CYC: a large-scale investment in knowledge infrastructure
Communications of the ACM
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Peekaboom: a game for locating objects in images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Segmenting meetings into agenda items by extracting implicit supervision from human note-taking
Proceedings of the 12th international conference on Intelligent user interfaces
Internet-scale collection of human-reviewed data
Proceedings of the 16th international conference on World Wide Web
Designing games with a purpose
Communications of the ACM - Designing games with a purpose
Enhancing social interaction in competence development networks: a conceptual framework
International Journal of Learning Technology
A lean online approach to human factors research
Proceedings of the 1st international conference on PErvasive Technologies Related to Assistive Environments
A comprehensive human computation framework: with application to image labeling
MM '08 Proceedings of the 16th ACM international conference on Multimedia
An interface for targeted collection of common sense knowledge using a mixture model
Proceedings of the 14th international conference on Intelligent user interfaces
A Game-Theoretic Analysis of Games with a Purpose
WINE '08 Proceedings of the 4th International Workshop on Internet and Network Economics
EyeSpy: supporting navigation through play
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Matchin: eliciting user preferences with an online game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Action planning with commonsense knowledge
CHI '09 Extended Abstracts on Human Factors in Computing Systems
A game based approach to assign geographical relevance to web images
Proceedings of the 18th international conference on World wide web
Method for extracting commonsense knowledge
Proceedings of the fifth international conference on Knowledge capture
User-centered design of a social game to tag music
Proceedings of the ACM SIGKDD Workshop on Human Computation
KissKissBan: a competitive human computation game for image annotation
Proceedings of the ACM SIGKDD Workshop on Human Computation
Community-based game design: experiments on social games for commonsense data collection
Proceedings of the ACM SIGKDD Workshop on Human Computation
The role of game theory in human computation systems
Proceedings of the ACM SIGKDD Workshop on Human Computation
On formal models for social verification
Proceedings of the ACM SIGKDD Workshop on Human Computation
Cheap and fast---but is it good?: evaluating non-expert annotations for natural language tasks
EMNLP '08 Proceedings of the Conference on Empirical Methods in Natural Language Processing
Online word games for semantic data collection
EMNLP '08 Proceedings of the Conference on Empirical Methods in Natural Language Processing
Improving search engines using human computation games
Proceedings of the 18th ACM conference on Information and knowledge management
Wikispeedia: an online game for inferring semantic distances between concepts
IJCAI'09 Proceedings of the 21st international jont conference on Artifical intelligence
A brief survey of computational approaches in social computing
IJCNN'09 Proceedings of the 2009 international joint conference on Neural Networks
An interactive framework for image annotation through gaming
Proceedings of the international conference on Multimedia information retrieval
Hit me baby one more time: a haptic rating interface
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
OntoGame: towards overcoming the incentive bottleneck in ontology building
OTM'07 Proceedings of the 2007 OTM Confederated international conference on On the move to meaningful internet systems - Volume Part II
OntoGame: weaving the semantic web by online games
ESWC'08 Proceedings of the 5th European semantic web conference on The semantic web: research and applications
Crowdsourcing the assembly of concept hierarchies
Proceedings of the 10th annual joint conference on Digital libraries
The anatomy of a large-scale human computation engine
Proceedings of the ACM SIGKDD Workshop on Human Computation
Identifying emotions, intentions, and attitudes in text using a game with a purpose
CAAGET '10 Proceedings of the NAACL HLT 2010 Workshop on Computational Approaches to Analysis and Generation of Emotion in Text
Five design challenges for human computation
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
KissKissBan: a competitive human computation game for image annotation
ACM SIGKDD Explorations Newsletter
Learning to ask the right questions to help a learner learn
Proceedings of the 16th international conference on Intelligent user interfaces
DevilTyper: a game for CAPTCHA usability evaluation
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Guess who?: enriching the social graph through a crowdsourcing game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human computation: a survey and taxonomy of a growing field
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Taxonomy induction based on a collaboratively built knowledge repository
Artificial Intelligence
Investigation of the emotional characteristics of the words from an electronic school-aid dictionary
Proceedings of the 12th International Conference on Computer Systems and Technologies
Evaluating commonsense knowledge with a computer game
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
Morphological annotation of a corpus with a collaborative multiplayer game
CICLing'10 Proceedings of the 11th international conference on Computational Linguistics and Intelligent Text Processing
ACTraversal: ranking crowdsourced commonsense assertions and certifications
PRIMA'11 Proceedings of the 14th international conference on Agents in Principle, Agents in Practice
Resource-bounded crowd-sourcing of commonsense knowledge
IJCAI'11 Proceedings of the Twenty-Second international joint conference on Artificial Intelligence - Volume Volume Three
Bootstrapping a Game with a Purpose for Commonsense Collection
ACM Transactions on Intelligent Systems and Technology (TIST)
The Design and Evaluation of Task Assignment Algorithms for GWAP-based Geospatial Tagging Systems
Mobile Networks and Applications
Quality through flow and immersion: gamifying crowdsourced relevance assessments
SIGIR '12 Proceedings of the 35th international ACM SIGIR conference on Research and development in information retrieval
An analytical model for generalized ESP games
Knowledge-Based Systems
Sentiment analysis using a novel human computation game
Proceedings of the 3rd Workshop on the People's Web Meets NLP: Collaboratively Constructed Semantic Resources and their Applications to NLP
Helping designers in making choices through games
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
A game-theoretic analysis of the ESP game
ACM Transactions on Economics and Computation - Inaugural Issue
Commonsense knowledge acquisition through children's stories
PKAW'12 Proceedings of the 12th Pacific Rim conference on Knowledge Management and Acquisition for Intelligent Systems
Tower of babel: a crowdsourcing game building sentiment lexicons for resource-scarce languages
Proceedings of the 22nd international conference on World Wide Web companion
WebChild: harvesting and organizing commonsense knowledge from the web
Proceedings of the 7th ACM international conference on Web search and data mining
Crowdsourced Knowledge Acquisition: Towards Hybrid-Genre Workflows
International Journal on Semantic Web & Information Systems
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We address the problem of collecting a database of ""common-sense facts"" using a computer game. Informally, a common-sense fact is a true statement about the world that is known to most humans: ""milk is white,"" ""touching hot metal hurts,"" etc. Several efforts have been devoted to collecting common-sense knowledge for the purpose of making computer programs more intelligent. Such efforts, however, have not succeeded in amassing enough data because the manual process of entering these facts is tedious. We therefore introduce Verbosity, a novel interactive system in the form of an enjoyable game. People play Verbosity because it is fun, and as a side effect of them playing, we collect accurate common-sense knowledge. Verbosity is an example of a game that not only brings people together for leisure, but also collects useful data for computer science.