Pattern Classification (2nd Edition)
Pattern Classification (2nd Edition)
Synchronous gestures for multiple persons and computers
Proceedings of the 16th annual ACM symposium on User interface software and technology
Gesture connect: facilitating tangible interaction with a flick of the wrist
Proceedings of the 1st international conference on Tangible and embedded interaction
Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes
Proceedings of the 20th annual ACM symposium on User interface software and technology
Gesture recognition with a Wii controller
Proceedings of the 2nd international conference on Tangible and embedded interaction
Natural throw and tilt interaction between mobile phones and distant displays
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Shake Well Before Use: Intuitive and Secure Pairing of Mobile Devices
IEEE Transactions on Mobile Computing
Machine Learning: An Algorithmic Perspective
Machine Learning: An Algorithmic Perspective
uWave: Accelerometer-based personalized gesture recognition and its applications
Pervasive and Mobile Computing
Proceedings of the 15th international conference on Intelligent user interfaces
Protractor: a fast and accurate gesture recognizer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Breaking the status quo: Improving 3D gesture recognition with spatially convenient input devices
VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
The effect of sampling rate on the performance of template-based gesture recognizers
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
6DMG: a new 6D motion gesture database
Proceedings of the 3rd Multimedia Systems Conference
Putting your best foot forward: investigating real-world mappings for foot-based gestures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Initial approaches for extending sketch recognition to beyond-surface environments
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Gaze tracking and non-touch gesture based interaction method for mobile 3D virtual spaces
Proceedings of the 24th Australian Computer-Human Interaction Conference
The impact of motion dimensionality and bit cardinality on the design of 3D gesture recognizers
International Journal of Human-Computer Studies
Proceedings of the 2013 international conference on Intelligent user interfaces
Adapting surface sketch recognition techniques for surfaceless sketches
IJCAI'13 Proceedings of the Twenty-Third international joint conference on Artificial Intelligence
Proceedings of the companion publication of the 19th international conference on Intelligent User Interfaces
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Protractor 3D is a gesture recognizer that extends the 2D touch screen gesture recognizer Protractor to 3D gestures. It inherits many of Protractor's desirable properties, such as high recognition rate, low computational and low memory requirements, ease of implementation, ease of customization, and low number of required training samples. Protractor 3D is based on a closed-form solution to finding the optimal rotation angle between two gesture traces involving quaternions. It uses a nearest neighbor approach to classify input gestures. It is thus well-suited for application in resource-constrained mobile devices. We present the design of the algorithm and a study that evaluated its performance.