Charade: remote control of objects using free-hand gestures
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Wizard of Oz studies: why and how
IUI '93 Proceedings of the 1st international conference on Intelligent user interfaces
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Proceedings of the 1997 symposium on Interactive 3D graphics
Actors, hairdos & videotape—informance design
CHI '94 Conference Companion on Human Factors in Computing Systems
Participatory Design: Principles and Practices
Participatory Design: Principles and Practices
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Pointing gesture recognition based on 3D-tracking of face, hands and head orientation
Proceedings of the 5th international conference on Multimodal interfaces
Multi-finger gestural interaction with 3d volumetric displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
A study on the manipulation of 2D objects in a projector/camera-based augmented reality environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Expected, sensed, and desired: A framework for designing sensing-based interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Distant freehand pointing and clicking on very large, high resolution displays
Proceedings of the 18th annual ACM symposium on User interface software and technology
A study of hand shape use in tabletop gesture interaction
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Robust computer vision-based detection of pinching for one and two-handed gesture input
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Direct manipulation interfaces
Human-Computer Interaction
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tech-note: rapMenu: Remote Menu Selection Using Freehand Gestural Input
3DUI '08 Proceedings of the 2008 IEEE Symposium on 3D User Interfaces
g-stalt: a chirocentric, spatiotemporal, and telekinetic gestural interface
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Natural user interfaces are not natural
interactions
Usable gestures for mobile interfaces: evaluating social acceptability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How users manipulate deformable displays as input devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Wearable-object-based interaction for a mobile audio device
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Cultural similarities and differences in user-defined gestures for touchscreen user interfaces
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Understanding users' preferences for surface gestures
Proceedings of Graphics Interface 2010
Free-hand gestures for music playback: deriving gestures with a user-centred process
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Mid-air pan-and-zoom on wall-sized displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User-defined motion gestures for mobile interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usable gestures for blind people: understanding preference and performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gestural interaction on the steering wheel: reducing the visual demand
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How users associate wireless devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AirStroke: bringing unistroke text entry to freehand gesture interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Natural activation for gesture recognition systems
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Gestures for large display control
GW'09 Proceedings of the 8th international conference on Gesture in Embodied Communication and Human-Computer Interaction
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Advances in dynamic gesture recognition technologies now make it possible to investigate freehand input techniques. This study tried to understand how users manipulate digital content on a distant screen by hand gesture interaction in a living room environment. While there have been many existing studies that investigate freehand input techniques, we developed and applied a novel study methodology based on a combination of both an existing user elicitation study and conventional Wizard-of-Oz study that involved another non-technical user for providing feedback. Through the study, many useful issues and implications for making freehand gesture interaction design more natural in a living room environment were generated which have not been covered in previous works. Furthermore, we could observe how the initial user-defined gestures are changed over time.