Social machines: a unified paradigm to describe social web-oriented systems
Proceedings of the 22nd international conference on World Wide Web companion
Games with a Purpose or Mechanised Labour?: A Comparative Study
Proceedings of the 13th International Conference on Knowledge Management and Knowledge Technologies
Crowdsourced Knowledge Acquisition: Towards Hybrid-Genre Workflows
International Journal on Semantic Web & Information Systems
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Human computation can address complex computational problems by tapping into large resource pools for relatively little cost. Two prominent human-computation techniques — games with a purpose (GWAP) and microtask crowdsourcing — can help resolve semantic-technology-related tasks, including knowledge representation, ontology alignment, and semantic annotation. To evaluate which approach is better with respect to costs and benefits, the authors employ categorization challenges in Wikipedia to ultimately create a large, general-purpose ontology. They first use the OntoPronto GWAP, then replicate its problem-solving setting in Amazon Mechanical Turk, using a similar task-design structure, evaluation mechanisms, and input data.