IrisNet: an internet-scale architecture for multimedia sensors
Proceedings of the 13th annual ACM international conference on Multimedia
The multimedia challenges raised by pervasive games
Proceedings of the 13th annual ACM international conference on Multimedia
DANS: decentralized, autonomous, and networkwide service delivery and multimedia workflow processing
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Beyond "beyond being there": towards multiscale communication systems
Proceedings of the 15th international conference on Multimedia
Audio-visual multi-person tracking and identification for smart environments
Proceedings of the 15th international conference on Multimedia
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Beyond flat surface computing: challenges of depth-aware and curved interfaces
MM '09 Proceedings of the 17th ACM international conference on Multimedia
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Games, multimedia, and reality are on a converging path as motion capture, 3d video, and high performance networking and computing become more affordable and common place with consumers. Next generation video game systems are planning on including many aspects of motion capture and facial recognition algorithms. As such, we present an analysis of system issues surrounding the amalgamation of these technologies in the future and then propose a system architecture where augmented reality can become a part of our every day learning, computation, and gaming. We conclude with a discussion of the advantages and disadvantages of our design.