Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Peekaboom: a game for locating objects in images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Verbosity: a game for collecting common-sense facts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving accessibility of the web with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Efficiency and nash equilibria in a scrip system for P2P networks
EC '06 Proceedings of the 7th ACM conference on Electronic commerce
Designing games with a purpose
Communications of the ACM - Designing games with a purpose
Crowdsourcing and knowledge sharing: strategic user behavior on taskcn
Proceedings of the 9th ACM conference on Electronic commerce
Bittorrent is an auction: analyzing and improving bittorrent's incentives
Proceedings of the ACM SIGCOMM 2008 conference on Data communication
Facts or friends?: distinguishing informational and conversational questions in social Q&A sites
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Questions in, knowledge in?: a study of naver's question answering community
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Input-agreement: a new mechanism for collecting data using human computation games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Matchin: eliciting user preferences with an online game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing incentives for online question and answer forums
Proceedings of the 10th ACM conference on Electronic commerce
Policy teaching through reward function learning
Proceedings of the 10th ACM conference on Electronic commerce
On formal models for social verification
Proceedings of the ACM SIGKDD Workshop on Human Computation
PhotoSlap: a multi-player online game for semantic annotation
AAAI'07 Proceedings of the 22nd national conference on Artificial intelligence - Volume 2
Value-based policy teaching with active indirect elicitation
AAAI'08 Proceedings of the 23rd national conference on Artificial intelligence - Volume 1
The labor economics of paid crowdsourcing
Proceedings of the 11th ACM conference on Electronic commerce
Sellers' problems in human computation markets
Proceedings of the ACM SIGKDD Workshop on Human Computation
Ethics and tactics of professional crowdwork
XRDS: Crossroads, The ACM Magazine for Students - Comp-YOU-Ter
Incentivizing high-quality user-generated content
Proceedings of the 20th international conference on World wide web
A game-theoretic analysis of rank-order mechanisms for user-generated content
Proceedings of the 12th ACM conference on Electronic commerce
Emerging theories and models of human computation systems: a brief survey
Proceedings of the 2nd international workshop on Ubiquitous crowdsouring
CyLog/Crowd4U: a declarative platform for complex data-centric crowdsourcing
Proceedings of the VLDB Endowment
Learning and incentives in user-generated content: multi-armed bandits with endogenous arms
Proceedings of the 4th conference on Innovations in Theoretical Computer Science
Perspectives on crowdsourcing annotations for natural language processing
Language Resources and Evaluation
An analysis of human factors and label accuracy in crowdsourcing relevance judgments
Information Retrieval
Linked data in crowdsourcing purposive social network
Proceedings of the 22nd international conference on World Wide Web companion
From sensing to controlling: the state of the art in ubiquitous crowdsourcing
International Journal of Communication Networks and Distributed Systems
Multimedia Tools and Applications
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The paradigm of "human computation" seeks to harness human abilities to solve computational problems or otherwise perform distributed work that is beyond the scope of current AI technologies. One aspect of human computation has become known as "games with a purpose" and seeks to elicit useful computational work in fun (typically) multi-player games. Human computation also encompasses distributed work (or "peer production") systems such as Wikipedia and Question and Answer forums. In this short paper, we survey existing game-theoretic models for various human computation designs, and outline research challenges in advancing a theory that can enable better design.