Video games and education: (Education in the Face of a “Parallel School”)
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Children's narrative development through computer game authoring
Proceedings of the 2004 conference on Interaction design and children: building a community
Computer games authored by children: a multi-perspective evaluation
Proceedings of the 2004 conference on Interaction design and children: building a community
Story creation in virtual game worlds
Communications of the ACM - Interaction design and children
Pervasive, Persuasive eLearning: Modeling the Pervasive Learning Space
PERCOMW '05 Proceedings of the Third IEEE International Conference on Pervasive Computing and Communications Workshops
Design and evaluation challenges of serious games
CHI '05 Extended Abstracts on Human Factors in Computing Systems
What the geeks know: hypertext and the problem of literacy
Proceedings of the sixteenth ACM conference on Hypertext and hypermedia
Organum: individual presence through collaborative play
Proceedings of the 13th annual ACM international conference on Multimedia
Meaningful interaction in virtual learning environments
Proceedings of the second Australasian conference on Interactive entertainment
Making educational computer games "educational"
Proceedings of the 2005 conference on Interaction design and children
The curse of Monkey Island: holding the attention of students weaned on computer games
Journal of Computing Sciences in Colleges
When play works: turning game-playing into learning
Proceedings of the 2006 conference on Interaction design and children
Editorial: CAL'05: Virtual learning?
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
ICLS '04 Proceedings of the 6th international conference on Learning sciences
Electromagnetism supercharged!: learning physics with digital simulation games
ICLS '04 Proceedings of the 6th international conference on Learning sciences
Learning in massively multiplayer online games
ICLS '04 Proceedings of the 6th international conference on Learning sciences
Collaborative learning through augmented reality role playing
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
Mystery at the museum: a collaborative game for museum education
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
Why all CSL is CL: distributed mind and the future of computer supported collaborative learning
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
Press play: designing an epistemic game engine for journalism
ICLS '06 Proceedings of the 7th international conference on Learning sciences
Fostering scientific habits of mind in the context of online play
ICLS '06 Proceedings of the 7th international conference on Learning sciences
ICLS '06 Proceedings of the 7th international conference on Learning sciences
Theorizing games in/and education
ICLS '06 Proceedings of the 7th international conference on Learning sciences
Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
Using augmented reality games to teach 21st century skills
ACM SIGGRAPH 2006 Educators program
ACM SIGGRAPH 2006 Educators program
Playing for keeps: gaming as a language learning tool
ACM SIGGRAPH 2006 Educators program
Strangers and friends: collaborative play in world of warcraft
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Computer role-playing games as a vehicle for teaching history, culture, and language
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Making things public: democracy and government-funded videogames and virtual reality simulations
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Designing interpretative quests in the literature classroom
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Lessons learned from games for education
SIGGRAPH '05 ACM SIGGRAPH 2005 Educators program
Editorial: HCI issues in computer games
Interacting with Computers
Interacting with Computers
Game play schemas: from player analysis to adaptive game mechanics
Proceedings of the 2006 international conference on Game research and development
The palace of memory: virtual tourism and tours of duty in Tactical Iraqi and Virtual Iraq
Proceedings of the 2006 international conference on Game research and development
Continuing motivation for game design
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Learning by game-building: a novel approach to theoretical computer science education
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
Unpacking the potential of educational gaming: A new tool for gaming research
Simulation and Gaming
Drawing a line in the sand: border/boundary theories and games
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Anti-Phishing Phil: the design and evaluation of a game that teaches people not to fall for phish
Proceedings of the 3rd symposium on Usable privacy and security
SoundScapes: non-formal learning potentials from interactive VEs
ACM SIGGRAPH 2007 educators program
When social networking meets online games: the activity system of grouping in world of warcraft
SIGDOC '07 Proceedings of the 25th annual ACM international conference on Design of communication
Just in time learning: implementing principles of multimodal processing and learning for education
Proceedings of the 9th international conference on Multimodal interfaces
Towards an ethics of video gaming
Future Play '07 Proceedings of the 2007 conference on Future Play
Girls playing games: rethinking stereotypes
Future Play '07 Proceedings of the 2007 conference on Future Play
The impact of realism on learning engagement in educational games
Future Play '07 Proceedings of the 2007 conference on Future Play
Interactive community simulation environment for community health nursing
Future Play '07 Proceedings of the 2007 conference on Future Play
Computer game design: Opportunities for successful learning
Computers & Education
Master of the game: assessing approachability in future game design
CHI '08 Extended Abstracts on Human Factors in Computing Systems
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Real ethics in a virtual world
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Authoring game-based adaptive units of learning with IMS Learning Design and
International Journal of Learning Technology
Impasse-driven learning in the context of video games
Computers in Human Behavior
Game content creation and it proficiency: An exploratory study
Computers & Education
Interactive story authoring: A viable form of creative expression for the classroom
Computers & Education
Game play schemas: from player analysis to adaptive game mechanics
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
Computers in Human Behavior
Designing e-learning games for rural children in India: a format for balancing learning with fun
Proceedings of the 7th ACM conference on Designing interactive systems
Towards guidelines for designing augmented toy environments
Proceedings of the 7th ACM conference on Designing interactive systems
Integrating an educational 3D game in Moodle
Simulation and Gaming
Gamer communities, design, and learning: panel proposal
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Learning metaphor through mixed-reality game design and game play
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
A case study of computer gaming for math: Engaged learning from gameplay?
Computers & Education
Examining the pedagogical foundations of modern educational computer games
Computers & Education
Educational game design for online education
Computers in Human Behavior
Multiplayer role games applied to problem based learning
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
The Potential of Interactive Digital Storytelling for the Creation of Educational Computer Games
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
CARSS: A Framework for Learner-Centred Design with Children
International Journal of Artificial Intelligence in Education
Supporting group relationships in mediated domestic environments
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
Games, gamers, and gaming: understanding game research
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
Emergency response: Elearning for paramedics and firefighters
Simulation and Gaming
The relationship between educational serious games, gender, and students' social interaction
WSEAS Transactions on Computers
Multicultural videos: an interactive online museum based on an international artistic video database
CommunicabilityMS '08 Proceedings of the 1st ACM international workshop on Communicability design and evaluation in cultural and ecological multimedia system
Learners, Technology and the Brain
USAB '08 Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for Education and Work
Multimedia Instructional Design Corresponded to Cognitive Psychology
Advances in Blended Learning
A framework for games literacy and understanding games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Using video games to enhance learning in digital systems
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Interactive accounting simulation environment for accounting education and training
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Training social learning skills by collaborative mobile gaming in museums
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
: an open source authoring environment for 3D adventure games in education
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
In polite company: rules of play in five Facebook games
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Empathy in virtual learning environments
International Journal of Networking and Virtual Organisations
Virtual math objects with pedagogical, mathematical, and cognitive fidelity
Computers in Human Behavior
Hurricane! - a simulation-based program for science education
Proceedings of the 40th Conference on Winter Simulation
Playing urban sustainability: the ecology of a simulation game
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Designing digital games for rural children: a study of traditional village games in India
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Time will tell: in-game social interactions that facilitate second language acquisition
Proceedings of the 4th International Conference on Foundations of Digital Games
Player motivations: A psychological perspective
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
Simple mobile phone-based games to adjust the player's behaviour and social norms
International Journal of Mobile Learning and Organisation
Serious Games for Language Learning: How Much Game, How Much AI?
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Dialogue Games and e-Learning: The Interloc Approach
Proceedings of the 2005 conference on Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences: Sharing Good Practices of Research, Experimentation and Innovation
Exploring Narrative as a Cognitive Aid in Educational Video Games
Proceedings of the 2007 conference on Artificial Intelligence in Education: Building Technology Rich Learning Contexts That Work
Using resource management games for mobile phones to teach social behaviour
Proceedings of the 2008 conference on Techniques and Applications for Mobile Commerce: Proceedings of TAMoCo 2008
Proceedings of the 2007 conference on Supporting Learning Flow through Integrative Technologies
Distributed Stories Sharing: Wireless Sensor Network Supported Group Learning Game
Proceedings of the 2007 conference on Supporting Learning Flow through Integrative Technologies
Weaving Pedagogy into Gaming: Learning Design Principles for Developers
Proceedings of the 2006 conference on Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding
Computer game development as a literacy activity
Computers & Education
Effectiveness of using a video game to teach a course in mechanical engineering
Computers & Education
Self, video games and pedagogy
Beyond Fun
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
Reality television, fan behavior, and online communities of practice
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
Collaboration, computation, and creativity: media arts practices in urban youth culture
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
Tools of play: coordinating games, characters, and actions while learning to play video games
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
Massively multiplayer online games & education: an outline of research
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 1
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 1
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 1
First things first: design principles for worthwhile educational videogames
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 1
Th!nklets for mathematics education: re-using computer games characteristics in educational software
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 1
Real arguments about a virtual epidemic: conversations and contestations in a tween gaming club
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 1
Considering gender in digital games: implications for serious game designs in the learning sciences
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 1
Restructuring activity and place: augmented reality games on handhelds
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 2
Problem-solving in history: strategy games and schema
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3
StarLogo TNG: science in student-programmed simulations
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3
Conceptual play spaces and the quest atlantis project
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3
Reflection in professional play
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3
Playing to learn game design skills in a game context
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3
Virtually there: emerging designs for STEM teaching and learning in immersive online 3D microworlds
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3
The spellbound ones: illuminating everyday collaborative gaming practices in a MMORPG
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
Generative conversations in game-based learning
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
Bridging the Gap: Adaptive Games and Student-Centered VLEs
ICWL '009 Proceedings of the 8th International Conference on Advances in Web Based Learning
Digital Games in eLearning Environments
Simulation and Gaming
Poetic augmented reality: place-bound literature in locative media
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
A systematic methodology to use LEGO bricks in web communication design
Proceedings of the 27th ACM international conference on Design of communication
Multimethod assessment of affective experience and expression during deep learning
International Journal of Learning Technology
Proceedings of the seventh ACM conference on Creativity and cognition
Editorial: CAL'05: Virtual learning?
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
Affective Artificial Intelligence in Education: From Detection to Adaptation
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
Fostering engaged and directed learning by activity foregrounding and backgrounding
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
EAGLE: An Intelligent Tutoring System to Support Experiential Learning Through Video Games
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
Computers & Education
Multiplayer online games as educational tools: Facing new challenges in learning
Computers & Education
From the gaming experience to the wider user experience
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Bridging Media with the Help of Players
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Pedagogical Dramas and Transformational Play: Realizing Narrative through Videogames Design
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Individualistic versus competitive game-based e-learning
Advanced Technology for Learning
Issues impacting games-based learning in formal secondary education
Advanced Technology for Learning
Designing and using an on-line game to teach engineering
FIE'09 Proceedings of the 39th IEEE international conference on Frontiers in education conference
Students' perceptions about the use of video games in the classroom
Computers & Education
How technologies change our schools, companies and governments
Proceedings of the International Workshop on Enterprises & Organizational Modeling and Simulation
Designing games for learning: insights from conversations with designers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digital game-based learning: an agent approach
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
Immersive digital games: the interfaces for next-generation e-learning?
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Promoting new patterns in household energy consumption with pervasive learning games
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Cross-media communications: an introduction to the art of creating integrated media experiences
Cross-media communications: an introduction to the art of creating integrated media experiences
Ludoliteracy: defining understanding and supporting games education
Ludoliteracy: defining understanding and supporting games education
Playing metal gear solid 4 well: being a good snake
Well Played 1.0
Proposal for a new strategy to practice programming
Proceedings of the 15th Western Canadian Conference on Computing Education
Designing an educational game: case study of 'Europe 2045'
Transactions on edutainment I
Core attributes of interactive computer games and adaptive use for edutainment
Transactions on edutainment I
ICTD'09 Proceedings of the 3rd international conference on Information and communication technologies and development
Improving literacy in rural India: cellphone games in an after-school program
ICTD'09 Proceedings of the 3rd international conference on Information and communication technologies and development
Balancing Play, Meaning and Reality: The Design Philosophy of LEVEE PATROLLER
Simulation and Gaming
Individual differences in gameplay and learning: a narrative-centered learning perspective
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Weatherlings: a new approach to student learning using web-based mobile games
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Applying game design principles to social skills learning for students in special education
Proceedings of the Fifth International Conference on the Foundations of Digital Games
E-math clinic: project plan to solve K-12 student's math skills deficiency
Proceedings of the First Kuwait Conference on e-Services and e-Systems
Designing entertaining educational games using procedural rhetoric: a case study
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games
A narrative-driven design approach for casual games with children
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games
Using semiotic grammars for the rapid design of evolving video game mechanics
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games
Virtual games in social science education
Computers & Education
"Let the players play!" & other earnest remarks about videogame authorship
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 1
Reading in the context of online games
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 1
"Getting others' perspectives": a case study of creative writing environments and mentorship
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 1
Transformative play: games as 21st century curriculum
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 2
FormulaT Racing: combining gaming culture and intuitive sense of mechanism for video game design
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 2
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 2
A dual-level approach for investigating design in online affinity spaces
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 2
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 2
SURGE: integrating Vygotsky's spontaneous and instructed concepts in a digital game?
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 2
Virtual worlds in higher education: a policy simulation
International Journal of Networking and Virtual Organisations
Real time research
Towards a structural model for intention to play a digital educational game
Transactions on edutainment IV
Case study of FISS: digital game based learning for a broad range of ages
Transactions on edutainment IV
O3D-based game learning environments for cultural heritage online education
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
Children's choices and strategies in video games
Computers in Human Behavior
Serious Use of a Serious Game for Language Learning
International Journal of Artificial Intelligence in Education
Digital democracy: creating an online democracy education simulation in a software engineering class
Proceedings of the 48th Annual Southeast Regional Conference
Children imitate!: appreciating recycling in participatory design with children
Proceedings of the 11th Biennial Participatory Design Conference
Epidemic: e-learning goes viral
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Interactive storytelling in academic teaching
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Learning computer programming using web games
Proceedings of the Workshop on Open Source and Design of Communication
Computers in Human Behavior
Emerging contexts for science education: embedding a forensic science game in a virtual world
Proceedings of the 2011 iConference
Learning in Single-Versus Multiplayer Games: The More the Merrier?
Simulation and Gaming
Parental acceptance of digital game-based learning
Computers & Education
Learning and motivational impacts of a multimedia science game
Computers & Education
An alternate reality game for language learning: ARGuing for multilingual motivation
Computers & Education
A framework for the design and integration of collaborative classroom games
Computers & Education
Virtual worlds: an environment for cultural sensitivity education in the health sciences
International Journal of Web Based Communities
Feeling strangely fine: the well-being economy in popular games
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Modeling and simulation of cellular transport mechanism as a game
Proceedings of the 2010 Summer Computer Simulation Conference
Recognition of variety: considering learning with digital games as cybernetic systems
International Journal of Technology Enhanced Learning
Short and long term benefits of enjoyment and learning within a serious game
AIED'11 Proceedings of the 15th international conference on Artificial intelligence in education
SMART: speech-enabled mobile assisted reading technology for word comprehension
AIED'11 Proceedings of the 15th international conference on Artificial intelligence in education
Tracking the UFO's paths: using eye-tracking for the evaluation of serious games
Proceedings of the 2011 international conference on Virtual and mixed reality: new trends - Volume Part I
Heavy rain: how i learned to trust the designer
Well played 3.0
Uncharted 2: among thieves - becoming a hero
Well played 3.0
Ding! world of Warcraft well played, well researched
Well played 3.0
Exploring display techniques for mobile collaborative learning in developing regions
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Investigating the effects of an adventure video game on foreign language learning
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
Facilitating computational thinking through game design
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
Computerized History Games: Narrative Options
Simulation and Gaming
Simulating History to Understand International Politics
Simulation and Gaming
An artistic dialogue with the artificial
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Deep-play: developing TPACK for 21st century teachers
International Journal of Learning Technology
Design and evaluation of the educational game DOGeometry: a case study
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Stochastic frontier estimation of efficient learning in video games
Computers & Education
Designing social videogames for educational uses
Computers & Education
Opening The Door: An evaluation of the efficacy of a problem-based learning game
Computers & Education
A narrative metaphor to facilitate educational game authoring
Computers & Education
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
Towards a methodological framework for the cognitive-behavioural evaluation of educational e-games
International Journal of Learning Technology
Production and deployment of educational videogames as assessable learning objects
EC-TEL'06 Proceedings of the First European conference on Technology Enhanced Learning: innovative Approaches for Learning and Knowledge Sharing
What FarmVille can teach us about cooperative workflows and architectures
ACM SIGCAS Computers and Society - Special Issue on Selected Papers from ISTAS 2011
Making gamers cry: mirror neurons and embodied interaction with game sound
Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound
Information technology use and creativity: Findings from the Children and Technology Project
Computers in Human Behavior
Integrating learning and engagement in narrative-centered learning environments
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II
Mily's world: a coordinate geometry learning environment with game-like properties
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II
Defining the virtual self: Personality, behavior, and the psychology of embodiment
Computers in Human Behavior
Intercultural negotiation with virtual humans: the effect of social goals on gameplay and learning
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part I
Towards minimalist game design
Proceedings of the 6th International Conference on Foundations of Digital Games
Kodu game lab: improving the motivation for learning programming concepts
Proceedings of the 6th International Conference on Foundations of Digital Games
A Description Grid to Support the Design of Learning Role-Play Games
Simulation and Gaming
Gaze tutor: A gaze-reactive intelligent tutoring system
International Journal of Human-Computer Studies
Engaging kids with the concept of sustainability using a commercial video game – a case study
Transactions on Edutainment III
Learning english through serious games – reflections on teacher and learner performance
Transactions on Edutainment III
Motivational factors in educational MMORPGs: some implications for education
Transactions on Edutainment III
Using computer games for youth development
Transactions on Edutainment III
Towards a serious game for portuguese learning
SGDA'11 Proceedings of the Second international conference on Serious Games Development and Applications
The use of integrative framework to support the development of competences
SGDA'11 Proceedings of the Second international conference on Serious Games Development and Applications
Ubiquitous framework for creating and evaluating persuasive applications and games
GPC'11 Proceedings of the 6th international conference on Grid and Pervasive Computing
The seven circumstances of game-based learning: a worked example and an invitation
GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
Modeling but NOT measuring engagement in computer games
GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
Game design for cultural studies: an experiential approach to critical thinking
GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
Racing games for exploring kinematics: a computational thinking approach
GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
Tug-of-war: a card game for pulling students to fractions fluency
GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
Insights into learning offered by the dispositions of second-generation "Newbie" gamers
GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
Promoting human rights while polarizing political perceptions with a serious game
GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
Information literacy and online reading comprehension: two interconnected practices
GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
Simulating failure: why simulations don't always work
GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
The challenge of assessing learning in open games: HORTUS as a case study
GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
Afterland: from well theorized to well learned?
Well Played: a journal on video games, value and meaning
Little big planet and metal gear solid 4: being old sack snake
Well Played: a journal on video games, value and meaning
Computers in Human Behavior
Generating a learning stance through perspective-taking in a virtual environment
Computers in Human Behavior
Tales from the front lines of a large-scale serious game project
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Knowing, not doing: modalities of gameplay expertise in world of warcraft addons
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Martian boneyards: can a community of players be a community of practice?
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Making games in the classroom: Benefits and gender concerns
Computers & Education
Evaluating user experience of adaptive digital educational games with Activity Theory
International Journal of Human-Computer Studies
REAP.PT serious games for learning portuguese
PROPOR'12 Proceedings of the 10th international conference on Computational Processing of the Portuguese Language
Virtual rehabilitation environment using principles of intrinsic motivation and game design
Presence: Teleoperators and Virtual Environments
Neither playing nor gaming: pottering in games
Proceedings of the International Conference on the Foundations of Digital Games
Purposeful by design?: a serious game design assessment framework
Proceedings of the International Conference on the Foundations of Digital Games
Virtual inequality: a woman's place in cyberspace
Proceedings of the International Conference on the Foundations of Digital Games
User-centered research in the early stages of a learning game
Proceedings of the Designing Interactive Systems Conference
Unpacking self and socio dialectics within learners' interactive play
Computers & Education
Integrating learning, problem solving, and engagement in narrative-centered learning environments
International Journal of Artificial Intelligence in Education - Special issue on Best of ITS 2010
Learning effects of RFID-based game-guided learning in libraries
International Journal of Mobile Communications
ITS'12 Proceedings of the 11th international conference on Intelligent Tutoring Systems
Modeling and simulation of 3-D virtual cell as a game
SCSC '09 Proceedings of the 2009 Summer Computer Simulation Conference
Game design considerations when using non-touch based natural user interface
Transactions on Edutainment VIII
GamiCAD: a gamified tutorial system for first time autocad users
Proceedings of the 25th annual ACM symposium on User interface software and technology
Game-based forensics course for first year students
Proceedings of the 13th annual conference on Information technology education
Ubiquitous games for learning (UbiqGames): Weatherlings, a worked example
Journal of Computer Assisted Learning
Smart indicators on learning interactions
EC-TEL'07 Proceedings of the Second European conference on Technology Enhanced Learning: creating new learning experiences on a global scale
Cardiovascular physiology predicts learning effects in a serious game activity
Computers & Education
Computer-game-based tutoring of mathematics
Computers & Education
A serious game model for cultural heritage
Journal on Computing and Cultural Heritage (JOCCH)
SLurtles: Supporting constructionist learning in Second Life
Computers & Education
Domain analysis for a video game metadata schema: issues and challenges
TPDL'12 Proceedings of the Second international conference on Theory and Practice of Digital Libraries
Edutainment'12/GameDays'12 Proceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports
The effect of learning mechanics design on learning outcomes in a computer-based geometry game
Edutainment'12/GameDays'12 Proceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports
Towards a brewery educational game: would existence of a game goal improve learning?
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Logical thinking by play using the example of the game "space goats"
SGDA'12 Proceedings of the Third international conference on Serious Games Development and Applications
Architectures for Developing Multiuser, Immersive Learning Scenarios
Simulation and Gaming
A social gamification framework for a K-6 learning platform
Computers in Human Behavior
Designing serious games for adult students with cognitive disabilities
ICONIP'12 Proceedings of the 19th international conference on Neural Information Processing - Volume Part IV
The participatory design of a simulation training game
Proceedings of the Winter Simulation Conference
Friendship, Closeness and Disclosure in Second Life
International Journal of Gaming and Computer-Mediated Simulations
Computer Gaming Scenarios for Product Development Teams
International Journal of Gaming and Computer-Mediated Simulations
International Journal of Gaming and Computer-Mediated Simulations
Negotiating Students' Conceptions of 'Cheating' in Video Games and in School
International Journal of Gaming and Computer-Mediated Simulations
International Journal of Gaming and Computer-Mediated Simulations
Levels of Failure and Learning in Games
International Journal of Gaming and Computer-Mediated Simulations
Proceeding of the 44th ACM technical symposium on Computer science education
Proceeding of the 44th ACM technical symposium on Computer science education
Effects of Playing a History-Simulation Game: Romance of Three Kingdoms
International Journal of Gaming and Computer-Mediated Simulations
International Journal of Virtual and Personal Learning Environments
GradeCraft: what can we learn from a game-inspired learning management system?
Proceedings of the Third International Conference on Learning Analytics and Knowledge
Art history concepts at play with ThIATRO
Journal on Computing and Cultural Heritage (JOCCH) - Special issue on serious games for cultural heritage
An annales school-based serious game creation framework for taiwanese indigenous cultural heritage
Journal on Computing and Cultural Heritage (JOCCH) - Special issue on serious games for cultural heritage
Three perspectives on behavior change for serious games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Aligning digital and social inclusion: A study of disadvantaged students and computer access
Education and Information Technologies
Game principles: choice, change & creativity: making better games
CHI '13 Extended Abstracts on Human Factors in Computing Systems
In search of learning: facilitating data analysis in educational games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 7th Workshop in Primary and Secondary Computing Education
Human centered game design for bioinformatics and cyberinfrastructure learning
Proceedings of the Conference on Extreme Science and Engineering Discovery Environment: Gateway to Discovery
Know your enemy: learning from in-game opponents
Proceedings of the 12th International Conference on Interaction Design and Children
Measuring learning and fun in video games for young children: a proposed method
Proceedings of the 12th International Conference on Interaction Design and Children
Acceptance of game-based learning by secondary school teachers
Computers & Education
Proceedings of the 17th Panhellenic Conference on Informatics
In-game assessments increase novice programmers' engagement and level completion speed
Proceedings of the ninth annual international ACM conference on International computing education research
From the outside in: Consumer anti-choice and policy implications in the mobile gaming market
Telecommunications Policy
International Journal of Game-Based Learning
An exploration of the professional development potential of living world games
Proceedings of the 31st ACM international conference on Design of communication
International Journal of Learning Technology
Literacy acquisition, informal learning and mobile phones in a South African township
Proceedings of the Sixth International Conference on Information and Communication Technologies and Development: Full Papers - Volume 1
A surrogate competition approach to enhancing game-based learning
ACM Transactions on Computer-Human Interaction (TOCHI)
Collaborative Gaming: Teaching Children About Complex Systems and Collective Behavior
Simulation and Gaming
The boom and bust and boom of educational games
Transactions on Edutainment IX
Hint systems may negatively impact performance in educational games
Proceedings of the first ACM conference on Learning @ scale conference
Team knowledge with motivation in a successful MMORPG game team: A case study
Computers & Education
International Journal of Online Pedagogy and Course Design
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