Bringing design to software
Interfacing to the foot: apparatus and applications
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Appropriateness of foot interaction for non-accurate spatial tasks
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Interactive therapy with instrumented footwear
CHI '04 Extended Abstracts on Human Factors in Computing Systems
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Foot-based mobile interaction with games
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Rotation and Translation Mechanisms for Tabletop Interaction
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Gait analyzer based on a cell phone with a single three-axis accelerometer
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Multi-flick: an evaluation of flick-based scrolling techniques for pen interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Foot-Step Input Method for Operating Information Devices While Jogging
SAINT '08 Proceedings of the 2008 International Symposium on Applications and the Internet
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tilt techniques: investigating the dexterity of wrist-based input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using hands and feet to navigate and manipulate spatial data
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Sensing foot gestures from the pocket
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Protractor3D: a closed-form solution to rotation-invariant 3D gestures
Proceedings of the 16th international conference on Intelligent user interfaces
User-defined motion gestures for mobile interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Kick: investigating the use of kick gestures for mobile interactions
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Foot tapping for mobile interaction
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Proceedings of the 10th asia pacific conference on Computer human interaction
Web on the wall: insights from a multimodal interaction elicitation study
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
How groups of users associate wireless devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Touch-less interaction with medical images using hand & foot gestures
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Hi-index | 0.01 |
Foot-based gestures have recently received attention as an alternative interaction mechanism in situations where the hands are pre-occupied or unavailable. This paper investigates suitable real-world mappings of foot gestures to invoke commands and interact with virtual workspaces. Our first study identified user preferences for mapping common mobile-device commands to gestures. We distinguish these gestures in terms of discrete and continuous command input. While discrete foot-based input has relatively few parameters to control, continuous input requires careful design considerations on how the user's input can be mapped to a control parameter (e.g. the volume knob of the media player). We investigate this issue further through three user-studies. Our results show that rate-based techniques are significantly faster, more accurate and result if far fewer target crossings compared to displacement-based interaction. We discuss these findings and identify design recommendations.