CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visibility preprocessing for interactive walkthroughs
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
3DM: a three dimensional modeler using a head-mounted display
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
The nanomanipulator: a virtual-reality interface for a scanning tunneling microscope
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Intuitive navigation in the targeting of radiation therapy treatment beams
Intuitive navigation in the targeting of radiation therapy treatment beams
Two-handed polygonal surface design
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Object associations: a simple and practical approach to virtual 3D manipulation
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
The virtual tricorder: a uniform interface for virtual reality
Proceedings of the 8th annual ACM symposium on User interface and software technology
Navigation and locomotion in virtual worlds via flight into hand-held miniatures
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Disney's Aladdin: first steps toward storytelling in virtual reality
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The influence of muscle groups on performance of multiple degree-of-freedom input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Osmose: towards broadening the aesthetics of virtual reality
ACM SIGGRAPH Computer Graphics - Special issue: focus: “real” virtual reality
Proceedings of the 1997 symposium on Interactive 3D graphics
Image plane interaction techniques in 3D immersive environments
Proceedings of the 1997 symposium on Interactive 3D graphics
Two-handed direct manipulation on the responsive workbench
Proceedings of the 1997 symposium on Interactive 3D graphics
Two pointer input for 3D interaction
Proceedings of the 1997 symposium on Interactive 3D graphics
Walkthrough—a dynamic graphics system for simulating virtual buildings
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Virtual Reality: Scientific and Technological Challenges
Virtual Reality: Scientific and Technological Challenges
3-Draw: A Tool for Designing 3D Shapes
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Representative Spherical Plane Method and Comsposition of Object Manipulation Methods
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Working in a Virtual World: Interaction Techniques Used in the Chapel Hill Immersive Modeling Program
3D product presentation online: the virtual design exhibition
Proceedings of the third symposium on Virtual reality modeling language
Adapting VRML for free-form immersed manipulation
Proceedings of the third symposium on Virtual reality modeling language
Intuitive control of “bird's eye” overview images for navigation in an enormous virtual environment
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Collaborative gaming in augmented reality
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Voodoo dolls: seamless interaction at multiple scales in virtual environments
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Toolspaces and glances: storing, accessing, and retrieving objects in 3D desktop applications
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Towards usable VR: an empirical study of user interfaces for immersive virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The role of kinesthetic reference frames in two-handed input performance
Proceedings of the 12th annual ACM symposium on User interface software and technology
Direct 3D interaction with smart objects
Proceedings of the ACM symposium on Virtual reality software and technology
Interactive task planning in virtual assembly
Proceedings of the ACM symposium on Virtual reality software and technology
Interacting with eye movements in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The cubic mouse: a new device for three-dimensional input
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Non-isomorphic 3D rotational techniques
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
An intuitive VR user interface for design review
AVI '00 Proceedings of the working conference on Advanced visual interfaces
Hands-free multi-scale navigation in virtual environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
View management for virtual and augmented reality
Proceedings of the 14th annual ACM symposium on User interface software and technology
Developing an efficient technique of selection and manipulation in immersive V.E.
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
VR user interface: closed world interaction
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Comparing voodoo dolls and HOMER: exploring the importance of feedback in virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
InTml: a description language for VR applications
Proceedings of the seventh international conference on 3D Web technology
Proceedings of the seventh international conference on 3D Web technology
VRID: a design model and methodology for developing virtual reality interfaces
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Towards preferences in virtual environment interfaces
EGVE '02 Proceedings of the workshop on Virtual environments 2002
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Scope-based interaction: a technique for interaction in an image-based virtual environment
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Speech and gesture multimodal control of a whole Earth 3D visualization environment
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
An animated 3D manipulator for distributed collaborative window-based applications
AUIC '01 Proceedings of the 2nd Australasian conference on User interface
The Tinmith system: demonstrating new techniques for mobile augmented reality modelling
AUIC '02 Proceedings of the Third Australasian conference on User interfaces - Volume 7
Application and taxonomy of through-the-lens techniques
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Construct3D: A Virtual Reality Application for Mathematics and Geometry Education
Education and Information Technologies
User-centric viewpoint computation for haptic exploration and manipulation
Proceedings of the conference on Visualization '01
Immersive VR for Scientific Visualization: A Progress Report
IEEE Computer Graphics and Applications
Augmented reality user interfaces and techniques for outdoor modelling
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
The studierstube augmented reality project
Presence: Teleoperators and Virtual Environments
Unconstrained vs. Constrained 3D Scene Manipulation
EHCI '01 Proceedings of the 8th IFIP International Conference on Engineering for Human-Computer Interaction
A Guided Interaction Approach for Architectural Design in a Table-Type VR Environment
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Interactive augmented reality techniques for construction at a distance of 3D geometry
EGVE '03 Proceedings of the workshop on Virtual environments 2003
The ToolFinger: supporting complex direct manipulation in virtual environments
EGVE '03 Proceedings of the workshop on Virtual environments 2003
A virtual environment for conceptual design in architecture
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Input technologies and techniques
The human-computer interaction handbook
International Journal of Human-Computer Studies
3D scene manipulation with 2D devices and constraints
GRIN'01 No description on Graphics interface 2001
inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Evaluation of the Command and Control Cube
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Amplifying head movements with head-mounted displays
Presence: Teleoperators and Virtual Environments
Tinmith-Mobile Outdoor Augmented Reality Modelling Demonstration
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Virtual product presentation based on images and graphics
Integrated image and graphics technologies
Design and evaluation of team work in distributed collaborative virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Multisensory interaction metaphors with haptics and proprioception in virtual environments
Proceedings of the third Nordic conference on Human-computer interaction
Augmented Reality Working Planes: A Foundation for Action and Construction at a Distance
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
SmartCanvas: a gesture-driven intelligent drawing desk system
Proceedings of the 10th international conference on Intelligent user interfaces
Extensions for interactivity and retargeting in X3D
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
The Grappl 3D interaction technique library
Proceedings of the ACM symposium on Virtual reality software and technology
Using a vibro-tactile display for enhanced collision perception and presence
Proceedings of the ACM symposium on Virtual reality software and technology
Design and evaluation of a wind display for virtual reality
Proceedings of the ACM symposium on Virtual reality software and technology
GI '05 Proceedings of Graphics Interface 2005
Proceedings of the ACM symposium on Virtual reality software and technology
Automatic adjustments for efficient and precise positioning and release of virtual objects
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
FOLLOW-ME: a new 3D interaction technique based on virtual guides and granularity of interaction
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
A review on effective closely-coupled collaboration using immersive CVE's
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Interaction for tabletop computing environment: an analysis and implementation
MUM '05 Proceedings of the 4th international conference on Mobile and ubiquitous multimedia
mCVEs: using cross-scale collaboration to support user interaction with multiscale structures
Presence: Teleoperators and Virtual Environments - Special issue: Collaborative information visualization environments
Precisely exploring medical models and volumes in collaborative virtual reality
Presence: Teleoperators and Virtual Environments - Special issue: Collaborative information visualization environments
Evaluating effectiveness of interaction techniques across immersive virtual environmental systems
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Possession techniques for interaction in real-time strategy augmented reality games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Spatial input device structure and bimanual object manipulation in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
ACM SIGGRAPH 2006 Courses
Swordplay: Innovating Game Development through VR
IEEE Computer Graphics and Applications
Liver Surgery Planning Using Virtual Reality
IEEE Computer Graphics and Applications
Scalable WIM: Effective Exploration in Large-scale Astrophysical Environments
IEEE Transactions on Visualization and Computer Graphics
Virtual Environments: Anisomorphic ray-casting manipulation for interacting with 2D GUIs
Computers and Graphics
Virtual Environments: Three-dimensional menus: A survey and taxonomy
Computers and Graphics
PRISM interaction for enhancing control in immersive virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI)
Exploiting proprioception to improve haptic interaction in a virtual environment
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Direct-touch vs. mouse input for tabletop displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An Introduction to 3-D User Interface Design
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
A multiscale progressive model on virtual navigation
International Journal of Human-Computer Studies
Quantifying the benefits of immersion for procedural training
IPT/EDT '08 Proceedings of the 2008 workshop on Immersive projection technologies/Emerging display technologiges
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
SG '07 Proceedings of the 8th international symposium on Smart Graphics
Advantages of velocity-based scaling for distant 3D manipulation
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Overcoming eye-hand visibility mismatch in 3D pointing selection
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Collaborative exploration of 3D scientific data
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Augmenting 3D interactions with haptic guide in a large scale virtual environment
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
IEICE - Transactions on Information and Systems
An asymmetric 2D Pointer/3D Ray for 3D interaction within collaborative virtual environments
Proceedings of the 14th International Conference on 3D Web Technology
"Where Did I Put That?" --- Effectiveness of Kinesthetic Memory in Immersive Virtual Environments
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
Augmented reality in-situ 3D model menu for outdoors
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Visual feedback techniques for virtual pointing on stereoscopic displays
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Interaction: interfaces, algorithms, and applications
ACM SIGGRAPH 2009 Courses
Real Walking in Virtual Learning Environments: Beyond the Advantage of Naturalness
EC-TEL '09 Proceedings of the 4th European Conference on Technology Enhanced Learning: Learning in the Synergy of Multiple Disciplines
Efficient 3D pointing selection in cluttered virtual environments
IEEE Computer Graphics and Applications
Touching the void: direct-touch interaction for intangible displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integrating support for usability evaluation into high level interaction descriptions with NiMMiT
DSVIS'06 Proceedings of the 13th international conference on Interactive systems: Design, specification, and verification
Exploring the specification of haptic interaction
DSVIS'06 Proceedings of the 13th international conference on Interactive systems: Design, specification, and verification
Lessons about virtual environment software systems from 20 years of ve building
Presence: Teleoperators and Virtual Environments
An introduction to 3D spatial interaction with video game motion controllers
ACM SIGGRAPH 2010 Courses
Behand: augmented virtuality gestural interaction for mobile phones
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Adjustment and control methods for precise rotation and positioning of virtual object by hand
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Guidelines for choosing VR devices from interaction techniques
MIV'05 Proceedings of the 5th WSEAS international conference on Multimedia, internet & video technologies
Air pointing: Design and evaluation of spatial target acquisition with and without visual feedback
International Journal of Human-Computer Studies
Mid-air pan-and-zoom on wall-sized displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human-centered visualization environments
Human-centered visualization environments
Design and evaluation of freehand menu selection interfaces using tilt and pinch gestures
International Journal of Human-Computer Studies
3D spatial interaction: applications for art, design, and science
ACM SIGGRAPH 2011 Courses
Pub - point upon body: exploring eyes-free interaction and methods on an arm
Proceedings of the 24th annual ACM symposium on User interface software and technology
Interaction and co-located collaboration in large projection-based virtual environments
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Evaluation of 12-DOF input devices for navigation and manipulation in virtual environments
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
ACM Transactions on Applied Perception (TAP)
On-body interaction: armed and dangerous
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
A glove for tapping and discrete 1D/2D input
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Balloon selection revisited: multi-touch selection techniques for stereoscopic data
Proceedings of the International Working Conference on Advanced Visual Interfaces
Relative and absolute mappings for rotating remote 3D objects on multi-touch tabletops
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Command & control cube: a shortcut paradigm for virtual environments
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
On the utility of semantic constraints
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Two-handed through-the-lens-techniques for navigation in virtual environments
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Integrating particle dispersion models into real-time virtual environments
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
Tangible interaction for 3D widget manipulation in virtual environments
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
VAST'08 Proceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage
A 'plug and play' approach to testing virtual environment interaction techniques
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
Interacting with simulation data in an immersive environment
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
Virtual pockets in virtual reality
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Pseudo-physical interaction with a virtual car interior in immersive environments
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
A survey and taxonomy of 3D menu techniques
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
Friction surfaces: scaled ray-casting manipulation for interacting with 2D GUIs
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
EGVE'07 Proceedings of the 13th Eurographics conference on Virtual Environments
Widget manipulation revisited: a case study in modeling interactions between experimental conditions
EGVE'07 Proceedings of the 13th Eurographics conference on Virtual Environments
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Proceedings of the 2012 BELIV Workshop: Beyond Time and Errors - Novel Evaluation Methods for Visualization
Body-centric design space for multi-surface interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Performance effects of multi-sensory displays in virtual teleoperation environments
Proceedings of the 1st symposium on Spatial user interaction
Direct 3D object manipulation on a collaborative stereoscopic display
Proceedings of the 1st symposium on Spatial user interaction
Design and evaluation of 3D selection techniques based on progressive refinement
International Journal of Human-Computer Studies
The wise cursor: assisted selection in 3D serious games
The Visual Computer: International Journal of Computer Graphics
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