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Design and evaluation of the educational game DOGeometry: a case study
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This paper describes the evaluation of DOGeometry, an educational game which combines problem-solving tasks with artistic expression to teach concepts of transformation geometry. In contrast to many other educational games in this domain, the game does not use abstract figures but objects from nature to awake children's interest. Results of the study reveal that the game has been to some extent successful to teach the concepts to the intended age group of 8- to 10-year-old children. Visualizations of automatically tracked gameplay data make a compelling argument for not only considering the learning outcomes but to also observe the intermediate processes to obtain a more thorough understanding of player behavior.