Charade: remote control of objects using free-hand gestures
Communications of the ACM - Special issue on computer augmented environments: back to the real world
The design of a GUI paradigm based on tablets, two-hands, and transparency
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Performance differences in the fingers, wrist, and forearm in computer input control
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
A comparison of three selection techniques for touchpads
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction and modeling techniques for desktop two-handed input
Proceedings of the 11th annual ACM symposium on User interface software and technology
Robot Vision
A three-state model of graphical input
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
Visual touchpad: a two-handed gestural input device
Proceedings of the 6th international conference on Multimodal interfaces
PlayAnywhere: a compact interactive tabletop projection-vision system
Proceedings of the 18th annual ACM symposium on User interface software and technology
FlowMouse: a computer vision-based pointing and gesture input device
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Bringing context into play: supporting game interaction through real-time context acquisition
Proceedings of the 2007 workshop on Multimodal interfaces in semantic interaction
Interactive Coffee Tables: Interfacing TV within an Intuitive, Fun and Shared Experience
EUROITV '08 Proceedings of the 6th European conference on Changing Television Environments
A Comparison of Direct and Indirect Multi-touch Input for Large Surfaces
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
AirMouse: Finger Gesture for 2D and 3D Interaction
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Interactions in the air: adding further depth to interactive tabletops
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Beyond flat surface computing: challenges of depth-aware and curved interfaces
MM '09 Proceedings of the 17th ACM international conference on Multimedia
3D spatial touch system based on time-of-flight camera
WSEAS Transactions on Information Science and Applications
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Enhancing input on and above the interactive surface with muscle sensing
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Simulating grasping behavior on an imaging interactive surface
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Skinput: appropriating the body as an input surface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pinch-the-sky dome: freehand multi-point interactions with immersive omni-directional data
CHI '10 Extended Abstracts on Human Factors in Computing Systems
PEYE: toward a visual motion based perceptual interface for mobile devices
HCI'07 Proceedings of the 2007 IEEE international conference on Human-computer interaction
Pac-pac: pinching gesture recognition for tabletop entertainment system
Proceedings of the International Conference on Advanced Visual Interfaces
Imaginary interfaces: spatial interaction with empty hands and without visual feedback
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
MobileSurface: interaction in the air for mobile computing
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
TouchAble: a camera-based multitouch system
Proceedings of the 8th ACM Conference on Embedded Networked Sensor Systems
Multi-point interactions with immersive omnidirectional visualizations in a dome
ACM International Conference on Interactive Tabletops and Surfaces
Skinput: appropriating the skin as an interactive canvas
Communications of the ACM
Data miming: inferring spatial object descriptions from human gesture
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AirStroke: bringing unistroke text entry to freehand gesture interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ShadowPuppets: supporting collocated interaction with mobile projector phones using hand shadows
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design and evaluation of freehand menu selection interfaces using tilt and pinch gestures
International Journal of Human-Computer Studies
Direct and gestural interaction with relief: a 2.5D shape display
Proceedings of the 24th annual ACM symposium on User interface software and technology
6D hands: markerless hand-tracking for computer aided design
Proceedings of the 24th annual ACM symposium on User interface software and technology
Recompose: direct and gestural interaction with an actuated surface
ACM SIGGRAPH 2011 Emerging Technologies
Steerable projection: exploring alignment in interactive mobile displays
Personal and Ubiquitous Computing
Multiscale detection of gesture patterns in continuous motion trajectories
GW'09 Proceedings of the 8th international conference on Gesture in Embodied Communication and Human-Computer Interaction
On-body interaction: armed and dangerous
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Bimanual marking menu for near surface interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ShoeSense: a new perspective on gestural interaction and wearable applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Direct, spatial, and dexterous interaction with see-through 3D desktop
ACM SIGGRAPH 2012 Posters
MultiPoint: Comparing laser and manual pointing as remote input in large display interactions
International Journal of Human-Computer Studies
An interactive and multi-sensory learning environment for nano education
HAID'12 Proceedings of the 7th international conference on Haptic and Audio Interaction Design
Around device interaction for multiscale navigation
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Magic finger: always-available input through finger instrumentation
Proceedings of the 25th annual ACM symposium on User interface software and technology
Special Section on Touching the 3rd Dimension: 3D selection with freehand gesture
Computers and Graphics
BeThere: 3D mobile collaboration with spatial input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SpaceTop: integrating 2D and spatial 3D interactions in a see-through desktop environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Métamorphe: augmenting hotkey usage with actuated keys
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
StrikeAPose: revealing mid-air gestures on public displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
PACMAN UI: vision-based finger detection for positioning and clicking manipulations
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Surround-see: enabling peripheral vision on smartphones during active use
Proceedings of the 26th annual ACM symposium on User interface software and technology
Making 3D content accessible for teachers
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Multi-touch pinch gestures: performance and ergonomics
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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We present a computer vision technique to detect when the user brings their thumb and forefinger together (a pinch gesture) for close-range and relatively controlled viewing circumstances. The technique avoids complex and fragile hand tracking algorithms by detecting the hole formed when the thumb and forefinger are touching; this hole is found by simple analysis of the connected components of the background segmented against the hand. Our Thumb and Fore-Finger Interface (TAFFI) demonstrates the technique for cursor control as well as map navigation using one and two-handed interactions.