Journal of the American Society for Information Science and Technology
Web search strategies and human individual differences: A combined analysis: Research Articles
Journal of the American Society for Information Science and Technology
Cognitive style, hypermedia navigation and learning
Computers & Education
How Computer Games Help Children Learn
How Computer Games Help Children Learn
Developing geometry thinking through multimedia learning activities
Computers in Human Behavior
Interactive multimedia animation with Macromedia Flash in Descriptive Geometry teaching
Computers & Education
Computer use and the gender gap: The issue of access, use, motivation, and performance
Computers in Human Behavior
Tailoring the Interpretation of Spatial Utterances for Playing a Board Game
AIMSA '08 Proceedings of the 13th international conference on Artificial Intelligence: Methodology, Systems, and Applications
A Multiple-Level 3D-LEGO Game in Augmented Reality for Improving Spatial Ability
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
Multiplayer online games as educational tools: Facing new challenges in learning
Computers & Education
International Journal of Information Management: The Journal for Information Professionals
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Spatial ability is a critical skill in geometric learning. Several studies investigate how to use digital games to improve spatial abilities. However, not every learner favors this kind of support. To this end, there is a need to examine how human factors affect learners' reactions to the use of a digital game to support geometric learning. In this vein, this paper addresses this issue by developing a digital pentominoes game and examining the effects of two essential human factors, especially gender differences and spatial abilities, on students' performance. The results demonstrate that students' spatial abilities were significantly improved after they took the digital pentominoes game. The results also demonstrate that the digital game can reasonably reduce the differences between boys and girls. Moreover, the major gender differences lie within mental rotation among the three types of spatial ability and also mainly exist in the low spatial ability group. Finally, the findings are applied to develop a framework that can be used to enhance the understanding of gender differences and spatial abilities within the digital pentominoes game.