SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Good vibrations: modal dynamics for graphics and animation
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A model for anisotropic reflection
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A Shading Model for Cloth Objects
IEEE Computer Graphics and Applications
Versatile and efficient techniques for simulating cloth and other deformable objects
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling textiles as three dimensional textures
Proceedings of the eurographics workshop on Rendering techniques '96
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
Realistic, hardware-accelerated shading and lighting
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A microfacet-based BRDF generator
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Interactive animation of structured deformable objects
Proceedings of the 1999 conference on Graphics interface '99
An anisotropic phong BRDF model
Journal of Graphics Tools
Texture and reflection in computer generated images
Communications of the ACM
Photorealistic rendering of knitwear using the lumislice
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Models of light reflection for computer synthesized pictures
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Efficient rendering of spatial bi-directional reflectance distribution functions
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Modeling and Visualization of Knitwear
IEEE Transactions on Visualization and Computer Graphics
Appying Shape from Lighting Variation to Bump Map Capture
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Efficient Cloth Modeling and Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
A reflectance model for computer graphics
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Efficient and realistic visualization of cloth
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Physically Based Rendering: From Theory to Implementation
Physically Based Rendering: From Theory to Implementation
Real-time rendering of woven clothes
Proceedings of the ACM symposium on Virtual reality software and technology
Generating seams and wrinkles for virtual clothing
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Inverse shade trees for non-parametric material representation and editing
ACM SIGGRAPH 2006 Papers
Light Scattering from Filaments
IEEE Transactions on Visualization and Computer Graphics
Modeling anisotropic surface reflectance with example-based microfacet synthesis
ACM SIGGRAPH 2008 papers
All-frequency rendering of dynamic, spatially-varying reflectance
ACM SIGGRAPH Asia 2009 papers
Realtime rendering of realistic fabric with alternation of deformed anisotropy
MIG'10 Proceedings of the Third international conference on Motion in games
Hi-index | 0.00 |
In this paper, we propose an efficient and stable animation and rendering method for complex mass-spring-based cloth model for interactive applications. Although the mass-spring model can be easily constructed and simulated, it is well known that the model suffers from the instability problem. The method proposed in this paper employs the harmonic oscillation model and analytically integrates the force for better stability and accuracy while keeping the integration scheme still explicit. As the integration scheme is explicit, the method can be easily parallelized, and the performance improvement can be easily obtained by exploiting the parallelism in the graphics processing unit. For the realistic representation of virtual clothes, we also proposed an efficient and effective rendering method for woven surfaces on the basis of alternating anisotropic reflectance and microfacet distribution function rotation. Copyright © 2012 John Wiley & Sons, Ltd.