Teaching science at multiple space time scales
Communications of the ACM
A multiple device approach for supporting whiteboard-based interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaboration using multiple PDAs connected to a PC
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
GeneyTM: designing a collaborative activity for the palmTM handheld computer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toward universal mobile interaction for shared displays
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Scaffolding cooperative multi-device activities in an informal learning environment
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Scaffolding cooperative multi-device activities in an informal learning environment
Proceedings of the 6th international conference on Interaction design and children
Designing opportunistic user interfaces to support a collaborative museum exhibit
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
From participatory to contributory simulations: changing the game in the classroom
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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We designed the MUSHI (Multi-User Simulation with Handheld Integration) framework to address two educational needs: (1) to help students learn about complex, multi-scalar systems, and (2) to help students collaborate with one another in small groups. The MUSHI system provides each student with a handheld computer that is wirelessly synchronized with a simulation running on a tablet PC computer. A group of students can interact with small-scale elements of the simulation via their personal handhelds, and can observe large-scale elements on the shared computer. Because this is a novel combination of devices, we conducted use trials with middle school students to explore issues surrounding multi-device representations, small-group collaboration, and equitable computing.