KD-tree acceleration structures for a GPU raytracer
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
RPU: a programmable ray processing unit for realtime ray tracing
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
A frequency analysis of light transport
ACM SIGGRAPH 2005 Papers
Wavelet importance sampling: efficiently evaluating products of complex functions
ACM SIGGRAPH 2005 Papers
Evaluation of rendering algorithms for augmented reality using psychophysics and iCAM
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Reordering for cache conscious photon mapping
GI '05 Proceedings of Graphics Interface 2005
The halfway vector disk for BRDF modeling
ACM Transactions on Graphics (TOG)
A compact factored representation of heterogeneous subsurface scattering
ACM SIGGRAPH 2006 Papers
Time-varying surface appearance: acquisition, modeling and rendering
ACM SIGGRAPH 2006 Papers
Photorealistic rendering of rain streaks
ACM SIGGRAPH 2006 Papers
Image synthesis using adjoint photons
GI '06 Proceedings of Graphics Interface 2006
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
IEEE Transactions on Visualization and Computer Graphics
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics)
Path-based control of smoke simulations
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
GPU-friendly rendering for illumination adjustable images
Image Communication
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive editing and modeling of bidirectional texture functions
ACM SIGGRAPH 2007 papers
Implicit visibility and antiradiance for interactive global illumination
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2007 papers
High quality rendering using ray tracing and photon mapping
ACM SIGGRAPH 2007 courses
A ray tracing solution for diffuse interreflection
ACM SIGGRAPH 2007 courses
Light field propagation and rendering on the GPU
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Foundations and Trends® in Computer Graphics and Vision
Lattice-Based Volumetric Global Illumination
IEEE Transactions on Visualization and Computer Graphics
Visualization of Cosmological Particle-Based Datasets
IEEE Transactions on Visualization and Computer Graphics
Consistent interactive augmentation of live camera images with correct near-field illumination
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Reducing Photon-Mapping Bandwidth by Query Reordering
IEEE Transactions on Visualization and Computer Graphics
A precomputed polynomial representation for interactive BRDF editing with global illumination
ACM Transactions on Graphics (TOG)
Multidimensional adaptive sampling and reconstruction for ray tracing
ACM SIGGRAPH 2008 papers
A meshless hierarchical representation for light transport
ACM SIGGRAPH 2008 papers
Interactive procedural street modeling
ACM SIGGRAPH 2008 papers
Mesostructure from specularity using gradient illumination
PROCAMS '08 Proceedings of the 5th ACM/IEEE International Workshop on Projector camera systems
Advanced global illumination using photon mapping
ACM SIGGRAPH 2008 classes
Tile-based methods for interactive applications
ACM SIGGRAPH 2008 classes
Real-time KD-tree construction on graphics hardware
ACM SIGGRAPH Asia 2008 papers
Practical modeling and acquisition of layered facial reflectance
ACM SIGGRAPH Asia 2008 papers
Stacked-widget visualization of scheduling-based algorithms
Proceedings of the 4th ACM symposium on Software visualization
Factoring of multiple function wavelet production sampling
WSEAS TRANSACTIONS on SYSTEMS
A psychophysical investigation of global illumination algorithms used in augmented reality
ACM Transactions on Applied Perception (TAP)
A tool to create illuminant and reflectance spectra for light-driven graphics and visualization
ACM Transactions on Graphics (TOG)
Efficient Schemes for Monte Carlo Markov Chain Algorithms in Global Illumination
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Detecting Photographic Composites of People
IWDW '07 Proceedings of the 6th International Workshop on Digital Watermarking
Approximating dynamic global illumination in image space
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Advanced illumination techniques for GPU volume raycasting
ACM SIGGRAPH ASIA 2008 courses
Toward a multicore architecture for real-time ray-tracing
Proceedings of the 41st annual IEEE/ACM International Symposium on Microarchitecture
Shader space navigator: a turbo for an intuitive and effective shading process
Proceedings of the 2009 ACM symposium on Applied Computing
Capacity-constrained point distributions: a variant of Lloyd's method
ACM SIGGRAPH 2009 papers
Frequency analysis and sheared reconstruction for rendering motion blur
ACM SIGGRAPH 2009 papers
RTSG: ray tracing for X3D via a flexible rendering framework
Proceedings of the 14th International Conference on 3D Web Technology
Numerical Simulation of Endoscopic Images in Photodynamic Diagnosis
ICCVG 2008 Proceedings of the International Conference on Computer Vision and Graphics: Revised Papers
Tone mapping by interactive evolution
Proceedings of the 11th Annual conference on Genetic and evolutionary computation
Semiregular patterns on surfaces
Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering
Visibility transition planning for dynamic camera control
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Screen-space perceptual rendering of human skin
ACM Transactions on Applied Perception (TAP)
Real Time Cameras: A Guide for Game Designers and Developers
Real Time Cameras: A Guide for Game Designers and Developers
Micro-rendering for scalable, parallel final gathering
ACM SIGGRAPH Asia 2009 papers
ACM SIGGRAPH Asia 2009 papers
Structure-aware error diffusion
ACM SIGGRAPH Asia 2009 papers
Using photography as a metaphor for teaching image synthesis
Computers and Graphics
ACM SIGGRAPH ASIA 2009 Courses
Advanced illumination techniques for GPU-based volume raycasting
ACM SIGGRAPH 2009 Courses
Evaluating Soft Computing Techniques for Path Loss Estimation in Urban Environments
Proceedings of the 2009 conference on Neural Nets WIRN09: Proceedings of the 19th Italian Workshop on Neural Nets, Vietri sul Mare, Salerno, Italy, May 28--30 2009
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
A parallel image generation algorithm based on photon map partitioning
CGIM '08 Proceedings of the Tenth IASTED International Conference on Computer Graphics and Imaging
An anisotropic BRDF model for fitting and Monte Carlo rendering
ACM SIGGRAPH Computer Graphics - Visual Research, Evaluation and Assessment in the Age of Computer Graphics
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
SCIA'07 Proceedings of the 15th Scandinavian conference on Image analysis
Exposing digital forgeries through specular highlights on the eye
IH'07 Proceedings of the 9th international conference on Information hiding
Cache-oblivious ray reordering
ACM Transactions on Graphics (TOG)
A Basis Illumination Approach to BRDF Measurement
International Journal of Computer Vision
Uniformly sampling multi-resolution analysis for image-based relighting
Journal of Visual Communication and Image Representation
A hierarchical volumetric shadow algorithm for single scattering
ACM SIGGRAPH Asia 2010 papers
Technical Section: Cosine lobes for interactive direct lighting in dynamic scenes
Computers and Graphics
Utilization of multi-spectral images in photodynamic diagnosis
ICCVG'10 Proceedings of the 2010 international conference on Computer vision and graphics: Part II
A comprehensive theory of volumetric radiance estimation using photon points and beams
ACM Transactions on Graphics (TOG)
Edge-avoiding À-Trous wavelet transform for fast global illumination filtering
Proceedings of the Conference on High Performance Graphics
Real-time stochastic rasterization on conventional GPU architectures
Proceedings of the Conference on High Performance Graphics
Benchmarking stereo data (not the matching algorithms)
Proceedings of the 32nd DAGM conference on Pattern recognition
MICRO '43 Proceedings of the 2010 43rd Annual IEEE/ACM International Symposium on Microarchitecture
Variable-Source Shading Analysis
International Journal of Computer Vision
Indirect shader domain rendering
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
An architectural model of trees to estimate forest structural attributes using terrestrial LiDAR
Environmental Modelling & Software
Technical Section: Importance sampling for volumetric illumination of flames
Computers and Graphics
Illumination decomposition for material recoloring with consistent interreflections
ACM SIGGRAPH 2011 papers
Efficient maximal poisson-disk sampling
ACM SIGGRAPH 2011 papers
Differential domain analysis for non-uniform sampling
ACM SIGGRAPH 2011 papers
ACM Transactions on Graphics (TOG)
Progressive photon mapping: A probabilistic approach
ACM Transactions on Graphics (TOG)
CommonVolumeShader: simple and portable specification of volumetric light transport in X3D
Proceedings of the 16th International Conference on 3D Web Technology
Active thread compaction for GPU path tracing
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
SAH KD-tree construction on GPU
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
Razor: An architecture for dynamic multiresolution ray tracing
ACM Transactions on Graphics (TOG)
Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
Refractive index dependent bidirectional scattering distribution functions
ACM SIGGRAPH 2011 Posters
Biased solution of integral illumination equation via irradiance caching and path tracing on GPUs
Programming and Computing Software
Spectral ray tracing in problems of photorealistic imagery construction
Programming and Computing Software
How to write a polarisation ray tracer
SIGGRAPH Asia 2011 Courses
Antialiasing recovery for edit propagation
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Adaptive sampling for monte carlo global illumination using tsallis entropy
CIS'05 Proceedings of the 2005 international conference on Computational Intelligence and Security - Volume Part II
Compressive rendering of multidimensional scenes
Proceedings of the 2010 international conference on Video Processing and Computational Video
Point sampling with general noise spectrum
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Reflectance model for diffraction
ACM Transactions on Graphics (TOG)
The State of the Art in Interactive Global Illumination
Computer Graphics Forum
3D rasterization: a bridge between rasterization and ray casting
Proceedings of Graphics Interface 2012
Photorealistic cloth in real-time applications
Computer Animation and Virtual Worlds
A Simple Algorithm for Maximal Poisson-Disk Sampling in High Dimensions
Computer Graphics Forum
CommonSurfaceShader revisited: improvements and experiences
Proceedings of the 17th International Conference on 3D Web Technology
State of the art in photon density estimation
ACM SIGGRAPH 2012 Courses
Special Section on CANS: Irregular pit placement for dithering images by self-occlusion
Computers and Graphics
Simulating caustics due to liquid-solid interface menisci
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
Physically-based realistic fire rendering
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
Table-driven adaptive importance sampling
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Real-time shading with filtered importance sampling
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Compact, fast and robust grids for ray tracing
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
A physically plausible model for light emission from glowing solid objects
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Hierarchical image-space radiosity for interactive global illumination
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Spatial directional radiance caching
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
SafeGI: type checking to improve correctness in rendering system implementation
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Compressive estimation for signal integration in rendering
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Adaptive numerical cumulative distribution functions for efficient importance sampling
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Spherical Q2-tree for sampling dynamic environment sequences
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Metropolis photon sampling with optional user guidance
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Precomputed radiance transfer for real-time indirect lighting using a spectral mesh basis
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Large-scale data management for PRT-based real-time rendering of dynamically skinned models
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Interactive illumination with coherent shadow maps
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Dirty glass: rendering contamination on transparent surfaces
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Efficient basis decomposition for scattered reflectance data
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Photorealistic image rendering with population monte carlo energy redistribution
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Two stage importance sampling for direct lighting
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Improving photon mapping towards an interactive stage lighting framework
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
Accelerated light propagation through participating media
VG'07 Proceedings of the Sixth Eurographics / Ieee VGTC conference on Volume Graphics
Multi-Class Anisotropic Electrostatic Halftoning
Computer Graphics Forum
VEA 2012: Efficient antialiased edit propagation for images and videos
Computers and Graphics
Polarised light in computer graphics
SIGGRAPH Asia 2012 Courses
Representing BRDF by wavelet transformation of pair-copula constructions
Proceedings of the 28th Spring Conference on Computer Graphics
Gloss perception in painterly and cartoon rendering
ACM Transactions on Graphics (TOG)
Non-polynomial Galerkin projection on deforming meshes
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Parallel Monte Carlo radiosity using scene partitioning
International Journal of High Performance Computing Applications
Simulated bidirectional texture functions with silhouette details
Proceedings of Graphics Interface 2013
Document driven certification of computational science and engineering software
SE-HPCCSE '13 Proceedings of the 1st International Workshop on Software Engineering for High Performance Computing in Computational Science and Engineering
Technical Section: Interactive high fidelity visualization of complex materials on the GPU
Computers and Graphics
Extending a distributed virtual reality system with exchangeable rendering back-ends
The Visual Computer: International Journal of Computer Graphics
Saliency detection in computer rendered images based on object-level contrast
Journal of Visual Communication and Image Representation
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