Blending games, multimedia and reality

  • Authors:
  • Chris GauthierDickey

  • Affiliations:
  • University of Denver, Denver, CO, USA

  • Venue:
  • MMSys '10 Proceedings of the first annual ACM SIGMM conference on Multimedia systems
  • Year:
  • 2010

Quantified Score

Hi-index 0.00

Visualization

Abstract

Games, multimedia, and reality are on a converging path as motion capture, 3d video, and high performance networking and computing become more affordable and common place with consumers. Next generation video game systems are planning on including many aspects of motion capture and facial recognition algorithms. As such, we present an analysis of system issues surrounding the amalgamation of these technologies in the future and then propose a system architecture where augmented reality can become a part of our every day learning, computation, and gaming. We conclude with a discussion of the advantages and disadvantages of our design.