Log on education: Handheld devices are ready-at-hand
Communications of the ACM
Pirates: proximity-triggered interaction in a multi-player game
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Environmental Detectives: PDAs as a Window into a Virtual Simulated World
WMTE '02 Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Design-based research strategies for studying situated learning in a multi-user virtual environment
ICLS '04 Proceedings of the 6th international conference on Learning sciences
Epistemic frames and islands of expertise: learning from infusion experiences
ICLS '04 Proceedings of the 6th international conference on Learning sciences
Creating context: design-based research in creating and understanding CSCL
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Scaffolding cooperative multi-device activities in an informal learning environment
Proceedings of the 6th international conference on Interaction design and children
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
Computer Supported Collaborative Design Using Augmented Reality
SOCINFO '09 Proceedings of the 2009 International Workshop on Social Informatics
Making friends by killing them: using location-based urban gaming to expand personal networks
CHI '10 Extended Abstracts on Human Factors in Computing Systems
A platform for motivating collaborative learning using participatory simulation applications
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
The Role of Gender in Mobile Game-Based Learning
International Journal of Mobile and Blended Learning
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This research investigates the potential of Augmented Reality (AR) technologies, specifically handheld computers, to create an emotionally compelling, rich context for collaborative learning. Building on work in collaborative learning, we sought to design games requiring positive interdependence, promotive interaction, individual accountability, interpersonal and small group skills, and group processing. While the collaboration within groups was strong and successful in the first generation AR games, the collaboration between groups was limited or non-existent. Several new game play elements added to a new engine created a more dynamic game play experience. These features included time dependence, cascading events and distinct player roles. In subsequent iterations of AR games, we have found these new features to be effective at fostering collaboration, which in turn scaffolds a more authentic investigation process