Tilting operations for small screen interfaces
Proceedings of the 9th annual ACM symposium on User interface software and technology
Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sensing techniques for mobile interaction
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
TiltType: accelerometer-supported text entry for very small devices
Proceedings of the 15th annual ACM symposium on User interface software and technology
Rock 'n' Scroll Is Here to Stay
IEEE Computer Graphics and Applications
A piece of butter on the PDA display
CHI '01 Extended Abstracts on Human Factors in Computing Systems
TiltText: using tilt for text input to mobile phones
Proceedings of the 16th annual ACM symposium on User interface software and technology
A study on the manipulation of 2D objects in a projector/camera-based augmented reality environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Maximizing the guessability of symbolic input
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Gesture Registration, Relaxation, and Reuse for Multi-Point Direct-Touch Surfaces
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Design of spatially aware graspable displays
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User evaluation of lightweight user authentication with a single tri-axis accelerometer
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Usable gestures for mobile interfaces: evaluating social acceptability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MAGIC: a motion gesture design tool
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GesText: accelerometer-based gestural text-entry systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding users' preferences for surface gestures
Proceedings of Graphics Interface 2010
DoubleFlip: a motion gesture delimiter for mobile interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TouchOver: decoupling positioning from selection on touch-based handheld devices
23rd French Speaking Conference on Human-Computer Interaction
An integrated framework for universal motion control
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
6DMG: a new 6D motion gesture database
Proceedings of the 3rd Multimedia Systems Conference
Studying user-defined iPad gestures for interaction in multi-display environment
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Putting your best foot forward: investigating real-world mappings for foot-based gestures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ShoeSense: a new perspective on gestural interaction and wearable applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gesture-based interaction: a new dimension for mobile user interfaces
Proceedings of the International Working Conference on Advanced Visual Interfaces
Tap, swipe, or move: attentional demands for distracted smartphone input
Proceedings of the International Working Conference on Advanced Visual Interfaces
User-defined gestures for free-hand TV control
Proceedings of the 10th European conference on Interactive tv and video
Proceedings of the 10th asia pacific conference on Computer human interaction
Nomadic gestures: A technique for reusing gesture commands for frequent ambient interactions
Journal of Ambient Intelligence and Smart Environments
Identifying emotions expressed by mobile users through 2D surface and 3D motion gestures
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
A recognition safety net: bi-level threshold recognition for mobile motion gestures
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Proceedings of the 14th ACM international conference on Multimodal interaction
Web on the wall: insights from a multimodal interaction elicitation study
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Improving the controllability of tilt interaction for mobile map-based applications
International Journal of Human-Computer Studies
An exploratory study of user-generated spatial gestures with social mobile devices
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Proceedings of the 2013 international conference on Intelligent user interfaces
AIREAL: interactive tactile experiences in free air
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Memorability of pre-designed and user-defined gesture sets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The challenges and potential of end-user gesture customization
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How groups of users associate wireless devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User-defined gestures for augmented reality
CHI '13 Extended Abstracts on Human Factors in Computing Systems
A Wizard-of-Oz elicitation study examining child-defined gestures with a whole-body interface
Proceedings of the 12th International Conference on Interaction Design and Children
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Light on horizontal interactive surfaces: Input space for tabletop computing
ACM Computing Surveys (CSUR)
Towards user-defined multi-touch gestures for 3D objects
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Standardization of the in-car gesture interaction space
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
A study of unidirectional swipe gestures on in-vehicle touch screens
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Mo!Games: evaluating mobile gestures in the wild
Proceedings of the 15th ACM on International conference on multimodal interaction
A tablet-based 3D interaction tool for virtual engineering environments
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Hacking the Gestures of Past for Future Interactions
Proceedings of International Conference on Advances in Mobile Computing & Multimedia
Framed guessability: using embodied allegories to increase user agreement on gesture sets
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
ACM Transactions on Interactive Intelligent Systems (TiiS)
Teaching motion gestures via recognizer feedback
Proceedings of the 19th international conference on Intelligent User Interfaces
CUBOD: a customized body gesture design tool for end users
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
Journal of Ambient Intelligence and Smart Environments
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Modern smartphones contain sophisticated sensors to monitor three-dimensional movement of the device. These sensors permit devices to recognize motion gestures - deliberate movements of the device by end-users to invoke commands. However, little is known about best-practices in motion gesture design for the mobile computing paradigm. To address this issue, we present the results of a guessability study that elicits end-user motion gestures to invoke commands on a smartphone device. We demonstrate that consensus exists among our participants on parameters of movement and on mappings of motion gestures onto commands. We use this consensus to develop a taxonomy for motion gestures and to specify an end-user inspired motion gesture set. We highlight the implications of this work to the design of smartphone applications and hardware. Finally, we argue that our results influence best practices in design for all gestural interfaces.