The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Two-handed direct manipulation on the responsive workbench
Proceedings of the 1997 symposium on Interactive 3D graphics
HoloWall: designing a finger, hand, body, and object sensitive wall
Proceedings of the 10th annual ACM symposium on User interface software and technology
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
VIDEOPLACE—an artificial reality
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Illuminating clay: a 3-D tangible interface for landscape analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
A New Collaborative Infrastructure: SCAPE
VR '03 Proceedings of the IEEE Virtual Reality 2003
Enveloping Users and Computers in a Collaborative 3D Augmented Reality
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
How people use orientation on tables: comprehension, coordination and communication
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays
Proceedings of the 16th annual ACM symposium on User interface software and technology
Sentient Data Access via a Diverse Society of Devices
Queue - Instant Messaging
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
TouchLight: an imaging touch screen and display for gesture-based interaction
Proceedings of the 6th international conference on Multimodal interfaces
Multi-finger gestural interaction with 3d volumetric displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
Cross-Dimensional Gestural Interaction Techniques for Hybrid Imrnersive Environments
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
PlayAnywhere: a compact interactive tabletop projection-vision system
Proceedings of the 18th annual ACM symposium on User interface software and technology
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
D20: interaction with multifaceted display devices
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Robust computer vision-based detection of pinching for one and two-handed gesture input
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Globe4D: time-traveling with an interactive four-dimensional globe
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
SIGGRAPH '05 ACM SIGGRAPH 2005 Emerging technologies
Organic user interfaces: designing computers in any way, shape, or form
Communications of the ACM - Organic user interfaces
Bringing physics to the surface
Proceedings of the 21st annual ACM symposium on User interface software and technology
Sphere: multi-touch interactions on a spherical display
Proceedings of the 21st annual ACM symposium on User interface software and technology
Going beyond the display: a surface technology with an electronically switchable diffuser
Proceedings of the 21st annual ACM symposium on User interface software and technology
Graspables: grasp-recognition as a user interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Blending games, multimedia and reality
MMSys '10 Proceedings of the first annual ACM SIGMM conference on Multimedia systems
Pinch-the-sky dome: freehand multi-point interactions with immersive omni-directional data
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Curve: revisiting the digital desk
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Multi-point interactions with immersive omnidirectional visualizations in a dome
ACM International Conference on Interactive Tabletops and Surfaces
Audience behavior around large interactive cylindrical screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AirStroke: bringing unistroke text entry to freehand gesture interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design and evaluation of freehand menu selection interfaces using tilt and pinch gestures
International Journal of Human-Computer Studies
A comparison of competitive and cooperative task performance using spherical and flat displays
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
dSensingNI: a framework for advanced tangible interaction using a depth camera
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
BodiPod: interacting with 3d human anatomy via a 360° cylindrical display
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 25th annual ACM symposium on User interface software and technology
Special Section on Touching the 3rd Dimension: 3D selection with freehand gesture
Computers and Graphics
Freehand gestural text entry for interactive TV
Proceedings of the 11th european conference on Interactive TV and video
HACHIStack: dual-layer photo touch sensing for haptic and auditory tapping interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Squaring the circle: how framing influences user behavior around a seamless cylindrical display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Displays take new shape: an agenda for future interactive surfaces
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Light on horizontal interactive surfaces: Input space for tabletop computing
ACM Computing Surveys (CSUR)
Detecting interaction above digital tabletops using a single depth camera
Machine Vision and Applications
Hi-index | 0.00 |
In the past decade, multi-touch-sensitive interactive surfaces have transitioned from pure research prototypes in the lab, to commercial products with wide-spread adoption. One of the longer term visions of this research follows the idea of ubiquitous computing, where everyday surfaces in our environment are made interactive. However, most of current interfaces remain firmly tied to the traditional flat rectangular displays of the today's computers and while they benefit from the directness and the ease of use, they are often not much more than touch-enabled standard desktop interfaces. In this paper, we argue for explorations that transcend the traditional notion of the flat display, and envision interfaces that are curved, three-dimensional, or that cross the boundary between the digital and physical world. In particular, we present two research directions that explore this idea: (a) exploring the three-dimensional interaction space above the display and (b) enabling gestural and touch interactions on curved devices for novel interaction possibilities. To illustrate both of these, we draw examples from our own work and the work of others, and guide the reader through several case studies that highlight the challenges and benefits of such novel interfaces. The implications on media requirements and collaboration aspects are discussed in detail, and, whenever possible, we highlight promising directions of future research. We believe that the compelling application design for future non-flat user interfaces will greatly depend on exploiting the unique characteristics of the given form factor.