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DIS '06 Proceedings of the 6th conference on Designing Interactive systems
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UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Multi-layer interaction for digital tables
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GI '07 Proceedings of Graphics Interface 2007
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APCHI '08 Proceedings of the 8th Asia-Pacific conference on Computer-Human Interaction
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International Journal of Computer Applications in Technology
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CHI '09 Extended Abstracts on Human Factors in Computing Systems
Adaptive pointing: implicit gain adaptation for absolute pointing devices
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Mid-air text input techniques for very large wall displays
Proceedings of Graphics Interface 2009
A natural pointing technique for semi-immersive virtual environments
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Tactile feedback enhanced hand gesture interaction at large, high-resolution displays
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AirMouse: Finger Gesture for 2D and 3D Interaction
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Free-space pointing with constrained hand movements
CHI '10 Extended Abstracts on Human Factors in Computing Systems
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Proceedings of the 11th International Conference of the NZ Chapter of the ACM Special Interest Group on Human-Computer Interaction
A comparison of ray pointing techniques for very large displays
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A human motor behavior model for distal pointing tasks
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Body-centric interaction techniques for very large wall displays
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Air pointing: Design and evaluation of spatial target acquisition with and without visual feedback
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International Journal of Human-Computer Studies
International Journal of Human-Computer Studies
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Special Section on Touching the 3rd Dimension: 3D selection with freehand gesture
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Analysis and comparison of target assistance techniques for relative ray-cast pointing
International Journal of Human-Computer Studies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
High-precision pointing on large wall displays using small handheld devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GPS lens: GPS based controlling of pointers on large-scale urban displays using mobile devices
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On designing interactivity awareness for ambient displays
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Comparing eye and gesture pointing to drag items on large screens
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Teaching motion gestures via recognizer feedback
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Journal of Ambient Intelligence and Smart Environments
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We explore the design space of freehand pointing and clicking interaction with very large high resolution displays from a distance. Three techniques for gestural pointing and two for clicking are developed and evaluated. In addition, we present subtle auditory and visual feedback techniques to compensate for the lack of kinesthetic feedback in freehand interaction, and to promote learning and use of appropriate postures.