GeneyTM: designing a collaborative activity for the palmTM handheld computer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Electronic Guidebook: A Study of User Experiences Using Mobile Web Content in a Museum Setting
WMTE '02 Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education
Combining handhelds with a whole-class display to support the learning of scientific control
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Embedded phenomena: supporting science learning with classroom-sized distributed simulations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Preliminary evaluation of a synchronous co-located educational simulation framework
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Emerging social engineering in the wireless classroom
ICLS '04 Proceedings of the 6th international conference on Learning sciences
Collaborative learning through augmented reality role playing
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
Mystery at the museum: a collaborative game for museum education
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
A heterogeneous animated platform for educational participatory simulations
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
MUSHI: a multi-device framework for collaborative inquiry learning
ICLS '06 Proceedings of the 7th international conference on Learning sciences
Learning through participatory simulations: network-based design for systems learning in classrooms
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Supporting discourse in a synchronous learning environment: the learning protocol approach
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Literature trends for mobile learning: word frequencies and concept maps
International Journal of Mobile Learning and Organisation
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Informal learning environments (e.g. children's science museums) provide challenges for educational software design that are distinct from those found in traditional classrooms. Predominant among them is the need to support groups of users in heavily social learning experiences. In prior work, we have found that providing mobile, wirelessly-linked devices to individual participants allows multiple simultaneous users to learn together with a shared simulation [17, 18, 15, 27]. To extend this design strategy to an informal environment like a museum, however, other environmental differences (e.g. expected length of participation) must be taken into account. I propose the use of dynamic and individually-targeted software-based scaffolding to help groups of visitors to more productively experiment with a shared simulation. I utilize a design experiment approach to focus on the design and evaluation of these distributed scaffolds that enable informal learners to cooperatively participate in a joint simulation.