A design tool for camera-based interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ECCV '96 Proceedings of the 4th European Conference on Computer Vision-Volume II - Volume II
Object Recognition as Machine Translation: Learning a Lexicon for a Fixed Image Vocabulary
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part IV
Object Detection Using the Statistics of Parts
International Journal of Computer Vision
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Verbosity: a game for collecting common-sense facts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving accessibility of the web with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Segmenting meetings into agenda items by extracting implicit supervision from human note-taking
Proceedings of the 12th international conference on Intelligent user interfaces
Internet-scale collection of human-reviewed data
Proceedings of the 16th international conference on World Wide Web
The gopher game: a social, mobile, locative game with user generated content and peer review
Proceedings of the international conference on Advances in computer entertainment technology
ACM SIGGRAPH 2007 papers
Exploiting spatial context constraints for automatic image region annotation
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LabelMe: A Database and Web-Based Tool for Image Annotation
International Journal of Computer Vision
Conversation clusters: human-computer dialog for topic extraction
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Designing games with a purpose
Communications of the ACM - Designing games with a purpose
Designing human-computer multi-agent collaboration in productive multi-player games
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3
A survey of methods for image annotation
Journal of Visual Languages and Computing
A comprehensive human computation framework: with application to image labeling
MM '08 Proceedings of the 16th ACM international conference on Multimedia
KnownStyleNoLife.com: Resource Sharing System for Explicit Fashion-Related Image Annotation
WI-IAT '08 Proceedings of the 2008 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology - Volume 03
The web as a platform to build machine translation resources
Proceedings of the 2009 international workshop on Intercultural collaboration
An interface for targeted collection of common sense knowledge using a mixture model
Proceedings of the 14th international conference on Intelligent user interfaces
A Game-Theoretic Analysis of Games with a Purpose
WINE '08 Proceedings of the 4th International Workshop on Internet and Network Economics
FaceBots: robots utilizing and publishing social information in facebook
Proceedings of the 4th ACM/IEEE international conference on Human robot interaction
Matchin: eliciting user preferences with an online game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Conversation clusters: grouping conversation topics through human-computer dialog
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Learning consensus opinion: mining data from a labeling game
Proceedings of the 18th international conference on World wide web
A game based approach to assign geographical relevance to web images
Proceedings of the 18th international conference on World wide web
KissKissBan: a competitive human computation game for image annotation
Proceedings of the ACM SIGKDD Workshop on Human Computation
The role of game theory in human computation systems
Proceedings of the ACM SIGKDD Workshop on Human Computation
On formal models for social verification
Proceedings of the ACM SIGKDD Workshop on Human Computation
Modeling annotators: a generative approach to learning from annotator rationales
EMNLP '08 Proceedings of the Conference on Empirical Methods in Natural Language Processing
PhotoSlap: a multi-player online game for semantic annotation
AAAI'07 Proceedings of the 22nd national conference on Artificial intelligence - Volume 2
A fast data collection and augmentation procedure for object recognition
AAAI'08 Proceedings of the 23rd national conference on Artificial intelligence - Volume 3
Addressing the resource bottleneck to create large-scale annotated texts
STEP '08 Proceedings of the 2008 Conference on Semantics in Text Processing
Improving search engines using human computation games
Proceedings of the 18th ACM conference on Information and knowledge management
Automatic cleaning and segmentation of web images based on colors to build learning databases
Image and Vision Computing
People's Web '09 Proceedings of the 2009 Workshop on The People's Web Meets NLP: Collaboratively Constructed Semantic Resources
Image annotation through gaming (TAG4FUN)
DSP'09 Proceedings of the 16th international conference on Digital Signal Processing
A brief survey of computational approaches in social computing
IJCNN'09 Proceedings of the 2009 international joint conference on Neural Networks
Proceedings of the international conference on Multimedia information retrieval
Object-based tag propagation for semi-automatic annotation of images
Proceedings of the international conference on Multimedia information retrieval
An interactive framework for image annotation through gaming
Proceedings of the international conference on Multimedia information retrieval
Gaussian Processes for Object Categorization
International Journal of Computer Vision
The segmented and annotated IAPR TC-12 benchmark
Computer Vision and Image Understanding
Curator: a game with a purpose for collection recommendation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tagliatelle: social tagging to encourage healthier eating
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Hit me baby one more time: a haptic rating interface
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
On intelligent interface agents for human based computation
IDEAL'07 Proceedings of the 8th international conference on Intelligent data engineering and automated learning
OntoGame: towards overcoming the incentive bottleneck in ontology building
OTM'07 Proceedings of the 2007 OTM Confederated international conference on On the move to meaningful internet systems - Volume Part II
OntoGame: weaving the semantic web by online games
ESWC'08 Proceedings of the 5th European semantic web conference on The semantic web: research and applications
Can an intermediary collection help users search image databases without annotations?
Proceedings of the 10th annual joint conference on Digital libraries
The challenge of designing scientific discovery games
Proceedings of the Fifth International Conference on the Foundations of Digital Games
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SLPAT '10 Proceedings of the NAACL HLT 2010 Workshop on Speech and Language Processing for Assistive Technologies
Location-based crowdsourcing: extending crowdsourcing to the real world
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Five design challenges for human computation
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Epitome: a social game for photo album summarization
Proceedings of the 1st ACM international workshop on Connected multimedia
kultagg: ludic design for tagging interfaces
Proceedings of the 16th ACM international conference on Supporting group work
KissKissBan: a competitive human computation game for image annotation
ACM SIGKDD Explorations Newsletter
Modelling English spatial preposition detectors
Diagrams'10 Proceedings of the 6th international conference on Diagrammatic representation and inference
Active learning in multimedia annotation and retrieval: A survey
ACM Transactions on Intelligent Systems and Technology (TIST)
Automatic image semantic interpretation using social action and tagging data
Multimedia Tools and Applications
Personalization in multimedia retrieval: A survey
Multimedia Tools and Applications
A social approach to image re-targeting based on an interactive game
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
DevilTyper: a game for CAPTCHA usability evaluation
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Guess who?: enriching the social graph through a crowdsourcing game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Performance and perceptions of human computation games for image tagging
Proceedings of the 2011 ACM Symposium on Applied Computing
Web Wisdom: An essay on how Web 2.0 and Semantic Web can foster a global knowledge society
Computers in Human Behavior
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: design and development approaches - Volume Part I
Investigation of the emotional characteristics of the words from an electronic school-aid dictionary
Proceedings of the 12th International Conference on Computer Systems and Technologies
Reliability and effectiveness of clickthrough data for automatic image annotation
Multimedia Tools and Applications
Perceptions, quality and motivational needs in image tagging human computation games
Journal of Information Science
An object recognition strategy base upon foreground detection
AICI'11 Proceedings of the Third international conference on Artificial intelligence and computational intelligence - Volume Part III
A study of awareness in multimedia search
Information Processing and Management: an International Journal
RISQ! Renowned Individuals Semantic Quiz: a Jeopardy like quiz game for ranking facts
Proceedings of the 7th International Conference on Semantic Systems
Using semantic similarity to predict angle and distance of objects in images
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Virtual worlds and active learning for human detection
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
Purposive hidden-object-game: embedding human computation in popular game
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Scribe4Me: evaluating a mobile sound transcription tool for the deaf
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Morphological annotation of a corpus with a collaborative multiplayer game
CICLing'10 Proceedings of the 11th international conference on Computational Linguistics and Intelligent Text Processing
Leveraging social media for scalable object detection
Pattern Recognition
Validation of agent-based simulation through human computation: an example of crowd simulation
MABS'11 Proceedings of the 12th international conference on Multi-Agent-Based Simulation
Identifying objects in images from analyzing the users' gaze movements for provided tags
MMM'12 Proceedings of the 18th international conference on Advances in Multimedia Modeling
International Journal of Computer Games Technology
Efficient annotation of image data sets for computer vision applications
Proceedings of the 1st International Workshop on Visual Interfaces for Ground Truth Collection in Computer Vision Applications
Assistive tagging: A survey of multimedia tagging with human-computer joint exploration
ACM Computing Surveys (CSUR)
Social networks profile mapping using games
WebApps'12 Proceedings of the 3rd USENIX conference on Web Application Development
Quality through flow and immersion: gamifying crowdsourced relevance assessments
SIGIR '12 Proceedings of the 35th international ACM SIGIR conference on Research and development in information retrieval
The video summary GWAP: summarization of videos based on a social game
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Validation of music metadata via game with a purpose
Proceedings of the 8th International Conference on Semantic Systems
An analytical model for generalized ESP games
Knowledge-Based Systems
SOUSA: sketch-based online user study applet
SBM'08 Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling
WikiNect: towards a gestural writing system for kinetic museum wikis
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Sentiment analysis using a novel human computation game
Proceedings of the 3rd Workshop on the People's Web Meets NLP: Collaboratively Constructed Semantic Resources and their Applications to NLP
Helping designers in making choices through games
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Making use of eye tracking information in image collection creation and region annotation
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A game-theoretic analysis of the ESP game
ACM Transactions on Economics and Computation - Inaugural Issue
Ask'nSeek: a new game for object detection and labeling
ECCV'12 Proceedings of the 12th international conference on Computer Vision - Volume Part I
Efficiently Scaling up Crowdsourced Video Annotation
International Journal of Computer Vision
Fusion of facial expressions and EEG for implicit affective tagging
Image and Vision Computing
Phrase detectives: Utilizing collective intelligence for internet-scale language resource creation
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special section on internet-scale human problem solving and regular papers
Leveraging the crowd to improve feature-sentiment analysis of user reviews
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Real-time drawing assistance through crowdsourcing
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Collabmap: crowdsourcing maps for emergency planning
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How well do you know Tom Hanks?: using a game to learn about face recognition
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Combining crowdsourcing and google street view to identify street-level accessibility problems
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"I need to try this"?: a statistical overview of pinterest
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Fashion-focused creative commons social dataset
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Tower of babel: a crowdsourcing game building sentiment lexicons for resource-scarce languages
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Pick-a-crowd: tell me what you like, and i'll tell you what to do
Proceedings of the 22nd international conference on World Wide Web
Image search—from thousands to billions in 20 years
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) - Special Sections on the 20th Anniversary of ACM International Conference on Multimedia, Best Papers of ACM Multimedia 2012
Do you need experts in the crowd?: a case study in image annotation for marine biology
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A crowdsourcing approach to support video annotation
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Crowdsourced object segmentation with a game
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UNTANGLED: A Game Environment for Discovery of Creative Mapping Strategies
ACM Transactions on Reconfigurable Technology and Systems (TRETS)
Feasibility of identifying eating moments from first-person images leveraging human computation
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Mate Marote: A flexible automated framework for large-scale educational interventions
Computers & Education
Tagging-by-search: automatic image region labeling using gaze information obtained from image search
Proceedings of the 19th international conference on Intelligent User Interfaces
Large-scale linked data integration using probabilistic reasoning and crowdsourcing
The VLDB Journal — The International Journal on Very Large Data Bases
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We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in images. People play the game because of its entertainment value, and as a side effect of them playing, we collect valuable image metadata, such as which pixels belong to which object in the image. The collected data could be applied towards constructing more accurate computer vision algorithms, which require massive amounts of training and testing data not currently available. Peekaboom has been played by thousands of people, some of whom have spent over 12 hours a day playing, and thus far has generated millions of data points. In addition to its purely utilitarian aspect, Peekaboom is an example of a new, emerging class of games, which not only bring people together for leisure purposes, but also exist to improve artificial intelligence. Such games appeal to a general audience, while providing answers to problems that computers cannot yet solve.