CyberPower: The Culture and Politics of Cyberspace and the Internet
CyberPower: The Culture and Politics of Cyberspace and the Internet
Straight Talk: Delivering Bad News Through Electronic Communication
Information Systems Research
A cognitive map-driven avatar design recommendation DSS and its empirical validity
Decision Support Systems
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Journal of Theoretical and Applied Electronic Commerce Research
International Journal of Human-Computer Studies
A surrogate competition approach to enhancing game-based learning
ACM Transactions on Computer-Human Interaction (TOCHI)
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This research focuses on computer-mediated communication where users are represented by a graphical avatar. An avatar represents a user's self-identity and desire for self-disclosure. Therefore, the claim is made that there is a relationship between the characteristics of media and the choice of avatar. This study supports the claim by examining the difference between Internet Relay Chat (IRC) avatars and Instant Messenger (IM) avatars as of 2003 when both media had distinct characteristics and popular avatar service in Korea. Users of IRC are generally anonymous and involved with topic-based group discussions, whereas users of IM are known by their ''real'' names and communicate via one-on-one chitchatting. We found that avatars as symbols for users can have different characteristics in terms of self-identity and self-disclosure in different media. Gender is found to have significant moderation effect on avatar usage, whereas age is shown to have a mixed moderation effect.