The Electronic Guidebook: A Study of User Experiences Using Mobile Web Content in a Museum Setting
WMTE '02 Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education
Embedded phenomena: supporting science learning with classroom-sized distributed simulations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Preliminary evaluation of a synchronous co-located educational simulation framework
CHI '06 Extended Abstracts on Human Factors in Computing Systems
MUSHI: a multi-device framework for collaborative inquiry learning
ICLS '06 Proceedings of the 7th international conference on Learning sciences
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Informal learning environments, e.g. children's science museums, provide special challenges for educational software design: the software must (1) be immediately accessible, (2) convey educational content within short episodes of use, and (3) should allow multiple users to participate at the same time. While mobile technology allows for multiple simultaneous users, significant scaffolding is required to allow groups to walk up and productively use it. Using a design experiment approach, my research focuses on the design and evaluation of distributed scaffolds that enable informal learners to use mobile technology effectively.