Proceedings of the second Nordic conference on Human-computer interaction
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
Personal and Ubiquitous Computing
Presence: Teleoperators and Virtual Environments
An Interface with Weight: Taking Interaction by Tilt beyond Disembodied Metaphors
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
Co-experience: the social user experience
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Analyses de I'activité et IHM pour I'éducation
IHM '02 Proceedings of the 14th French-speaking conference on Human-computer interaction (Conférence Francophone sur l'Interaction Homme-Machine)
Wear, point, and tilt: designing support for mobile service and maintenance in industrial settings
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
From perception to experience, from affordances to irresistibles
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
Designing information spaces
Enabling physical collaboration in industrial settings by designing for embodied interaction
Proceedings of the Latin American conference on Human-computer interaction
What they want and what they get: a study of light-weight technologies for online communities
Proceedings of the Latin American conference on Human-computer interaction
A new era in human computer interaction: the challenges of technology as a social proxy
Proceedings of the Latin American conference on Human-computer interaction
Information retrieval in technical documents: from the user's query to the information-unit tagging
Proceedings of the 21st annual international conference on Documentation
Embodied cognition: a field guide
Artificial Intelligence
Embodied artificial intelligence
Artificial Intelligence
In formation: Support for flexibility, mobility, collaboration, and coherence
Personal and Ubiquitous Computing
Conceptualising tangibles to support learning
Proceedings of the 2003 conference on Interaction design and children
Linking physical and virtual interaction spaces
ICEC '03 Proceedings of the second international conference on Entertainment computing
What we talk about when we talk about context
Personal and Ubiquitous Computing
Reflective HCI: towards a critical technical practice
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Can community knowledge exceed its members'?
ACM SIGGROUP Bulletin
Traffic encounters and Hocman: associating motorcycle ethnography with design
Personal and Ubiquitous Computing
Building collaborative knowing: elements of a social theory of CSCL
What we know about CSCL and implementing it in higher education
Finding a form to hold the act of queuing
Personal and Ubiquitous Computing
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Seamful interweaving: heterogeneity in the theory and design of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
The evolution of user-centered focus in the human-computer interaction field
IBM Systems Journal
Ambient wood: designing new forms of digital augmentation for learning outdoors
Proceedings of the 2004 conference on Interaction design and children: building a community
Tangible products: redressing the balance between appearance and action
Personal and Ubiquitous Computing
Supporting configurability in a mixed-media environment for design students
Personal and Ubiquitous Computing
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
The TAC paradigm: specifying tangible user interfaces
Personal and Ubiquitous Computing
Communicating everyday experiences
Proceedings of the 1st ACM workshop on Story representation, mechanism and context
Interaction through negotiation
Proceedings of the third Nordic conference on Human-computer interaction
Collaborating around collections: informing the continued development of photoware
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Hypermedia in the ambient wood
Hypermedia
Computer Supported Cooperative Work
Hermeneutics, information and representation
European Journal of Information Systems - Special issue: "Interpretive" approaches to information systems and computing
Communications of the ACM - The disappearing computer
Beyond Bandwidth: Dimensions of Connection in Interpersonal Communication
Computer Supported Cooperative Work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Camera talk: making the camera a partial participant
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction in 4-second bursts: the fragmented nature of attentional resources in mobile HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Losers and finders: indexing audio-visual digital media
Proceedings of the 5th conference on Creativity & cognition
Using frustration in the design of adaptive videogames
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
AR-bowling: immersive and realistic game play in real environments using augmented reality
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Information as a cultural category
interactions - Ambient intelligence: exploring our living environment
OROBORO: a collaborative controller with interpersonal haptic feedback
NIME '05 Proceedings of the 2005 conference on New interfaces for musical expression
Designing the user actions in tangible interaction
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
A manifesto for the performative development of ubiquitous media
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
A pragmatist aesthetics approach to the design of a technological artefact
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Comparing two approaches to context: realism and constructivism
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
eCell: spatial IT design for group collaboration in school environments
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
Ontology-Based User Modeling in an Augmented Audio Reality System for Museums
User Modeling and User-Adapted Interaction
"Make it through with another point of view": landmarks to wayfind in gameworld
Proceedings of the second Australasian conference on Interactive entertainment
Tangicam: exploring observation tools for children
Proceedings of the 2005 conference on Interaction design and children
Affectionate Computing: Can We Fall in Love with a Machine?
IEEE MultiMedia
MArq-G*: a semiotic engineering approach for supporting the design of multi-user applications
CLIHC '05 Proceedings of the 2005 Latin American conference on Human-computer interaction
A rich user interface for a digital camera
Personal and Ubiquitous Computing
From ethnography on infrastructure management to initial user feedback on PlaceMemo
Personal and Ubiquitous Computing
"LINC-ing" the family: the participatory design of an inkable family calendar
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Finding design qualities in a tangible programming space
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Handling documents and discriminating objects in hybrid spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Embedded phenomena: supporting science learning with classroom-sized distributed simulations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ethnography in the kindergarten: examining children's play experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social and physical interactive paradigms for mixed-reality entertainment
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Teaching embodied interaction design practice
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
Meeting in quiet: choosing suitable notification modalities for mobile phones
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
Funology
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
"It's Just a Method!": a pedagogical experiment in interdisciplinary design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Sticky, smelly, smoky context: experience design in the kitchen
Proceedings of the international workshop in conjunction with AVI 2006 on Context in advanced interfaces
Reflecting on action in language, organisations and information systems
European Journal of Information Systems - Special issue: Action in language, organisations and information systems
Understanding computer mediated social experience: implications for CSCL
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
Guest Editors' Introduction: Interacting with Digital Tabletops
IEEE Computer Graphics and Applications
The experience of enchantment in human–computer interaction
Personal and Ubiquitous Computing
Are two heads better than one?: object-focused work in physical and in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
A new role for anthropology?: rewriting "context" and "analysis" in HCI research
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Designing familiar open surfaces
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Embodied data objects: tangible interfaces to information appliances
Proceedings of the 44th annual Southeast regional conference
Proceedings of the 1st international conference on Tangible and embedded interaction
Distributed physical interfaces with shared phidgets
Proceedings of the 1st international conference on Tangible and embedded interaction
Design research & tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Do tangible interfaces enhance learning?
Proceedings of the 1st international conference on Tangible and embedded interaction
The feel dimension of technology interaction: exploring tangibles through movement and touch
Proceedings of the 1st international conference on Tangible and embedded interaction
How it feels, not just how it looks: when bodies interact with technology
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Grammar, meaning and movement-based interaction
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Battleship by foot: learning by designing a mixed reality game
Proceedings of the 3rd Australasian conference on Interactive entertainment
Mixed reality for social and physical interaction and entertainment
Proceedings of the 2006 international conference on Game research and development
Evaluating experience-focused HCI
CHI '07 Extended Abstracts on Human Factors in Computing Systems
In-between theory and practice: dialogues in design research
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Let's get emotional: emotion research in human computer interaction
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Reality-based interaction: unifying the new generation of interaction styles
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Tangible user interfaces in context and theory
CHI '07 Extended Abstracts on Human Factors in Computing Systems
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Supporting collaboration ubiquitously: an augmented learning environment for architecture students
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
A design theme for tangible interaction: embodied facilitation
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
Visual Analytics: Realizing embodied interaction for visual analytics through large displays
Computers and Graphics
Really, really small: the palpability of the invisible
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Performative roles of materiality for collective creativity
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Designing for collaborative creative problem solving
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Designing domestic photographic experiences to support autobiographical memory
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
How Can I Help You? Call Centres, Classification Work and Coordination
Computer Supported Cooperative Work
Experience as meaning: some underlying concepts and implications for design
Proceedings of the 13th Eurpoean conference on Cognitive ergonomics: trust and control in complex socio-technical systems
Proceedings of the 13th Eurpoean conference on Cognitive ergonomics: trust and control in complex socio-technical systems
Computer Supported Cooperative Work
Understanding movement for interaction design: frameworks and approaches
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
Easy doesn't do it: skill and expression in tangible aesthetics
Personal and Ubiquitous Computing
Making sense: interactive sculptures as tangible design material
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
The aesthetics of touch in interaction design
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Interactive theatre via mixed reality and Ambient Intelligence
Information Sciences: an International Journal
Expressive interactions - supporting collaboration in urban design
Proceedings of the 2007 international ACM conference on Supporting group work
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Evaluating a distributed physical leisure game for three players
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
A representation approach to conceptualizing tangible learning environments
Proceedings of the 2nd international conference on Tangible and embedded interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
Robotany and Lichtung: a contribution to phenomenological dialogue
Proceedings of the 2nd international conference on Tangible and embedded interaction
Towards a new set of ideals: consequences of the practice turn in tangible interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
Human-Currency Interaction: learning from virtual currency use in China
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring the use of tangible user interfaces for human-robot interaction: a comparative study
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
WallCology: designing interaction affordances for learner engagement in authentic science inquiry
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gamelunch: forging a dining experience through sound
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Interactivity: constructed narratives
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Interaction criticism: a proposal and framework for a new discipline of hci
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Revisiting usability's three key principles
CHI '08 Extended Abstracts on Human Factors in Computing Systems
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Beings in the game-world: characters, avatars, and players
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
A physical three-way interactive game based on table tennis
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
Alien presence in the home: the design of Tableau Machine
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
Technology scruples: why intimidation will not save the recording industry and how enchantment might
Personal and Ubiquitous Computing
People, places, and play: player experience in a socio-spatial context
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
The effects of peripheral vision and physical navigation on large scale visualization
GI '08 Proceedings of graphics interface 2008
Pileus: umbrella for mobile augmented reality
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Pileus the internet-ready umbrella: full-embodied web in a real space
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
An embodied interface for teaching computational thinking
Proceedings of the 13th international conference on Intelligent user interfaces
Physical handles at the interactive surface: exploring tangibility and its benefits
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Experiencing-in-the-world: using pragmatist philosophy to design for aesthetic experience
Proceedings of the 2007 conference on Designing for User eXperiences
Behaviour & Information Technology - Designing Computer Systems for and with Older Users
Towards guidelines for designing augmented toy environments
Proceedings of the 7th ACM conference on Designing interactive systems
Place-specific computing: conceptual design cases from urban contexts in four countries
Proceedings of the 7th ACM conference on Designing interactive systems
Proceedings of the 7th ACM conference on Designing interactive systems
Interaction as a component of meaning-making
Proceedings of the 7th ACM conference on Designing interactive systems
Sharing digital photographs in the home through physical mementos, souvenirs, and keepsakes
Proceedings of the 7th ACM conference on Designing interactive systems
Where all the interaction is: sketching in interaction design as an embodied practice
Proceedings of the 7th ACM conference on Designing interactive systems
Body tailored space: experiments in evolving spatial interactions
ACM SIGGRAPH 2008 posters
Exploring enterprise mobility: Lessons from the field
Information-Knowledge-Systems Management - Enterprise Mobility: Applications, Technologes and Strategies
A dynamic decision network framework for online media adaptation in stroke rehabilitation
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Embodiment in data sculpture: a model of the physical visualization of information
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Sound Design for Affective Interaction
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Affective Loop Experiences --- What Are They?
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
In Search for an Integrated Design Basis for Audio and Haptics
HAID '08 Proceedings of the 3rd international workshop on Haptic and Audio Interaction Design
A survey of 'young social' and 'professional' users of location-based services in the UK
Journal of Location Based Services
Performing perception—staging aesthetics of interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
A stroll with Carletto: adaptation in drama-based tours with virtual characters
User Modeling and User-Adapted Interaction
The city of connections: urban social networking in Seoul
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
Interaction design for public spaces
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Seeking a foundation for context-aware computing
Human-Computer Interaction
License to chill!: how to empower users to cope with stress
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Embodying scientific concepts in the physical space of the classroom
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Reflecting human values in the digital age
Communications of the ACM - Being Human in the Digital Age
LIFELONG INTERACTIONS: Embodied child computer interaction: why embodiment matters
interactions - The Counterfeit You
The calendar is crucial: Coordination and awareness through the family calendar
ACM Transactions on Computer-Human Interaction (TOCHI)
Situated messages for asynchronous human-robot interaction
Proceedings of the 4th ACM/IEEE international conference on Human robot interaction
Peripheral tangible interaction by analytic design
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Taking shortcuts: embedded physical interfaces for spatial navigation
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Kurio: a museum guide for families
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Kinesthetic interaction: revealing the bodily potential in interaction design
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Understanding engagement with tangible user interfaces
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Touch and toys: new techniques for interaction with a remote group of robots
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design influence on social play in distributed exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Getting there: six meta-principles and interaction design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
soft(n): toward a somaesthetics of touch
CHI '09 Extended Abstracts on Human Factors in Computing Systems
CubeBrowser: a cognitive adapter to explore media databases
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Tangibles for children,: the challenges
CHI '09 Extended Abstracts on Human Factors in Computing Systems
The role of spatial contextual factors in mobile personalization at large sports events
Personal and Ubiquitous Computing
Diagnostic Reasoning in the Use of Travel Management System
Computer Supported Cooperative Work
Docile avatars: aesthetics, experience, and sexual interaction in Second Life
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
Usability is the best policy: public policy and the lived experience of transport systems in London
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
Probing the potential of non-verbal group communication
Proceedings of the ACM 2009 international conference on Supporting group work
Dance.Draw: exquisite interaction
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Critical issues in interaction design
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Human Machine Interaction
Experiencing the Affective Diary
Personal and Ubiquitous Computing
Identifying embodied metaphors in children's sound-action mappings
Proceedings of the 8th International Conference on Interaction Design and Children
Learning abstract concepts through bodily engagement: a comparative, qualitative study
Proceedings of the 8th International Conference on Interaction Design and Children
Proceedings of the 8th International Conference on Interaction Design and Children
Stimulating physical and social activity through open-ended play
Proceedings of the 8th International Conference on Interaction Design and Children
The Acceptance of Domestic Ambient Intelligence Appliances by Prospective Users
Pervasive '09 Proceedings of the 7th International Conference on Pervasive Computing
Back to the real world: Tangible interaction for design
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Analyzing opportunities for using interactive augmented prototyping in design practice
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
A framework for exertion interactions over a distance
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Context-aware activity notification system: supporting CSCL
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 2
Supporting collaborative learning in online higher education through activity awareness
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
Embodied Interaction or Context-Aware Computing? An Integrated Approach to Design
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
YVision: A General Purpose Software Composition Framework
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
Adaptive Motion Pattern Recognition: Implementing Playful Learning through Embodied Interaction
ICDHM '09 Proceedings of the 2nd International Conference on Digital Human Modeling: Held as Part of HCI International 2009
A dynamic Bayesian approach to computational Laban shape quality analysis
Advances in Human-Computer Interaction
Is Embodied Interaction Beneficial When Learning Programming?
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Embodying Meaning in Bio-cognitive Aid Design
FAC '09 Proceedings of the 5th International Conference on Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience: Held as Part of HCI International 2009
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
Education and Information Technologies
Design of an Interactive Table for Mixed-Reality Learning Environments
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Biting, Whirling, Crawling - Children's Embodied Interaction with Walk-through Displays
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Supporting affective communication in the classroom with the Subtle Stone
International Journal of Learning Technology
SMALLab: a mixed-reality environment for embodied and mediated learning
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Social Science Computer Review
On the role of presence in mixed reality
Presence: Teleoperators and Virtual Environments
Using physical memorabilia as opportunities to move into collocated digital photo-sharing
International Journal of Human-Computer Studies
MobiSpray: mobile phone as virtual spray can for painting BIG anytime anywhere on anything
ACM SIGGRAPH 2009 Art Gallery
Using augmentations as bridges from concrete to abstract representations
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Activity-driven design approach to the novel control room environments
European Conference on Cognitive Ergonomics: Designing beyond the Product --- Understanding Activity and User Experience in Ubiquitous Environments
Bridging Media with the Help of Players
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
A Practical Guide to Large Tiled Displays
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Making sense of meaning: leveraging social processes to understand media semantics
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
Spatial sketch: bridging between movement & fabrication
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Interactions around a contextually embedded system
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
FluidPaint: an interactive digital painting system using real wet brushes
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Sharing of baseball event through social media
Proceedings of the international conference on Multimedia information retrieval
There's methodology in the madness: toward critical HCI ethnography
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Interfaces beyond the surface: a structural approach to embodiment
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Shape-changing mobiles: tapering in two-dimensional deformational displays in mobile phones
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Weight-shifting mobiles: two-dimensional gravitational displays in mobile phones
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Critical dialogue: interaction, experience and cultural theory
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Designing a direct manipulation HUD interface for in-vehicle infotainment
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Emerging sounds for disappearing computers
The disappearing computer
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
Which prototype to augment? a retrospective case study on industrial and user interface design
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Entelechy and embodiment in (artistic) human-computer interaction
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Information Visualization
InterCUBE: a study into merging action and interaction spaces
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Persuade into what? why human-computer interaction needs a philosophy of technology
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
ERCIM'06 Proceedings of the 9th conference on User interfaces for all
The Reading Glove: designing interactions for object-based tangible storytelling
Proceedings of the 1st Augmented Human International Conference
Participatory problem solving through interactive environments
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Proceedings of the 9th International Conference on Interaction Design and Children
Design principles for embodied interaction: the case of ubiquitous computing
KI'09 Proceedings of the 32nd annual German conference on Advances in artificial intelligence
Tools for designing and prototyping activity-based pervasive applications
Proceedings of the 7th International Conference on Advances in Mobile Computing and Multimedia
Software engineering in developing communities
Proceedings of the 2010 ICSE Workshop on Cooperative and Human Aspects of Software Engineering
The pragmatic web: some key issues
Proceedings of the 6th International Conference on Semantic Systems
Space and places: when interacting with and in physical space becomes a meaningful experience
Personal and Ubiquitous Computing
Towards understanding how to design for social play in exertion games
Personal and Ubiquitous Computing
Would you do that?: understanding social acceptance of gestural interfaces
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
The use of a digital dance mat for training kindergarten children in a magnitude comparison task
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 1
Spatial and temporal embedding for science inquiry: an empirical study of student learning
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 1
Sketching beyond paper and pencil: lessons learned from using Sketchify
DESIRE '10 Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design
Using vocal sketching for designing sonic interactions
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Materialities influencing the design process
Proceedings of the 8th ACM Conference on Designing Interactive Systems
A toolkit for explorations in sonic interaction design
Proceedings of the 5th Audio Mostly Conference: A Conference on Interaction with Sound
Propinquity: exploring embodied gameplay
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
Social contraptions and embodied interaction
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
Priming, sense-making and help: Analysis of player behaviour in an immersive theatrical experience
Pervasive and Mobile Computing
Design and evaluation of player experience of a location-based mobile game
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Pipet: a design concept supporting photo sharing
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Exploration of direct bi-manual interaction in digitally mediated stop-motion animation
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Where are the Ionians of user experience research?
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Architectures of interaction: an architectural perspective on digital experience
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Practice-centered e-science: a practice turn perspective on cyberinfrastructure design
Proceedings of the 16th ACM international conference on Supporting group work
Knowledge Management in Locating the Patient in an Emergency Medical Service in Italy
Computer Supported Cooperative Work
Enabling multimodal discourse for the blind
International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction
SG'10 Proceedings of the 10th international conference on Smart graphics
Computer Supported Cooperative Work
Situations and interactions: digital café squatting and participatory design
Proceedings of the 11th Biennial Participatory Design Conference
Technology development with an agenda: interventions to emphasize values in design
Proceedings of the 73rd ASIS&T Annual Meeting on Navigating Streams in an Information Ecosystem - Volume 47
Triggering memories with online maps
Proceedings of the 73rd ASIS&T Annual Meeting on Navigating Streams in an Information Ecosystem - Volume 47
UIC'10 Proceedings of the 7th international conference on Ubiquitous intelligence and computing
MoSo tangibles: evaluating embodied learning
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Experiencing the reading glove
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Skintimacy: exploring interpersonal boundaries through musical interactions
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Proxemic interaction: designing for a proximity and orientation-aware environment
ACM International Conference on Interactive Tabletops and Surfaces
Personal and Ubiquitous Computing
Experiments in design synthesis when behavior is determined by shape
Personal and Ubiquitous Computing
Designing constraints: Composing and performing with digital musical systems
Computer Music Journal
Ethnography considered useful: situating criticality
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Conversational management of network trouble perturbations in personal videoconferencing
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Blended interaction spaces for distributed team collaboration
ACM Transactions on Computer-Human Interaction (TOCHI)
Bodily orientations around mobiles: lessons learnt in vanuatu
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Embodiment in brain-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Direct manipulation through surrogate objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A phenomenology of human-electricity relations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design principles for a new generic digital habitat
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Form and materiality in interaction design: a new approach to HCI
CHI '11 Extended Abstracts on Human Factors in Computing Systems
The talking poles public art based in social design
CHI '11 Extended Abstracts on Human Factors in Computing Systems
humanaquarium: exploring audience, participation, and interaction
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Sympathetic guitar: can a digitally augmented guitar be a social entity?
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Wriggle: an exploration of emotional and social effects of movement
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Toward an embodied-interaction design framework for mathematical concepts
Proceedings of the 10th International Conference on Interaction Design and Children
Proceedings of the 10th International Conference on Interaction Design and Children
On foundation of engineering context-sensitive applications
Journal of Mobile Multimedia
Tracking observations of everyday living with smart phones
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: context diversity - Volume Part III
Tactile hand gesture recognition through haptic feedback for affective online communication
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: users diversity - Volume Part II
Intimate mobiles: grasping, kissing and whispering as a means of telecommunication in mobile phones
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Walky for embodied microblogging: sharing mundane activities through augmented everyday objects
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Understanding the dynamics of engaging interaction in public spaces
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Selective modeling to support task migratability of interactive artifacts
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
NOOT: a tool for sharing moments of reflection during creative meetings
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Study of affective communication method in tactile hand gesture feedback
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Being there, doing it: the challenge of embodied cognition for design
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Empirical validation of the involvement component of the pervasive GameFlow model
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Stomp: an interactive platform for people with intellectual disabilities
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
The lived body in design: mapping the terrain
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Cueing the past: designing embodied interaction for everyday remembering
Procedings of the Second Conference on Creativity and Innovation in Design
A user-centered approach to affective interaction
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
Institutionalization through reciprocal habitualization and typification
WRAC'05 Proceedings of the Second international conference on Radical Agent Concepts: innovative Concepts for Autonomic and Agent-Based Systems
Augmented reality painting and collage: evaluating tangible interaction in a field study
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
A pre-history of handheld projector-based interaction
Personal and Ubiquitous Computing
Is simplicity the key to engagement for children on the autism spectrum?
Personal and Ubiquitous Computing
Enabling communications-based interactive storytelling through a tangible mapping approach
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
Analytic and deictic approaches to the design of sustainability decision-support tools
Proceedings of the 2012 iConference
Hospital robot at work: something alien or an intelligent colleague?
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Fragmentation and choreography: caring for a patient and a chart during childbirth
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Integrating physiotherapy with everyday life: exploring the space of possibilities through ReHandles
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Beyond affordance: tangibles' hybrid nature
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Splash controllers: game controllers involving the uncareful manipulation of water
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Exploring peripheral interaction design for primary school teachers
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
The whole world under your feet: field trial of embodied browsing of geotagged content
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
To frame or not to frame: the role and design of frameless displays in ubiquitous applications
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Building Urban Narratives: Collaborative Site-Seeing and Envisioning in the MR Tent
Computer Supported Cooperative Work
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Doing community: co-construction of meaning and use with interactive information kiosks
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Moving on from weiser's vision of calm computing: engaging ubicomp experiences
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Style by demonstration: teaching interactive movement style to robots
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Surface interactions for interactive sonification
CMMR/ICAD'09 Proceedings of the 6th international conference on Auditory Display
Imagining new design spaces for interactive digital storytelling
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Affording Mechanisms: An Integrated View of Coordination and Knowledge Management
Computer Supported Cooperative Work
Personal and Ubiquitous Computing
Embodied metaphors in tangible interaction design
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
Revisiting the jacquard loom: threads of history and current patterns in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
I did that! Measuring users' experience of agency in their own actions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding agency in interaction design materials
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Talking about implications for design in pattern language
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Affordances in HCI: toward a mediated action perspective
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Combiform: beyond co-attentive play, a combinable social gaming platform
CHI '12 Extended Abstracts on Human Factors in Computing Systems
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Designing immersive simulations for collective inquiry
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Twitterido: designing for transitions in communicating through doing
Create'10 Proceedings of the 2010 international conference on The Interaction Design
Reconnecting actions and consequences
EISE'09 Proceedings of the First international conference on Expressive Interactions for Sustainability and Empowerment
Social media supporting disaster response: evaluation of a lightweight collaborative tool
NDM'09 Proceedings of the 9th Bi-annual international conference on Naturalistic Decision Making
Proceedings of the International Working Conference on Advanced Visual Interfaces
Designing collaborative interactive spaces
Proceedings of the International Working Conference on Advanced Visual Interfaces
Designing blended reality space: conceptual foundations and applications
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Proceedings of the 11th International Conference on Interaction Design and Children
A networked suite of mixed-technology robotic artifacts for advancing literacy in children
Proceedings of the 11th International Conference on Interaction Design and Children
The choreography of conceptual development in computer supported instructional environments
Proceedings of the 11th International Conference on Interaction Design and Children
Embodied narratives: a performative co-design technique
Proceedings of the Designing Interactive Systems Conference
Learning analytics for collaborative writing: a prototype and case study
Proceedings of the 2nd International Conference on Learning Analytics and Knowledge
Fluid interaction for information visualization
Information Visualization - Special issue on State of the Field and New Research Directions
Information visualization on large, high-resolution displays: issues, challenges, and opportunities
Information Visualization - Special issue on State of the Field and New Research Directions
Beyond arcade machines: students building interactive tangible installations
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Egocentric interaction as a tool for designing ambient ecologies-The case of the easy ADL ecology
Pervasive and Mobile Computing
Pervasive Computing for Hospital, Chronic, and Preventive Care
Foundations and Trends in Human-Computer Interaction
Enactment of inter-subjectivity in phenomenological bodily interaction: a conceptual framework
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Hands reaching out of dreamland: a haptic peripheral alarm clock
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part II
Strong concepts: Intermediate-level knowledge in interaction design research
ACM Transactions on Computer-Human Interaction (TOCHI)
Mobile haptic technology development through artistic exploration
HAID'12 Proceedings of the 7th international conference on Haptic and Audio Interaction Design
Effortless attention and composite challenges in movement interaction
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
A user experience view for rehabilitation systems
Proceedings of the 4th Mexican Conference on Human-Computer Interaction
A social scientist sits among ICTD workers
XRDS: Crossroads, The ACM Magazine for Students - ICT for Development: Bettering our world through technology
ArCHI: engaging with museum objects spatially through whole body movement
Proceeding of the 16th International Academic MindTrek Conference
Proceeding of the 16th International Academic MindTrek Conference
Enabling 'togetherness' in high-quality domestic video
Proceedings of the 20th ACM international conference on Multimedia
How to design for transformation of behavior through interactive materiality
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Unboxing the tools for physical rehabilitation: embracing the difference between the clinic and home
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Digital form and materiality: propositions for a new approach to interaction design research
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
An exploratory study of user-generated spatial gestures with social mobile devices
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Integrating momentary and long-term UX: a theoretical approach
Proceedings of the 24th Australian Computer-Human Interaction Conference
Design space and opportunities for physical movement participation in everyday life
Proceedings of the 24th Australian Computer-Human Interaction Conference
Odenplan: a media façade design process
Proceedings of the 4th Media Architecture Biennale Conference: Participation
GW'11 Proceedings of the 9th international conference on Gesture and Sign Language in Human-Computer Interaction and Embodied Communication
ICSR'12 Proceedings of the 4th international conference on Social Robotics
The Role of Physical Affordances in Multifunctional Mobile Device Design
International Journal of Information Technology and Web Engineering
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
Enabling the blind to see gestures
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
On the naturalness of touchless: Putting the “interaction” back into NUI
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
Embedded interaction: The accomplishment of actions in everyday and video-mediated environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
Moving and making strange: An embodied approach to movement-based interaction design
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
Interaction design for and with the lived body: Some implications of merleau-ponty's phenomenology
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
Interacting with social networks of intelligent things and people in the world of gastronomy
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special section on internet-scale human problem solving and regular papers
Functional situation models in analyses of operating practices in complex work
Proceedings of the 30th European Conference on Cognitive Ergonomics
Materials of embodied interaction
Proceedings of the 1st workshop on Smart Material Interfaces: A Material Step to the Future
The role of cultural forms in tangible interaction design
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Supporting offline activities on interactive surfaces
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
In touch with space: embodying live data for tangible interaction
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Radical clashes: what tangible interaction is made of
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Designing a long term study evaluating a physical interface for preschoolers
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Leaving the wild: lessons from community technology handovers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for perceptual crossing: designing and comparing three behaviors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 9th ACM Conference on Creativity & Cognition
Not what we think: sensate machines for rewiring
Proceedings of the 9th ACM Conference on Creativity & Cognition
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Visions and visioning in CHI: CHI 2013 special interest group meeting
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 9th ACM Conference on Creativity & Cognition
Proceedings of the 12th International Conference on Interaction Design and Children
Proceedings of the 12th International Conference on Interaction Design and Children
Wild at Home: The Neighborhood as a Living Laboratory for HCI
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
Wild in the Laboratory: A Discussion of Plans and Situated Actions
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Three case studies of UX with moving products
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Embracing calibration in body sensing: using self-tweaking to enhance ownership and performance
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Applying the lens of sensory ethnography to sustainable HCI
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on practice-oriented approaches to sustainable HCI
Instilling cultural values through bodily engagement with human rights
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI
Lumitrack: low cost, high precision, high speed tracking with projected m-sequences
Proceedings of the 26th annual ACM symposium on User interface software and technology
Visual research methods and communication design
Proceedings of the 31st ACM international conference on Design of communication
Reflections on designing networked exertion games
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Activity, motivation and games for young children
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Reflections on experience-driven design: a case study on designing for playful experiences
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: applications and services for quality of life - Volume Part III
Designing co-located tabletop interaction for rehabilitation of brain injury
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: health, learning, playing, cultural, and cross-cultural user experience - Volume Part II
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
Beyond distributed representation: embodied cognition design supporting socio-sensorimotor couplings
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Framed guessability: using embodied allegories to increase user agreement on gesture sets
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Creative Teaching and Learning Strategies for Novice Users of Mobile Technologies
International Journal of Mobile and Blended Learning
GHOST: exploring the subtleties 'of' and 'interaction with' shape-changing interfaces
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Constructing CSCW: The First Quarter Century
Computer Supported Cooperative Work
Computational Coordination Mechanisms: A tale of a struggle for flexibility
Computer Supported Cooperative Work
Creating a model of the dynamics of socio-technical groups
User Modeling and User-Adapted Interaction
Video interaction: a research agenda
Personal and Ubiquitous Computing
"A great and troubling beauty": cognitive speculation and ubiquitous computing
Personal and Ubiquitous Computing
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Computer science as an engineering discipline has been spectacularly successful. Yet it is also a philosophical enterprise in the way it represents the world and creates and manipulates models of reality, people, and action. In this book Paul Dourish addresses the philosophical bases of human-computer interaction. He looks at how what he calls "embodied interaction"-—an approach to interacting with software systems that emphasizes skilled, engaged practice rather than disembodied rationality—-reflects the phenomenological approaches of Martin Heidegger, Ludwig Wittgenstein, and other twentieth-century philosophers. The phenomenological tradition emphasizes the primacy of natural practice over abstract cognition in everyday activity. Dourish shows how this perspective can shed light on the foundational underpinnings of current research on embodied interaction. He looks in particular at how tangible and social approaches to interaction are related, how they can be used to analyze and understand embodied interaction, and how they could affect the design of future interactive systems.