An overview of data warehousing and OLAP technology
ACM SIGMOD Record
Readings in information visualization
Information visualization: perception for design
Information visualization: perception for design
Communications of the ACM
Introducing instant messaging and chat in the workplace
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Conceptual modeling for ETL processes
Proceedings of the 5th ACM international workshop on Data Warehousing and OLAP
The Eyes Have It: A Task by Data Type Taxonomy for Information Visualizations
VL '96 Proceedings of the 1996 IEEE Symposium on Visual Languages
INFOVIS '00 Proceedings of the IEEE Symposium on Information Vizualization 2000
Knowledge Flow in Interdisciplinary Teams
HICSS '05 Proceedings of the Proceedings of the 38th Annual Hawaii International Conference on System Sciences - Volume 08
Casual Information Visualization: Depictions of Data in Everyday Life
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visualizing Data
Now You See It: Simple Visualization Techniques for Quantitative Analysis
Now You See It: Simple Visualization Techniques for Quantitative Analysis
A data mining approach to strategy prediction
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Crowdsourcing graphical perception: using mechanical turk to assess visualization design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ManyNets: an interface for multiple network analysis and visualization
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Useful junk?: the effects of visual embellishment on comprehension and memorability of charts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A spatiotemporal visualization approach for the analysis of gameplay data
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A feasibility study in using facial expressions analysis to evaluate player experiences
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
DOGeometry: teaching geometry through play
Proceedings of the 4th International Conference on Fun and Games
How does it play better?: exploring user testing and biometric storyboards in games user research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Technical Section: PLATO: A visual analytics system for gameplay data
Computers and Graphics
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Game analytics is a domain that focuses on the systems and methods used to analyze game-related data. In this paper we present how a visual game analytic tool can be developed to analyze player gameplay behavior. Our tool, Data Cracker, was built for monitoring gameplay in Dead Space 2, the latest game in the Dead Space franchise. We use Data Cracker as a case study to inform a larger discussion of designing a visual game analytic tool while working with a game team. Our design approach focuses on increasing the data literacy of a game team. This means getting an entire team interested and involved with game analytics. We found that building our tool during the early game development cycle, creating multiple early visual prototypes and branding the tool to the Dead Space team caused more team members to become interested in our tool. Increasing interest in analytics is also a means, we argue, for changing the common occurrence within the game industry to disband teams after a game is released. Instead, we promote the creation of "live" teams which stay attached to a game long after it is release in order to continue the analysis process. Additionally, we discuss the barriers one might face when developing game analytic tools, such as prejudice against analytics or the technical issues involved when collecting large data sets. All of these examples are presented as insights we gained while coupling analytic tool design to game development.