Strategic directions in human-computer interaction
ACM Computing Surveys (CSUR) - Special ACM 50th-anniversary issue: strategic directions in computing research
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The Interactive Workspaces Project: Experiences with Ubiquitous Computing Rooms
IEEE Pervasive Computing
The Aware Home: A Living Laboratory for Ubiquitous Computing Research
CoBuild '99 Proceedings of the Second International Workshop on Cooperative Buildings, Integrating Information, Organization, and Architecture
Interacting at a Distance Using Semantic Snarfing
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Enabling Location-Aware Pervasive Computing Applications for the Edlerly
PERCOM '03 Proceedings of the First IEEE International Conference on Pervasive Computing and Communications
VisionWand: interaction techniques for large displays using a passive wand tracked in 3D
ACM SIGGRAPH 2004 Papers
Multi-finger gestural interaction with 3d volumetric displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
Managing Adaptive Versatile Environments
PERCOM '05 Proceedings of the Third IEEE International Conference on Pervasive Computing and Communications
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
From information design to experience design: smart artefacts and the disappearing computer
interactions - Ambient intelligence: exploring our living environment
Distant freehand pointing and clicking on very large, high resolution displays
Proceedings of the 18th annual ACM symposium on User interface software and technology
Interacting with large displays from a distance with vision-tracked multi-finger gestural input
Proceedings of the 18th annual ACM symposium on User interface software and technology
reacTIVision: a computer-vision framework for table-based tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Ambient assisted-living research in carelab
interactions - Designing for seniors: innovations for graying times
InfoTouch: an explorative multi-touch visualization interface for tagged photo collections
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
ARC-Pad: absolute+relative cursor positioning for large displays with a mobile touchscreen
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Different Perspectives on Technology Acceptance: The Role of Technology Type and Age
USAB '09 Proceedings of the 5th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for e-Inclusion
Stanford interactive workspaces: a framework for physical and graphical user interface prototyping
IEEE Wireless Communications
ACM SIGGRAPH ASIA 2009 Courses
Hi-index | 0.00 |
This paper reports on a multi-dimensional evaluation of three typical interaction devices for wall-sized displays in augmented environments. Touch, trackpad and gesture input were evaluated regarding a variety of usability dimensions in order to understand the quality profile of each input device. Among the three interaction devices, the touch input showed the highest scores in performance and acceptance as well as hedonic value.