Video games and education: (Education in the Face of a “Parallel School”)
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Using narrative as a motivating device to teach binary arithmetic and logic gates
Proceedings of the 9th annual SIGCSE conference on Innovation and technology in computer science education
Animating an interactive conversational character for an educational game system
Proceedings of the 10th international conference on Intelligent user interfaces
ACM SIGGROUP Bulletin - Special issue on online learning communities
A General Framework for Automatically Creating Games for Learning
ICALT '05 Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies
Supporting Active Learning through Game-Like Exercises
ICALT '05 Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies
Ask & answer: an educational game where it pays to endear your capricious virtual companion
Lecture Notes in Computer Science
Developing inclusive e-learning and e-entertainment to effectively accommodate learning difficulties
ACM SIGACCESS Accessibility and Computing
Meaningful interaction in virtual learning environments
Proceedings of the second Australasian conference on Interactive entertainment
Digital gaming as a vehicle for learning
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
ICLS '04 Proceedings of the 6th international conference on Learning sciences
Parson's programming puzzles: a fun and effective learning tool for first programming courses
ACE '06 Proceedings of the 8th Australasian Conference on Computing Education - Volume 52
A SWOT analysis of the field of virtual reality rehabilitation and therapy
Presence: Teleoperators and Virtual Environments - Special issue: Virtual rehabilitation
Play to learn: exploring online educational games in museums
ACM SIGGRAPH 2006 Educators program
ACM SIGGRAPH 2006 Educators program
Playing for keeps: gaming as a language learning tool
ACM SIGGRAPH 2006 Educators program
Immersive chemistry video game
ACM SIGGRAPH 2006 Educators program
Toward operationalization of 'flow' in mathematics learnware
Computers in Human Behavior
Immersive protein gaming for bio edutainment
Simulation and Gaming - Symposium: virtual reality simulation
REXplorer: a mobile, pervasive spell-casting game for tourists
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Designing a mobile game to reduce culture shock
Proceedings of the international conference on Advances in computer entertainment technology
Game2Learn: building CS1 learning games for retention
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
Unpacking the potential of educational gaming: A new tool for gaming research
Simulation and Gaming
An empirical analysis of the antecedents of web-based learning continuance
Computers & Education
Investigating the educational effectiveness of multiplayer online games for children
Proceedings of the 6th international conference on Interaction design and children
Adaptive digital game-based learning framework
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Teaching programming using visualization
WBED'07 Proceedings of the sixth conference on IASTED International Conference Web-Based Education - Volume 2
Database research opportunities in computer games
ACM SIGMOD Record
Girls playing games: rethinking stereotypes
Future Play '07 Proceedings of the 2007 conference on Future Play
Exploring interactive stories in an HIV/AIDS learning game: HEALTHSIMNET
Simulation and Gaming
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Emotional and aesthetic factors of virtual mobile learning environments
International Journal of Mobile Learning and Organisation
Authoring game-based adaptive units of learning with IMS Learning Design and
International Journal of Learning Technology
International Journal of Learning Technology
From e-learning to games-based e-learning: using interactive technologies in teaching an IS course
International Journal of Information Technology and Management
The web-orientation agent (WOA) for simulated learning in technology education
International Journal of Learning Technology
Theoretical framework for edutainment: the cognitive engineering
MIV'06 Proceedings of the 6th WSEAS International Conference on Multimedia, Internet & Video Technologies
Wu's castle: teaching arrays and loops in a game
Proceedings of the 13th annual conference on Innovation and technology in computer science education
Computers in Human Behavior
The design of open source educational games for secondary schools
Proceedings of the 1st international conference on PErvasive Technologies Related to Assistive Environments
Designing e-learning games for rural children in India: a format for balancing learning with fun
Proceedings of the 7th ACM conference on Designing interactive systems
Towards guidelines for designing augmented toy environments
Proceedings of the 7th ACM conference on Designing interactive systems
EMERGO: A methodology and toolkit for developing serious games in higher education
Simulation and Gaming
A case study of computer gaming for math: Engaged learning from gameplay?
Computers & Education
Examining the pedagogical foundations of modern educational computer games
Computers & Education
Digispired: digital inspiration for interactive game design and programming
Journal of Computing Sciences in Colleges
Learning multiplication through computer-assisted learning activities
Computers in Human Behavior
Educational game design for online education
Computers in Human Behavior
Teaching students to identify common programming errors using a game
SIGITE '08 Proceedings of the 9th ACM SIGITE conference on Information technology education
Assessing Aptitude for Learning with a Serious Game for Foreign Language and Culture
ITS '08 Proceedings of the 9th international conference on Intelligent Tutoring Systems
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
The Potential of Interactive Digital Storytelling for the Creation of Educational Computer Games
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Developing the Historical Culture Course by Using the Ubiquitous Game-Based Learning Environment
ICWL '08 Proceedings of the 7th international conference on Advances in Web Based Learning
VISOLE: An Example of Hybrid Learning
ICHL '08 Proceedings of the 1st international conference on Hybrid Learning and Education
WSEAS TRANSACTIONS on COMMUNICATIONS
Boredom, engagement and anxiety as indicators for adaptation to difficulty in games
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
Seriously fun: exploring how to combine promoting health awareness and engaging gameplay
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
Game2Learn: improving the motivation of CS1 students
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
EGameFlow: A scale to measure learners' enjoyment of e-learning games
Computers & Education
Challenges in the Development and Evaluation of Immersive Digital Educational Games
USAB '08 Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for Education and Work
Designing universally accessible games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
Understanding game design for affective learning
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Using video games to enhance learning in digital systems
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Relationships Between Game Attributes and Learning Outcomes
Simulation and Gaming
DIWEB'08 Proceedings of the 8th WSEAS international conference on Distance learning and web engineering
DIWEB'08 Proceedings of the 8th WSEAS international conference on Distance learning and web engineering
Simulation game-based virtual learning
DIWEB'08 Proceedings of the 8th WSEAS international conference on Distance learning and web engineering
E-snakes and ladders: a hypermedia educational environment for portable devices
International Journal of Mobile Learning and Organisation
The development of VAG--a 3D virtual agribusiness environment and strategy game
Electronic Commerce Research
Online recruitment and engagement of students in game and simulation-based STEM learning
Proceedings of the 4th International Conference on Foundations of Digital Games
Player motivations: A psychological perspective
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
Serious Games for Language Learning: How Much Game, How Much AI?
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Matching and Mismatching Learning Characteristics with Multiple Intelligence Based Content
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Proceedings of the 2005 conference on Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences: Sharing Good Practices of Research, Experimentation and Innovation
Dialogue Games and e-Learning: The Interloc Approach
Proceedings of the 2005 conference on Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences: Sharing Good Practices of Research, Experimentation and Innovation
Design Method for Learning Games Based on Key Structure and Behavior
Proceedings of the 2005 conference on Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences: Sharing Good Practices of Research, Experimentation and Innovation
Design Strategies and Principles in VISOLE
Proceedings of the 2005 conference on Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences: Sharing Good Practices of Research, Experimentation and Innovation
Property Exchange Method for Automatic Generation of Computer-Based Learning Games
Proceedings of the 2006 conference on Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding
Using the “Record-Replay” Function for Elaboration of Knowledge in Educational Games
Proceedings of the 2006 conference on Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding
An Exploratory Study on Teachers' Perceptions of Game-based Situated Learning
Proceedings of the 2006 conference on Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding
Empirical evaluation of an educational game on software measurement
Empirical Software Engineering
Design principles for simulations in science learning
CIS'09 Proceedings of the international conference on Computational and information science 2009
Effective use of search strategies
CIS'09 Proceedings of the international conference on Computational and information science 2009
Developing a framework for best practice in sustainable virtual campuses
International Journal of Networking and Virtual Organisations
Experimental evaluation of teaching recursion in a video game
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Experiential learning in vehicle dynamics education via motion simulation and interactive gaming
International Journal of Computer Games Technology - Game Technology for Training and Education
Interactive Game Based Learning: Advantages and Disadvantages
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
The Experience of Adopting Game-Based Learning in Library Instruction
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Kinespell: Kinesthetic Learning Activity and Assessment in a Digital Game-Based Learning Environment
ICWL '009 Proceedings of the 8th International Conference on Advances in Web Based Learning
Developing the 3D Adventure Game-Based Assessment System with Wii Remote Interaction
ICWL '009 Proceedings of the 8th International Conference on Advances in Web Based Learning
Combining advanced learning technologies in an immigrant educational program
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
MTDL '09 Proceedings of the first ACM international workshop on Multimedia technologies for distance learning
Lecture quiz: a mobile game concept for lectures
SEA '07 Proceedings of the 11th IASTED International Conference on Software Engineering and Applications
Bio-edutainment: Learning life science through X gaming
Computers and Graphics
The Gaming of Policy and the Politics of Gaming: A Review
Simulation and Gaming
Mobile game-based learning with local content and appealing characters
International Journal of Mobile Learning and Organisation
Exploring the link between player involvement and learning within digital games
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Interoperability for LMS: The Missing Piece to Become the Common Place for Elearning Innovation
WSKS '09 Proceedings of the 2nd World Summit on the Knowledge Society: Visioning and Engineering the Knowledge Society. A Web Science Perspective
Mobile WebTalk a framework to support ubiquitous collaboration
Advanced Technology for Learning
"On the Edge" of design for mobile game-based learning
Advanced Technology for Learning
Game-based learning and the role of feedback: a case study
Advanced Technology for Learning
Individualistic versus competitive game-based e-learning
Advanced Technology for Learning
A survey of students' computer game playing habits
Advanced Technology for Learning
Using alternate reality games to support language learning
WBE '08 Proceedings of the Seventh IASTED International Conference on Web-based Education
Using interactive objects for speech intervention
ACM SIGACCESS Accessibility and Computing
Designing games for learning: insights from conversations with designers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
O job can you return my mojo: improving human engagement and enjoyment in routine activities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TriggerHunter: designing an educational game for families with asthmatic children
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Digital game-based learning: an agent approach
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
Immersive digital games: the interfaces for next-generation e-learning?
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
Activate interaction relationships between students acceptance behavior and e-learning
APWeb/WAIM'07 Proceedings of the joint 9th Asia-Pacific web and 8th international conference on web-age information management conference on Advances in data and web management
The design of coopetitive pedagogy in an integrated web-based learning model
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Real world edutainment focusing on human-human interaction
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Was Vygotsky right? evaluating learning effects of social interaction in children internet games
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Lifestyle ubiquitous gaming: computer games making daily lives fun
SEUS'07 Proceedings of the 5th IFIP WG 10.2 international conference on Software technologies for embedded and ubiquitous systems
Serious games can support psychotherapy of children and adolescents
USAB'07 Proceedings of the 3rd Human-computer interaction and usability engineering of the Austrian computer society conference on HCI and usability for medicine and health care
An accessible multimodal pong game space
ERCIM'06 Proceedings of the 9th conference on User interfaces for all
Designing an educational game: case study of 'Europe 2045'
Transactions on edutainment I
Developing a digital game-based situated learning system for ocean ecology
Transactions on edutainment I
Transactions on edutainment I
Proceedings of the 9th International Conference on Interaction Design and Children
Balancing Play, Meaning and Reality: The Design Philosophy of LEVEE PATROLLER
Simulation and Gaming
Individual differences in gameplay and learning: a narrative-centered learning perspective
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Weatherlings: a new approach to student learning using web-based mobile games
Proceedings of the Fifth International Conference on the Foundations of Digital Games
E-math clinic: project plan to solve K-12 student's math skills deficiency
Proceedings of the First Kuwait Conference on e-Services and e-Systems
Cognitive games as therapy for children with FAS
ACM SIGGRAPH 2010 Posters
Enhancing learners' performances on 3D animation through game-based e-learning
ACACOS'10 Proceedings of the 9th WSEAS international conference on Applied computer and applied computational science
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 1
Powerful learning environments in engineering education
EDUCATION'10 Proceedings of the 7th WSEAS international conference on Engineering education
Towards a structural model for intention to play a digital educational game
Transactions on edutainment IV
Audience interactivity as leverage for effective learning in gaming environments for dome theaters
EC-TEL'10 Proceedings of the 5th European conference on Technology enhanced learning conference on Sustaining TEL: from innovation to learning and practice
Sweetening the medicine: educating users about information security by means of game play
SAICSIT '10 Proceedings of the 2010 Annual Research Conference of the South African Institute of Computer Scientists and Information Technologists
Epidemic: e-learning goes viral
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Assessing the applicability of modular playability heuristics for evaluating health-enhancing games
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
Learning in Single-Versus Multiplayer Games: The More the Merrier?
Simulation and Gaming
Using freeware to construct a game-based learning system
ICCCI'10 Proceedings of the Second international conference on Computational collective intelligence: technologies and applications - Volume Part II
International Journal of Web Based Communities
A cognition-based interactive game platform for learning Chinese characters
Proceedings of the 2011 ACM Symposium on Applied Computing
Recognition of variety: considering learning with digital games as cybernetic systems
International Journal of Technology Enhanced Learning
Assessment of learners' attention while overcoming errors and obstacles: an empirical study
AIED'11 Proceedings of the 15th international conference on Artificial intelligence in education
Physiological evaluation of attention getting strategies during serious game play
AIED'11 Proceedings of the 15th international conference on Artificial intelligence in education
Tracking the UFO's paths: using eye-tracking for the evaluation of serious games
Proceedings of the 2011 international conference on Virtual and mixed reality: new trends - Volume Part I
Education and Information Technologies
3D environments with games characteristics for teaching history: the VRLerna case study
Proceedings of the 29th ACM international conference on Design of communication
Development of a mobile rhythm learning system based on digital game-based learning companion
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
Investigating the effects of an adventure video game on foreign language learning
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
Facilitating computational thinking through game design
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
The evaluative criteria of computer-based vocabulary learning games
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
Study on influence of adventure game on English reading confidence, motive and self-efficacy
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
The application of digital game-based learning to idioms education acceptance
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
Computerized History Games: Narrative Options
Simulation and Gaming
simSchool: an online dynamic simulator for enhancing teacher preparation
International Journal of Learning Technology
The development of history educational game as a revision tool for Malaysia school education
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
Towards a methodological framework for the cognitive-behavioural evaluation of educational e-games
International Journal of Learning Technology
DELIVER! - An educational game for teaching Earned Value Management in computing courses
Information and Software Technology
Production and deployment of educational videogames as assessable learning objects
EC-TEL'06 Proceedings of the First European conference on Technology Enhanced Learning: innovative Approaches for Learning and Knowledge Sharing
Simulation as efficient support to learning business dynamics
EC-TEL'06 Proceedings of the First European conference on Technology Enhanced Learning: innovative Approaches for Learning and Knowledge Sharing
Learning about cultural heritage by playing geogames
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Dynamic binding is the name of the game
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
A unified framework for u-edutainment development of using e-learning and ubiquitous technologies
KES'06 Proceedings of the 10th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part I
Integrating learning and engagement in narrative-centered learning environments
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II
Players' motivation and EEG waves patterns in a serious game environment
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II
Kodu game lab: improving the motivation for learning programming concepts
Proceedings of the 6th International Conference on Foundations of Digital Games
A ubiquitous system supporting game-based inquiry learning
International Journal of Mobile Communications
Teacher Perceptions of Games in Singapore Schools
Simulation and Gaming
Pedagogical agent in Multimedia Interactive Modules for Learning - MIMLE
Expert Systems with Applications: An International Journal
Engaging kids with the concept of sustainability using a commercial video game – a case study
Transactions on Edutainment III
A comparison between drill-based and game-based typing software
Transactions on Edutainment III
Learning english through serious games – reflections on teacher and learner performance
Transactions on Edutainment III
Letting the students create and the teacher play: expanding the roles in serious gaming
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Experimental approach to affective interaction in games
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Educational computer game design model for Malaysian science and technology classroom
SEPADS'12/EDUCATION'12 Proceedings of the 11th WSEAS international conference on Software Engineering, Parallel and Distributed Systems, and proceedings of the 9th WSEAS international conference on Engineering Education
Modeling but NOT measuring engagement in computer games
GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
Integrating learning, problem solving, and engagement in narrative-centered learning environments
International Journal of Artificial Intelligence in Education - Special issue on Best of ITS 2010
Designing a game for occupational health and safety in the construction industry
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
ITIB'12 Proceedings of the Third international conference on Information Technologies in Biomedicine
Evaluating design elements for digital educational games on programming: a pilot study
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
Observe and react: interactive indicators for monitoring pedagogical sessions
International Journal of Learning Technology
GamiCAD: a gamified tutorial system for first time autocad users
Proceedings of the 25th annual ACM symposium on User interface software and technology
A game-based adaptive unit of learning with IMS learning design and
EC-TEL'07 Proceedings of the Second European conference on Technology Enhanced Learning: creating new learning experiences on a global scale
Enriching Archaeological Parks with Contextual Sounds and Mobile Technology
ACM Transactions on Computer-Human Interaction (TOCHI)
Using mobile console games for multiple intelligences and education
International Journal of Mobile Learning and Organisation
The Coaching Cycle: A Coaching-by-Gaming Approach in Serious Games
Simulation and Gaming
Mystery at the library: encouraging library exploration using a pervasive mobile game
Proceedings of the 24th Australian Computer-Human Interaction Conference
Toward a Taxonomy Linking Game Attributes to Learning: An Empirical Study
Simulation and Gaming
SanjigenJiten: computer assisted language learning system within a 3d game environment
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
An EUD Approach to the Design of Educational Games
International Journal of Distance Education Technologies
International Journal of Distance Education Technologies
International Journal of Information and Communication Technology Education
An annales school-based serious game creation framework for taiwanese indigenous cultural heritage
Journal on Computing and Cultural Heritage (JOCCH) - Special issue on serious games for cultural heritage
Designing collaborative multiplayer serious games
Education and Information Technologies
Gaming and mathematics: a cross curricular event
Proceedings of the 7th Workshop in Primary and Secondary Computing Education
Interactive language learning through speech-enabled virtual scenarios
Advances in Human-Computer Interaction
Advances in Human-Computer Interaction - Special issue on User Assessment in Serious Games and Technology-Enhanced Learning
International Journal of Game-Based Learning
International Journal of Learning Technology
A surrogate competition approach to enhancing game-based learning
ACM Transactions on Computer-Human Interaction (TOCHI)
International Journal of Web-Based Learning and Teaching Technologies
Diverse player experiences in the design of science games for bioinformatics learning
Proceedings of the 2013 Chilean Conference on Human - Computer Interaction
Development of a context-aware game for conducting ubiquitous mathematics learning activities
International Journal of Mobile Learning and Organisation
International Journal of Online Pedagogy and Course Design
Evaluating the educational effectiveness of simulation games: A value generation model
Information Sciences: an International Journal
International Journal of Technology Enhanced Learning
Hi-index | 0.00 |