Designing multimedia games for young children's taxonomic concept development
Computers & Education
Learning multiplication through computer-assisted learning activities
Computers in Human Behavior
Effects of gender differences and spatial abilities within a digital pentominoes game
Computers & Education
Design and evaluation of the educational game DOGeometry: a case study
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
DOGeometry: teaching geometry through play
Proceedings of the 4th International Conference on Fun and Games
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In this study, a multimedia learning software program named GeoCAL is described. It is based on van Hiele's geometric thinking level theory, which consists of four levels: recognition, visual association, description/analysis, and abstraction/relation. In addition to presenting the software design, this study also explores the learning effects of GeoCAL on each of the geometric thinking levels and on overall geometric thinking. The subjects of this study are second-grade elementary school students of an average age of eight who have not previously had formal lessons in geometry. The experimental results indicate that, with the exception of recognition ability, GeoCAL produces significant learning effects on visual association, description/analysis and abstraction/relation as well as overall geometric thinking.