OPTICS: ordering points to identify the clustering structure
SIGMOD '99 Proceedings of the 1999 ACM SIGMOD international conference on Management of data
An Algorithm for Subgraph Isomorphism
Journal of the ACM (JACM)
Computer Solution of Large Sparse Positive Definite
Computer Solution of Large Sparse Positive Definite
Computers and Intractability: A Guide to the Theory of NP-Completeness
Computers and Intractability: A Guide to the Theory of NP-Completeness
Visualizing Competitive Behaviors in Multi-User Virtual Environments
VIS '04 Proceedings of the conference on Visualization '04
INFOVIS '05 Proceedings of the Proceedings of the 2005 IEEE Symposium on Information Visualization
VU-Flow: A Visualization Tool for Analyzing Navigation in Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Server-Side Bot Detection in Massively Multiplayer Online Games
IEEE Security and Privacy
Analyzing spatial user behavior in computer games using geographic information systems
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Player modeling using self-organization in tomb raider: underworld
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Gameplay analysis through state projection
Proceedings of the Fifth International Conference on the Foundations of Digital Games
World of warcraft avatar history dataset
MMSys '11 Proceedings of the second annual ACM conference on Multimedia systems
Data cracker: developing a visual game analytic tool for analyzing online gameplay
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games
Design and evaluation of the educational game DOGeometry: a case study
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Clustering of online game users based on their trails using self-organizing map
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Measuring cooperative gameplay pacing in World of Warcraft
Proceedings of the 6th International Conference on Foundations of Digital Games
A deeper look at the use of telemetry for analysis of player behavior in RTS games
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
A spatiotemporal visualization approach for the analysis of gameplay data
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A 4-point interpolatory subdivision scheme for curve design
Computer Aided Geometric Design
Efficient subgraph matching on billion node graphs
Proceedings of the VLDB Endowment
DOGeometry: teaching geometry through play
Proceedings of the 4th International Conference on Fun and Games
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During the last decade the game industry has evolved into a highly competitive market. This has prompted game developers to seek ways to increase the quality of their games which in turn is, to a large extent, dependent on the quality of the player experience. In addition to adapting qualitative evaluation methods, developers have therefore started to use instrumentation techniques to unobtrusively collect large amounts of data of player behavior over time. This creates the need for adequate analysis tools in order to explore and make sense of the data. In this paper we present PLATO, a visual analytics system for time-dependent and multidimensional gameplay data. Gameplay is formally represented as a graph which gives us the advantage of a general representation and makes the tool applicable to a wide variety of games. Moreover, doing so enables us to draw upon a large number of graph algorithms. PLATO integrates techniques for subgraph matching, pathfinding, data comparison, and clustering as well as several visualization techniques. We demonstrate the utility of our system by analyzing real world data from a massively multiplayer online role-playing game, a team-based first person shooter, a puzzle game, and a platformer.