Grasping reality through illusion—interactive graphics serving science
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sculpting: an interactive volumetric modeling technique
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Specifying gestures by example
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
High resolution virtual reality
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
3DM: a three dimensional modeler using a head-mounted display
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Windows on the world: 2D windows for 3D augmented reality
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Improving static and dynamic registration in an optical see-through HMD
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
HoloSketch: a virtual reality sketching/animation tool
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
The virtual tricorder: a uniform interface for virtual reality
Proceedings of the 8th annual ACM symposium on User interface and software technology
Navigation and locomotion in virtual worlds via flight into hand-held miniatures
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Proceedings of the 1997 symposium on Interactive 3D graphics
Image plane interaction techniques in 3D immersive environments
Proceedings of the 1997 symposium on Interactive 3D graphics
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The cubic mouse: a new device for three-dimensional input
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Estimating orientation with gyroscopes and accelerometers
Technology and Health Care
Communications of the ACM
CavePainting: a fully immersive 3D artistic medium and interactive experience
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Surface drawing: creating organic 3D shapes with the hand and tangible tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FreeDrawer: a free-form sketching system on the responsive workbench
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
3-Draw: A Tool for Designing 3D Shapes
IEEE Computer Graphics and Applications
Designing Animal Habitats Within an Immersive VE
IEEE Computer Graphics and Applications
A virtual environment for conceptual design in architecture
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Double exponential smoothing: an alternative to Kalman filter-based predictive tracking
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Spatial input/display correspondence in a stereoscopic computer graphic work station
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Virtual Environment Interaction Techniques
Virtual Environment Interaction Techniques
The virtual windtunnel: an environment for the exploration of three-dimensional unsteady flows
VIS '91 Proceedings of the 2nd conference on Visualization '91
Pattern Classification (2nd Edition)
Pattern Classification (2nd Edition)
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Haptics-Based Dynamic Implicit Solid Modeling
IEEE Transactions on Visualization and Computer Graphics
Multi-finger gestural interaction with 3d volumetric displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
Particle Flurries: Synoptic 3D Pulsatile Flow Visualization
IEEE Computer Graphics and Applications
Immersive Design of DNA Molecules with a Tangible Interface
VIS '04 Proceedings of the conference on Visualization '04
Redirected walking
Overcoming World in Miniature Limitations by a Scaled and Scrolling WIM
3DUI '06 Proceedings of the 3D User Interfaces
ModelCraft: capturing freehand annotations and edits on physical 3D models
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
CINCH: a cooperatively designed marking interface for 3D pathway selection
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Hiding spaces: a CAVE of elusive immateriality
ACM SIGGRAPH 2002 conference abstracts and applications
WiiMedia: motion analysis methods and applications using a consumer video game controller
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
IEEE Transactions on Pattern Analysis and Machine Intelligence
Wiizards: 3D gesture recognition for game play input
Future Play '07 Proceedings of the 2007 conference on Future Play
Gesture recognition with a Wii controller
Proceedings of the 2nd international conference on Tangible and embedded interaction
Interactive 3d drawing for free-form modeling in scientific visualization and art: tools, methodologies, and theoretical foundations
Scientific Sketching for Collaborative VR Visualization Design
IEEE Transactions on Visualization and Computer Graphics
Accelerometer-based user interfaces for the control of a physically simulated character
ACM SIGGRAPH Asia 2008 papers
VR spray painting for training and design
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
A head-mounted three dimensional display
AFIPS '68 (Fall, part I) Proceedings of the December 9-11, 1968, fall joint computer conference, part I
Interactive Blood Damage Analysis for Ventricular Assist Devices
IEEE Transactions on Visualization and Computer Graphics
Wave like an Egyptian: accelerometer based gesture recognition for culture specific interactions
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 1
Exploring 3D gestural interfaces for music creation in video games
Proceedings of the 4th International Conference on Foundations of Digital Games
Tech-note: Dynamic Dragging for Input of 3D Trajectories
3DUI '08 Proceedings of the 2008 IEEE Symposium on 3D User Interfaces
Does a Gradual Transition to the Virtual World increase Presence?
VR '09 Proceedings of the 2009 IEEE Virtual Reality Conference
Complexity and Occlusion Management for the World-in-Miniature Metaphor
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Understanding visual interfaces for the next generation of dance-based rhythm video games
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
A brief introduction to boosting
IJCAI'99 Proceedings of the 16th international joint conference on Artificial intelligence - Volume 2
Tangible props for scientific visualization: concept, requirements, application
Virtual Reality - Themed Issue on Virtual Reality in Scientific Application
Integrating Visualization and Interaction Research to Improve Scientific Workflows
IEEE Computer Graphics and Applications
The Wiimote and Beyond: Spatially Convenient Devices for 3D User Interfaces
IEEE Computer Graphics and Applications
Volumetric Modeling in Laser BPH Therapy Simulation
IEEE Transactions on Visualization and Computer Graphics
Low cost VR meets low cost multi-touch
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
I3D '11 Symposium on Interactive 3D Graphics and Games
I3D '11 Symposium on Interactive 3D Graphics and Games
2d touching of 3d stereoscopic objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
RealNav: Exploring natural user interfaces for locomotion in video games
3DUI '10 Proceedings of the 2010 IEEE Symposium on 3D User Interfaces
Real-time human pose recognition in parts from single depth images
CVPR '11 Proceedings of the 2011 IEEE Conference on Computer Vision and Pattern Recognition
Breaking the status quo: Improving 3D gesture recognition with spatially convenient input devices
VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
Drawing on Air: Input Techniques for Controlled 3D Line Illustration
IEEE Transactions on Visualization and Computer Graphics
Initial approaches for extending sketch recognition to beyond-surface environments
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Select ahead: efficient object selection technique using the tendency of recent cursor movements
Proceedings of the 10th asia pacific conference on Computer human interaction
Gaze tracking and non-touch gesture based interaction method for mobile 3D virtual spaces
Proceedings of the 24th Australian Computer-Human Interaction Conference
User interface of interactive media art in a stereoscopic environment
HCI'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction for learning, culture, collaboration and business - Volume Part III
Dynamics based 3D skeletal hand tracking
Proceedings of Graphics Interface 2013
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3D interfaces use motion sensing, physical input, and spatial interaction techniques to effectively control highly dynamic virtual content. Now, with the advent of the Nintendo Wii, Sony Move, and Microsoft Kinect, game developers and researchers must create compelling interface techniques and game-play mechanics that make use of these technologies. At the same time, it is becoming increasingly clear that emerging game technologies are not just going to change the way we play games, they are also going to change the way we make and view art, design new products, analyze scientific datasets, and more. This introduction to 3D spatial interfaces demystifies the workings of modern videogame motion controllers and provides an overview of how it is used to create 3D interfaces for tasks such as 2D and 3D navigation, object selection and manipulation, and gesture-based application control. Topics include the strengths and limitations of various motion-controller sensing technologies in today's peripherals, useful techniques for working with these devices, and current and future applications of these technologies to areas beyond games. The course presents valuable information on how to utilize existing 3D user-interface techniques with emerging technologies, how to develop interface techniques, and how to learn from the successes and failures of spatial interfaces created for a variety of application domains.