Remote evaluation: the network as an extension of the usability laboratory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Participatory Design: Principles and Practices
Participatory Design: Principles and Practices
Participatory design: the third space in HCI
The human-computer interaction handbook
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Peekaboom: a game for locating objects in images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Verbosity: a game for collecting common-sense facts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Are "universal design resources" designed for designers?
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
User-centered design for development
interactions - Designing for seniors: innovations for graying times
Proceedings of the 4th international conference on Knowledge capture
Designing games with a purpose
Communications of the ACM - Designing games with a purpose
Appropriation Infrastructure: Supporting the Design of Usages
IS-EUD '09 Proceedings of the 2nd International Symposium on End-User Development
Universal Access in the Information Society
Design of a web-based therapist tool to promote emotional closeness
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Culturally sensitive computer support for creative co-authorship of a sex education game
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
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As web usage grows and diversifies, design of interfaces for all becomes a big challenge. This work proposes an approach that enables to involve an unlimited number of users in the design process in a playful way. It benefits from resources offered by the Web as well as from the interest of people for playing games in the Internet. The central idea is the use of GWAPs (Games with a Purpose) to support the designer in choices of design elements, informed by a massive number of players. This paper presents an environment, named Games With Interaction Design Objective (GWIDO), and discuss preliminary evaluation with one of the games in the environment. Results suggest this approach may represent a promising effort towards more inclusive design choices to computer systems user interface in the web.