What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
How Computer Games Help Children Learn
How Computer Games Help Children Learn
Digital Game-Based Learning
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
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Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Tales from the front lines of a large-scale serious game project
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Game design for promoting counterfactual thinking
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User-centered research in the early stages of a learning game
Proceedings of the Designing Interactive Systems Conference
Assessment design for emergent game-based learning
CHI '13 Extended Abstracts on Human Factors in Computing Systems
From competition to metacognition: designing diverse, sustainable educational games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Playing for real: designing alternate reality games for teenagers in learning contexts
Proceedings of the 12th International Conference on Interaction Design and Children
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This paper presents insights about design practices that can lead to effective and fun games for learning, gleaned from interviews with experienced game developers. We based our approach on Schön's notion of practitioners evolving shared 'appreciation systems' for discussing and critiquing work, and aimed to gather and share some of game designers' 'appreciation system' for games and learning. The resulting insights provide valuable pointers to other designers in the CHI community crafting game-like experiences.