Sketch based interfaces: early processing for sketch understanding
Proceedings of the 2001 workshop on Perceptive user interfaces
PaleoSketch: accurate primitive sketch recognition and beautification
Proceedings of the 13th international conference on Intelligent user interfaces
Revisiting ShortStraw: improving corner finding in sketch-based interfaces
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
A surfaceless pen-based interface
Proceedings of the seventh ACM conference on Creativity and cognition
Touching the void: direct-touch interaction for intangible displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Protractor3D: a closed-form solution to rotation-invariant 3D gestures
Proceedings of the 16th international conference on Intelligent user interfaces
IUI 2011 workshop: sketch recognition
Proceedings of the 16th international conference on Intelligent user interfaces
3D spatial interaction: applications for art, design, and science
ACM SIGGRAPH 2011 Courses
Sketch recognition algorithms for comparing complex and unpredictable shapes
IJCAI'11 Proceedings of the Twenty-Second international joint conference on Artificial Intelligence - Volume Volume Three
ShortStraw: a simple and effective corner finder for polylines
SBM'08 Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling
Adapting surface sketch recognition techniques for surfaceless sketches
IJCAI'13 Proceedings of the Twenty-Third international joint conference on Artificial Intelligence
Proceedings of the companion publication of the 19th international conference on Intelligent User Interfaces
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Sketch recognition researchers have long concentrated their energies on investigating issues related to computer systems' difficulties in recognizing hand-drawn diagrams, but the focus has largely been on recognizing sketches on physical surfaces. While beyond-surface sketching actively takes place in diverse forms and in various activities, directly applying existing on-surface sketch recognition techniques beyond physical surfaces is far from trivial. In this paper, we investigate initial approaches for locating corners and extracting primitive geometric shapes in beyond-surface sketches, which are important ingredients of subsequent higher-level interpretations for building richer sketching interfaces. Moreover, we investigate preliminary challenges of sketch recognition in beyond-surface environments and discuss possible solutions for achieving successful next-step extensions of this work.