Five deep questions in computing
Communications of the ACM - 50th anniversary issue: 1958 - 2008
Crowdsourcing user studies with Mechanical Turk
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Crowdsourcing and all-pay auctions
Proceedings of the 10th ACM conference on Electronic commerce
The role of game theory in human computation systems
Proceedings of the ACM SIGKDD Workshop on Human Computation
On formal models for social verification
Proceedings of the ACM SIGKDD Workshop on Human Computation
Financial incentives and the "performance of crowds"
Proceedings of the ACM SIGKDD Workshop on Human Computation
txteagle: Mobile Crowdsourcing
IDGD '09 Proceedings of the 3rd International Conference on Internationalization, Design and Global Development: Held as Part of HCI International 2009
PhotoSlap: a multi-player online game for semantic annotation
AAAI'07 Proceedings of the 22nd national conference on Artificial intelligence - Volume 2
CAPTCHA: using hard AI problems for security
EUROCRYPT'03 Proceedings of the 22nd international conference on Theory and applications of cryptographic techniques
The labor economics of paid crowdsourcing
Proceedings of the 11th ACM conference on Electronic commerce
Analyzing the Amazon Mechanical Turk marketplace
XRDS: Crossroads, The ACM Magazine for Students - Comp-YOU-Ter
Turkalytics: analytics for human computation
Proceedings of the 20th international conference on World wide web
Human computation: a survey and taxonomy of a growing field
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A game-theoretic analysis of rank-order mechanisms for user-generated content
Proceedings of the 12th ACM conference on Electronic commerce
PKAW'12 Proceedings of the 12th Pacific Rim conference on Knowledge Management and Acquisition for Intelligent Systems
From sensing to controlling: the state of the art in ubiquitous crowdsourcing
International Journal of Communication Networks and Distributed Systems
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The ubiquitous access to computing systems has spurred the design of a variety of human computation systems, each aiming to harness the power of human computation to tackle problems that cannot be solved by today's computers alone. However, the rapid pace of progress in developing increasingly complex human computation systems has far outstripped the development of abstract models to evaluate, compare and generalize such systems. In this paper we present a brief thematic overview of the nascent theories and models of human computing systems by grouping them along key design choices in building such systems.