Beyond the chalkboard: computer support for collaboration and problem solving in meetings
Communications of the ACM
Computer-based systems for cooperative work and group decision making
ACM Computing Surveys (CSUR)
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Single display groupware: a model for co-present collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
GeneyTM: designing a collaborative activity for the palmTM handheld computer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Partitioning digital worlds: focal and peripheral awareness in multiple monitor use
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The notification collage: posting information to public and personal displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
The Interactive Workspaces Project: Experiences with Ubiquitous Computing Rooms
IEEE Pervasive Computing
Project Nick: meetings augmentation and analysis
CSCW '86 Proceedings of the 1986 ACM conference on Computer-supported cooperative work
A group decision support system for idea generation and issue analysis in organization planning
CSCW '86 Proceedings of the 1986 ACM conference on Computer-supported cooperative work
Semi-public displays for small, co-located groups
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Heuristic evaluation of ambient displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Environmental Detectives: PDAs as a Window into a Virtual Simulated World
WMTE '02 Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education
MessyDesk and MessyBoard: two designs inspired by the goal of improving human memory
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Livenotes: a system for cooperative and augmented note-taking in lectures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Roomquake: embedding dynamic phenomena within the physical space of an elementary school classroom
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
ICLS '04 Proceedings of the 6th international conference on Learning sciences
Scaffolding cooperative multi-device activities in an informal learning environment
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Scaffolding cooperative multi-device activities in an informal learning environment
Proceedings of the 6th international conference on Interaction design and children
WallCology: designing interaction affordances for learner engagement in authentic science inquiry
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Embodying scientific concepts in the physical space of the classroom
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Putting interference to work in the design of a whole-class learning activity
Proceedings of the 8th International Conference on Interaction Design and Children
Manifesting embodiment: designers' variations on a theme
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 2
Learning and participation in a persistent whole-classroom seismology simulation
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 2
Spatial and temporal embedding for science inquiry: an empirical study of student learning
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 1
Authenticity in learning game: how it is designed and perceived
EC-TEL'10 Proceedings of the 5th European conference on Technology enhanced learning conference on Sustaining TEL: from innovation to learning and practice
Programming on the move: design lessons from IPRO
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 10th International Conference on Interaction Design and Children
Moving on from weiser's vision of calm computing: engaging ubicomp experiences
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
From participatory to contributory simulations: changing the game in the classroom
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing immersive simulations for collective inquiry
CHI '12 Extended Abstracts on Human Factors in Computing Systems
RemoteBunnies: multi-agent phenomena mapping between physical environments
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
An embodied approach to collaborative knowledge construction for science inquiry
Proceedings of the 12th International Conference on Interaction Design and Children
UniPad: orchestrating collaborative activities through shared tablets and an integrated wall display
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Back to the future: embodied classroom simulations of animal foraging
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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'Embedded phenomena' is a learning technology framework in which simulated scientific phenomena are mapped onto the physical space of classrooms. Students monitor and control the local state of the simulation through distributed media positioned around the room, gathering and aggregating evidence to solve problems or answer questions related to those phenomena. Embedded phenomena are persistent, running continuously over weeks and months, creating information channels that are temporally and physically interleaved with, but asynchronous with respect to, the regular flow of instruction. In this paper, we describe the motivations for the framework, describe classroom experiences with three embedded phenomena in the domains of seismology, insect ecology, and astronomy, and situate embedded phenomena within the context of human-computer interaction research in co-located group interfaces and learning technologies.