Handbook of Computer Game Studies
Handbook of Computer Game Studies
Digital Game-Based Learning
Information literacy skills: Teacher understandings and practice
Computers & Education
IEEE Transactions on Learning Technologies
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Game-Based Learning is being widely used in the field of education. To construct such a system needs considerable time and resources. The purpose of this research is to construct a Game-Based Learning system for junior and elementary school students by using game engine and network engine from freeware, combined with materials of questions designed by academic experts, characters and scenes designed by art staff. The experimental result can understand that this kind of learning is more active and effective for students to get online to learn in quantitative results, and the improvement of learning outcomes from students are also more obvious.