Collecting paraphrase corpora from volunteer contributors
Proceedings of the 3rd international conference on Knowledge capture
Verbosity: a game for collecting common-sense facts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Crowdsourcing user studies with Mechanical Turk
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Games with a Purpose for the Semantic Web
IEEE Intelligent Systems
Designing games with a purpose
Communications of the ACM - Designing games with a purpose
Communications of the ACM - Being Human in the Digital Age
Crowdsourcing: Why the Power of the Crowd Is Driving the Future of Business
Crowdsourcing: Why the Power of the Crowd Is Driving the Future of Business
Games with a purpose for social networking platforms
Proceedings of the 20th ACM conference on Hypertext and hypermedia
Cheap and fast---but is it good?: evaluating non-expert annotations for natural language tasks
EMNLP '08 Proceedings of the Conference on Empirical Methods in Natural Language Processing
Online word games for semantic data collection
EMNLP '08 Proceedings of the Conference on Empirical Methods in Natural Language Processing
The art of artificial intelligence: themes and case studies of knowledge engineering
IJCAI'77 Proceedings of the 5th international joint conference on Artificial intelligence - Volume 2
Fast, cheap, and creative: evaluating translation quality using Amazon's Mechanical Turk
EMNLP '09 Proceedings of the 2009 Conference on Empirical Methods in Natural Language Processing: Volume 1 - Volume 1
Refining non-taxonomic relation labels with external structured data to support ontology learning
Data & Knowledge Engineering
Crowdsourcing the assembly of concept hierarchies
Proceedings of the 10th annual joint conference on Digital libraries
Using Crowdsourcing and Active Learning to Track Sentiment in Online Media
Proceedings of the 2010 conference on ECAI 2010: 19th European Conference on Artificial Intelligence
TurKit: human computation algorithms on mechanical turk
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Soylent: a word processor with a crowd inside
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Crowdsourcing systems on the World-Wide Web
Communications of the ACM
From Conservation to Crowdsourcing: A Typology of Citizen Science
HICSS '11 Proceedings of the 2011 44th Hawaii International Conference on System Sciences
Human computation: a survey and taxonomy of a growing field
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CrowdForge: crowdsourcing complex work
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Linked Data
Amazon mechanical turk: Gold mine or coal mine?
Computational Linguistics
How good is the crowd at "real" WSD?
LAW V '11 Proceedings of the 5th Linguistic Annotation Workshop
Betterrelations: using a game to rate linked data triples
KI'11 Proceedings of the 34th Annual German conference on Advances in artificial intelligence
RISQ! Renowned Individuals Semantic Quiz: a Jeopardy like quiz game for ranking facts
Proceedings of the 7th International Conference on Semantic Systems
Divide and conquer: crowdsourcing the creation of cross-lingual textual entailment corpora
EMNLP '11 Proceedings of the Conference on Empirical Methods in Natural Language Processing
Active learning with Amazon Mechanical Turk
EMNLP '11 Proceedings of the Conference on Empirical Methods in Natural Language Processing
Proceedings of the 21st international conference on World Wide Web
Evaluation of Folksonomy Induction Algorithms
ACM Transactions on Intelligent Systems and Technology (TIST)
Climate quiz: a web application for eliciting and validating knowledge from social networks
Proceedings of the 18th Brazilian symposium on Multimedia and the web
An Experiment in Comparing Human-Computation Techniques
IEEE Internet Computing
CrowdMap: crowdsourcing ontology alignment with microtasks
ISWC'12 Proceedings of the 11th international conference on The Semantic Web - Volume Part I
Linking smart cities datasets with human computation: the case of urbanmatch
ISWC'12 Proceedings of the 11th international conference on The Semantic Web - Volume Part II
Perspectives on crowdsourcing annotations for natural language processing
Language Resources and Evaluation
Phrase detectives: Utilizing collective intelligence for internet-scale language resource creation
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special section on internet-scale human problem solving and regular papers
GATE Teamware: a web-based, collaborative text annotation framework
Language Resources and Evaluation
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Novel social media collaboration platforms, such as games with a purpose and mechanised labour marketplaces, are increasingly used for enlisting large populations of non-experts in crowdsourced knowledge acquisition processes. Climate Quiz uses this paradigm for acquiring environmental domain knowledge from non-experts. The game's usage statistics and the quality of the produced data show that Climate Quiz has managed to attract a large number of players but noisy input data and task complexity led to low player engagement and suboptimal task throughput and data quality. To address these limitations, the authors propose embedding the game into a hybrid-genre workflow, which supplements the game with a set of tasks outsourced to micro-workers, thus leveraging the complementary nature of games with a purpose and mechanised labour platforms. Experimental evaluations suggest that such workflows are feasible and have positive effects on the game's enjoyment level and the quality of its output.