Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Game content creation and it proficiency: An exploratory study
Computers & Education
Designing e-learning games for rural children in India: a format for balancing learning with fun
Proceedings of the 7th ACM conference on Designing interactive systems
Using Greenfoot and games to teach rising 9th and 10th grade novice programmers
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Accountable game designs for classroom learning
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Using game creation for teaching computer programming to high school students and teachers
ITiCSE '09 Proceedings of the 14th annual ACM SIGCSE conference on Innovation and technology in computer science education
Effectiveness of using a video game to teach a course in mechanical engineering
Computers & Education
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 1
First things first: design principles for worthwhile educational videogames
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 1
Considering gender in digital games: implications for serious game designs in the learning sciences
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 1
Problem-solving in history: strategy games and schema
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3
Reflection in professional play
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3
Playing to learn game design skills in a game context
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3
Designing games for learning: insights from conversations with designers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ludoliteracy: defining understanding and supporting games education
Ludoliteracy: defining understanding and supporting games education
Core attributes of interactive computer games and adaptive use for edutainment
Transactions on edutainment I
Balancing Play, Meaning and Reality: The Design Philosophy of LEVEE PATROLLER
Simulation and Gaming
Individual differences in gameplay and learning: a narrative-centered learning perspective
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Weatherlings: a new approach to student learning using web-based mobile games
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Effects of gender differences and spatial abilities within a digital pentominoes game
Computers & Education
The epistemography of urban and regional planning 912: appropriation in the face of resistance
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 1
Mentor modeling: the internalization of modeled professional thinking in an epistemic game
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 1
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 1
ROAD-MAP for educational simulations and serious games
ICHL'10 Proceedings of the Third international conference on Hybrid learning
Emerging contexts for science education: embedding a forensic science game in a virtual world
Proceedings of the 2011 iConference
Tracking the UFO's paths: using eye-tracking for the evaluation of serious games
Proceedings of the 2011 international conference on Virtual and mixed reality: new trends - Volume Part I
Integrating learning and engagement in narrative-centered learning environments
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II
WSEAS Transactions on Information Science and Applications
The seven circumstances of game-based learning: a worked example and an invitation
GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
Simulating failure: why simulations don't always work
GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
The challenge of assessing learning in open games: HORTUS as a case study
GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
Generating a learning stance through perspective-taking in a virtual environment
Computers in Human Behavior
Integrating learning, problem solving, and engagement in narrative-centered learning environments
International Journal of Artificial Intelligence in Education - Special issue on Best of ITS 2010
Using state transition networks to analyze multi-party conversations in a serious game
ITS'12 Proceedings of the 11th international conference on Intelligent Tutoring Systems
Enriching Archaeological Parks with Contextual Sounds and Mobile Technology
ACM Transactions on Computer-Human Interaction (TOCHI)
An EUD Approach to the Design of Educational Games
International Journal of Distance Education Technologies
Procedural Ethos: Confirming the Persuasive in Serious Games
International Journal of Gaming and Computer-Mediated Simulations
A serious game supporting collaboration
Proceedings of the 2013 conference on Computer supported cooperative work companion
Teachers' implementation of a game-based biotechnology curriculum
Computers & Education
Harnessing iPad for lesson study within the triple-D framework in special education
Proceedings of the 6th International Conference on Rehabilitation Engineering & Assistive Technology
Strategy Instruction and Maintenance of Basic Multiplication Facts through Digital Game Play
International Journal of Game-Based Learning
An extensible micro-world for learning in the data networking professions
Information Sciences: an International Journal
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