Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Distributed Learning Companion System: WEST Revisited
ITS '92 Proceedings of the Second International Conference on Intelligent Tutoring Systems
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
ACM Transactions on Computer-Human Interaction (TOCHI)
Digital Game-Based Learning
Interaction Design: Beyond Human Computer Interaction
Interaction Design: Beyond Human Computer Interaction
International Journal of Human-Computer Studies
AnswerMatching: A Competitive Learning Game with Uneven Chance Tactic
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
Implementation and Evaluation of EduBingo for Arithmetic Drill
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
International Journal of Artificial Intelligence in Education
EGameFlow: A scale to measure learners' enjoyment of e-learning games
Computers & Education
Equal opportunity tactic: Redesigning and applying competition games in classrooms
Computers & Education
Hi-index | 0.00 |
Competition is useful in game-based learning, although it can also generate negative influences. To expand the potential for competition models in game-based learning, this study proposes the notion of surrogate competition, which eliminates direct competition between students. Such surrogates could be employed as buffers so that the competition between students is more relaxed. To explore the possible benefits of a surrogate approach to competition, the My-Pet-My-Arena system has been developed and evaluated. Two empirical studies were conducted to examine the effects of the surrogate competition. The results revealed that surrogate competition enhanced students’ learning achievement as well as increased their motivation. Furthermore, the surrogate competition might also assist students in attributing competitive failures to a lack of effort. Working from the results obtained in these two studies, a general model of surrogate competition is proposed to help designers implement forms of surrogate competition in other systems for game-based learning.