A Shading Model for Cloth Objects
IEEE Computer Graphics and Applications
Modeling textiles as three dimensional textures
Proceedings of the eurographics workshop on Rendering techniques '96
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
A microfacet-based BRDF generator
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
An anisotropic phong BRDF model
Journal of Graphics Tools
Texture and reflection in computer generated images
Communications of the ACM
Photorealistic rendering of knitwear using the lumislice
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Efficient rendering of spatial bi-directional reflectance distribution functions
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Modeling and Visualization of Knitwear
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Efficient Cloth Modeling and Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
A reflectance model for computer graphics
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Efficient and realistic visualization of cloth
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Real-time rendering of woven clothes
Proceedings of the ACM symposium on Virtual reality software and technology
Inverse shade trees for non-parametric material representation and editing
ACM SIGGRAPH 2006 Papers
Light Scattering from Filaments
IEEE Transactions on Visualization and Computer Graphics
Modeling anisotropic surface reflectance with example-based microfacet synthesis
ACM SIGGRAPH 2008 papers
Photorealistic cloth in real-time applications
Computer Animation and Virtual Worlds
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In this paper, an efficient method is proposed to produce photorealistic images of woven fabrics without material data such as the measured BRDFs. The proposed method is applicable both to ray tracer based offline renderers and to realtime applications such as games. In order to enhance the realism of cloth rendering, researchers have been utilizing the measured data of surface reflectance properties. Although the example-based approaches drastically enhance the realism of virtual fabric rendering, those methods have serious disadvantage that they require huge amount of storage for the various reflectance properties of diverse materials. The proposed method models the reflectance properties of woven fabric with alternating anisotropy and deformed MDF(microfacet distribution function). The experimental results show the proposed method can be successfully applied to photorealistic rendering of diverse woven fabric materials even in interactive applications.