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Tree visualization with tree-maps: 2-d space-filling approach
ACM Transactions on Graphics (TOG)
Visualizing Data
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Information Visualization: Perception for Design
Information Visualization: Perception for Design
White rooms and morphing don't mix: setting and the evaluation of visualization techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Perception of elementary graphical elements in tabletop and multi-surface environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Touchstone: exploratory design of experiments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Practical guide to controlled experiments on the web: listen to your customers not to the hippo
Proceedings of the 13th ACM SIGKDD international conference on Knowledge discovery and data mining
ManyEyes: a Site for Visualization at Internet Scale
IEEE Transactions on Visualization and Computer Graphics
Crowdsourcing user studies with Mechanical Turk
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Shaping of Information by Visual Metaphors
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How well do line drawings depict shape?
ACM SIGGRAPH 2009 papers
Financial incentives and the "performance of crowds"
Proceedings of the ACM SIGKDD Workshop on Human Computation
Sellers' problems in human computation markets
Proceedings of the ACM SIGKDD Workshop on Human Computation
Exploring iterative and parallel human computation processes
Proceedings of the ACM SIGKDD Workshop on Human Computation
Tracing genealogical data with TimeNets
Proceedings of the International Conference on Advanced Visual Interfaces
Exploring the use of crowdsourcing to support empirical studies in software engineering
Proceedings of the 2010 ACM-IEEE International Symposium on Empirical Software Engineering and Measurement
TurKit: human computation algorithms on mechanical turk
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Soylent: a word processor with a crowd inside
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Color compatibility from large datasets
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Affective computational priming and creativity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The impact of social information on visual judgments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Utility of human-computer interactions: toward a science of preference measurement
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Data cracker: developing a visual game analytic tool for analyzing online gameplay
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A crowdsourcing model for receiving design critique
CHI '11 Extended Abstracts on Human Factors in Computing Systems
ViewSer: enabling large-scale remote user studies of web search examination and interaction
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Perceptual models of viewpoint preference
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Exploring micro-incentive strategies for participant compensation in high-burden studies
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ReVision: automated classification, analysis and redesign of chart images
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Taking advantage of collective knowledge in emergency response systems
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Shepherding the crowd yields better work
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Pushing the boundaries of crowd-enabled databases with query-driven schema expansion
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Towards an integrated crowdsourcing definition
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Schelling points on 3D surface meshes
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Strategies for crowdsourcing social data analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shape-changing interfaces: a review of the design space and open research questions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Socially computed scripts to support social problem solving skills
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparing averages in time series data
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CommunitySourcing: engaging local crowds to perform expert work via physical kiosks
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Micro perceptual human computation for visual tasks
ACM Transactions on Graphics (TOG)
Putting humans in the loop: Social computing for Water Resources Management
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Rectangle orientation in area judgment task for treemap design
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SocInfo'12 Proceedings of the 4th international conference on Social Informatics
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Proceedings of the 2012 BELIV Workshop: Beyond Time and Errors - Novel Evaluation Methods for Visualization
Patterns for visualization evaluation
Proceedings of the 2012 BELIV Workshop: Beyond Time and Errors - Novel Evaluation Methods for Visualization
How to filter out random clickers in a crowdsourcing-based study?
Proceedings of the 2012 BELIV Workshop: Beyond Time and Errors - Novel Evaluation Methods for Visualization
Lessons Learned from Large-Scale User Studies: Using Android Market as a Source of Data
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Gloss perception in painterly and cartoon rendering
ACM Transactions on Graphics (TOG)
Modeling how people extract color themes from images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Crowdsourcing performance evaluations of user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A pilot study of using crowds in the classroom
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using fNIRS brain sensing to evaluate information visualization interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Understand users’ comprehension and preferences for composing information visualizations
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Recommender narrative visualization
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ACM Transactions on Computer-Human Interaction (TOCHI)
STFU NOOB!: predicting crowdsourced decisions on toxic behavior in online games
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EvalBench: a software library for visualization evaluation
EuroVis '13 Proceedings of the 15th Eurographics Conference on Visualization
EuroVis '13 Proceedings of the 15th Eurographics Conference on Visualization
Rule-based visual mappings - with a case study on poetry visualization
EuroVis '13 Proceedings of the 15th Eurographics Conference on Visualization
Selecting semantically-resonant colors for data visualization
EuroVis '13 Proceedings of the 15th Eurographics Conference on Visualization
imMens: real-time visual querying of big data
EuroVis '13 Proceedings of the 15th Eurographics Conference on Visualization
Crowdsourcing traffic simulation to improve signal timing
Journal of Computing Sciences in Colleges
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Understanding perception is critical to effective visualization design. With its low cost and scalability, crowdsourcing presents an attractive option for evaluating the large design space of visualizations; however, it first requires validation. In this paper, we assess the viability of Amazon's Mechanical Turk as a platform for graphical perception experiments. We replicate previous studies of spatial encoding and luminance contrast and compare our results. We also conduct new experiments on rectangular area perception (as in treemaps or cartograms) and on chart size and gridline spacing. Our results demonstrate that crowdsourced perception experiments are viable and contribute new insights for visualization design. Lastly, we report cost and performance data from our experiments and distill recommendations for the design of crowdsourced studies.