The dynamics of mass online marketplaces: a case study of an online auction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Dynamics of the Electronic Market: An Evolutionary Game Approach
Information Systems Frontiers
Snipers, Shills, and Sharks: eBay and Human Behavior
Snipers, Shills, and Sharks: eBay and Human Behavior
An inquiry into the nature and causes of the wealth of internet miscreants
Proceedings of the 14th ACM conference on Computer and communications security
Crowdsourcing user studies with Mechanical Turk
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Can markets help?: applying market mechanisms to improve synchronous communication
Proceedings of the 2008 ACM conference on Computer supported cooperative work
mimir: a market-based real-time question and answer service
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A reputation system for selling human computation
Proceedings of the ACM SIGKDD Workshop on Human Computation
The role of game theory in human computation systems
Proceedings of the ACM SIGKDD Workshop on Human Computation
Financial incentives and the "performance of crowds"
Proceedings of the ACM SIGKDD Workshop on Human Computation
Acquiring high quality non-expert knowledge from on-demand workforce
People's Web '09 Proceedings of the 2009 Workshop on The People's Web Meets NLP: Collaboratively Constructed Semantic Resources
Crowdsourcing graphical perception: using mechanical turk to assess visualization design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Why pay?: exploring how financial incentives are used for question & answer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hidden markets: UI design for a P2P backup application
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Re-examining price as a predictor of answer quality in an online q&a site
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Are your participants gaming the system?: screening mechanical turk workers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Who are the crowdworkers?: shifting demographics in mechanical turk
CHI '10 Extended Abstracts on Human Factors in Computing Systems
The labor economics of paid crowdsourcing
Proceedings of the 11th ACM conference on Electronic commerce
Ethics and tactics of professional crowdwork
XRDS: Crossroads, The ACM Magazine for Students - Comp-YOU-Ter
When the implication is not to design (technology)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Web workers unite! addressing challenges of online laborers
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Shepherding the crowd yields better work
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Hollaback!: the role of storytelling online in a social movement organization
Proceedings of the 2013 conference on Computer supported cooperative work
Proceedings of the 2013 conference on Computer supported cooperative work
An analysis of human factors and label accuracy in crowdsourcing relevance judgments
Information Retrieval
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
The motivations and experiences of the on-demand mobile workforce
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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"Tools for human computers" is an underexplored design space in human computation research, which has focused on techniques for buyers of human computation rather than sellers. We characterize the sellers in one human computation market, Mechanical Turk, and describe some of the challenges they face. We list several projects developed to approach these problems, and conclude with a list of open questions relevant to sellers, buyers, and researchers.