Tilting operations for small screen interfaces
Proceedings of the 9th annual ACM symposium on User interface software and technology
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
ContextPhone: A Prototyping Platform for Context-Aware Mobile Applications
IEEE Pervasive Computing
The Smart Phone: A Ubiquitous Input Device
IEEE Pervasive Computing
Accelerometer-based gesture control for a design environment
Personal and Ubiquitous Computing
Usable gestures for mobile interfaces: evaluating social acceptability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social devices: autonomous artifacts that communicate on the internet
IOT'08 Proceedings of the 1st international conference on The internet of things
Gesture and voice prototyping for early evaluations of social acceptability in multimodal interfaces
International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction
Proxemic interaction: designing for a proximity and orientation-aware environment
ACM International Conference on Interactive Tabletops and Surfaces
User-defined motion gestures for mobile interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Moving on from weiser's vision of calm computing: engaging ubicomp experiences
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Breaking the status quo: Improving 3D gesture recognition with spatially convenient input devices
VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
Social devices: a laboratory study on user preferences of device proactivity
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Social Devices are smart phones that interact with each other in order to proactively trigger interaction between co-located users. Social Devices promote proxemic interactions between people and can act as enablers of users' social contacts. Various modalities are used to support natural interactions between users and Social Devices. We present an explorative study of spatial gestures that could support interactions with Social Devices. Our aim was to find out what kind of gestures users would like to use for different types of actions. Ten pairs participated in a laboratory study in which they went through three scenarios of Social Devices. The participants were asked to generate gestures that they would find suitable for user actions within the scenarios. In this paper, we present the found gesture types and their fit to various user actions. Our results show that Scan, Swing, Nod and Turn the screen down are potential spatial gestures for intuitive use of Social Devices. User feedback about their preferences of using spatial gestures indicates issues of social acceptance.