A comprehensive physical model for light reflection
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Generalization of Lambert's reflectance model
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The RADIANCE lighting simulation and rendering system
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Non-linear approximation of reflectance functions
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A Reflectance Model for Computer Graphics
ACM Transactions on Graphics (TOG)
Illumination for computer generated pictures
Communications of the ACM
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Picture perfect RGB rendering using spectral prefiltering and sharp color primaries
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Combined Rendering of Polarization and Fluorescence Effects
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Physically Based Rendering: From Theory to Implementation
Physically Based Rendering: From Theory to Implementation
Image-based tomographic reconstruction of flames
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Physically-based simulation of twilight phenomena
ACM Transactions on Graphics (TOG)
Reconstructing the Geometry of Flowing Water
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision - Volume 2
A reflectance model for diffuse fluorescent surfaces
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Eikonal rendering: efficient light transport in refractive objects
ACM SIGGRAPH 2007 papers
Arbitrarily layered micro-facet surfaces
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Realistic rendering of birefringency in uniaxial crystals
ACM Transactions on Graphics (TOG)
Time-resolved 3d capture of non-stationary gas flows
ACM SIGGRAPH Asia 2008 papers
Rendering the effect of labradoescence
Proceedings of Graphics Interface 2009
Proceedings of the 2nd Augmented Human International Conference
An analytical model for skylight polarisation
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Experimental analysis of BRDF models
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Volumetric reconstruction, compression and rendering of natural phenomena from multi-video data
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
A methodology for the physically accurate visualisation of roman polychrome statuary
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
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This course intends to serve two closely related purposes: to provide an accurate definition of the term "predictive rendering" and to present the technological foundations for research in this area. The first goal of the course (a clear definition of the term) seems to be necessary due to the extreme prevalence of its antonym: believable rendering. Practically all contemporary production graphics, as well as most current graphics research efforts, fall into the latter category. The second (much larger and technical) part of the course presents the foundations of current predictive rendering. Unlike believable rendering, where any technology that delivers visually convincing results is acceptable for a given task, a predictive pipeline has the fundamental problem that all components have to be of a uniformly high quality to ensure a reliable result. The course describes an entire predictive pipeline, and for each stage it presents the graphics technologies (in some cases surprisingly few) that can be used in such a context. This course should enable anyone with a background in graphics to bootstrap a basic predictive rendering environment that can support further research.