Speech and gestures for graphic image manipulation
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Two-handed gesture in multi-modal natural dialog
UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
A taxonomy of see-through tools
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Two-handed input in a compound task
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Two-handed polygonal surface design
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
The virtual workbench: dextrous VR
VRST '94 Proceedings of the conference on Virtual reality software and technology
The virtual tricorder: a uniform interface for virtual reality
Proceedings of the 8th annual ACM symposium on User interface and software technology
Navigation and locomotion in virtual worlds via flight into hand-held miniatures
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
3-Draw: A Tool for Designing 3D Shapes
IEEE Computer Graphics and Applications
Working in a Virtual World: Interaction Techniques Used in the Chapel Hill Immersive Modeling Program
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Adapting VRML for free-form immersed manipulation
Proceedings of the third symposium on Virtual reality modeling language
Two-handed virtual manipulation
ACM Transactions on Computer-Human Interaction (TOCHI)
Voodoo dolls: seamless interaction at multiple scales in virtual environments
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Using transparent props for interaction with the virtual table
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Exploring bimanual camera control and object manipulation in 3D graphics interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Towards usable VR: an empirical study of user interfaces for immersive virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A real-time low-latency hardware light-field renderer
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 12th annual ACM symposium on User interface software and technology
3DIVS: 3-dimensional immersive virtual sculpting
Proceedings of the 1999 workshop on new paradigms in information visualization and manipulation in conjunction with the eighth ACM internation conference on Information and knowledge management
The cubic mouse: a new device for three-dimensional input
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Conceptual free-form styling on the responsive workbench
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
FreeDrawer: a free-form sketching system on the responsive workbench
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Towards intuitive exploration tools for data visualization in VR
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
User-centric viewpoint computation for haptic exploration and manipulation
Proceedings of the conference on Visualization '01
Collaborative Production Modeling and Planning
IEEE Computer Graphics and Applications
Evaluating two-handed input techniques: rectangle editing and navigation
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Interaction techniques and applications for peephole displays
CHI '03 Extended Abstracts on Human Factors in Computing Systems
The ToolFinger: supporting complex direct manipulation in virtual environments
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Characterizing image fusion techniques in stereoscopic HTDs
GRIN'01 No description on Graphics interface 2001
Physically-Based Manipulation on the Responsive Workbench
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
IEEE Transactions on Visualization and Computer Graphics
HabilisDraw DT: a bimanual tool-based direct manipulation drawing environment
CHI '04 Extended Abstracts on Human Factors in Computing Systems
GI '05 Proceedings of Graphics Interface 2005
When it gets more difficult, use both hands: exploring bimanual curve manipulation
GI '05 Proceedings of Graphics Interface 2005
Precise selection techniques for multi-touch screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mixed reality: are two hands better than one?
Proceedings of the ACM symposium on Virtual reality software and technology
Virtual Environments: Three-dimensional menus: A survey and taxonomy
Computers and Graphics
Exploring and reducing the effects of orientation on text readability in volumetric displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Simultaneous 4 gestures 6 DOF real-time two-hand tracking without any markers
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Hand Motion Prediction for Distributed Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Indirect mappings of multi-touch input using one and two hands
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Real binoculars with virtual functions for mixed environments
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
A screen-space formulation for 2D and 3D direct manipulation
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Beyond flat surface computing: challenges of depth-aware and curved interfaces
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Computational steering in the CAVE
Future Generation Computer Systems
Enhancing input on and above the interactive surface with muscle sensing
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
TZee: exploiting the lighting properties of multi-touch tabletops for tangible 3d interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-touch document folding: gesture models, fold directions and symmetries
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
6D hands: markerless hand-tracking for computer aided design
Proceedings of the 24th annual ACM symposium on User interface software and technology
Development of direct manipulation interface for collaborative VR/MR workspace
SCIA'05 Proceedings of the 14th Scandinavian conference on Image Analysis
A handle bar metaphor for virtual object manipulation with mid-air interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing a haptically extended interface for digitally animating 3D articulated characters
EVA'09 Proceedings of the 2009 international conference on Electronic Visualisation and the Arts
The hold-and-move gesture for multi-touch interfaces
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
High-performance pen + touch modality interactions: a real-time strategy game eSports context
Proceedings of the 25th annual ACM symposium on User interface software and technology
Collaborative interaction in co-located two-user scenarios
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
3-hand manipulation of virtual objects
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
Dynamics in interaction on the responsive workbench
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
A survey and taxonomy of 3D menu techniques
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
HACHIStack: dual-layer photo touch sensing for haptic and auditory tapping interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Light on horizontal interactive surfaces: Input space for tabletop computing
ACM Computing Surveys (CSUR)
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