Making computer tasks at work more playful: Implications for systems analysts and designers
SIGCPR '88 Proceedings of the ACM SIGCPR conference on Management of information systems personnel
Doom as an interface for process management
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 8th international conference on Intelligent user interfaces
IEEE Software
The human-computer interaction handbook
Game-like navigation and responsiveness in non-game applications
Communications of the ACM - A game experience in every application
Heuristics for designing enjoyable user interfaces: Lessons from computer games
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
What makes things fun to learn? heuristics for designing instructional computer games
SIGSMALL '80 Proceedings of the 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small systems
Fitness computer game with a bodily user interface
ICEC '03 Proceedings of the second international conference on Entertainment computing
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for fun: how can we design user interfaces to be more fun?
interactions - Funology
interactions - Funology
ACM SIGCHI Bulletin
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Peekaboom: a game for locating objects in images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Verbosity: a game for collecting common-sense facts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Input-agreement: a new mechanism for collecting data using human computation games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Amplifying community content creation with mixed initiative information extraction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Intentions: a game for classifying search query intent
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Collaborative editing of micro-tags
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Thumbs-up: a game for playing to rank search results
Proceedings of the 18th international conference on World wide web
Incentives for social annotation
Proceedings of the 20th ACM conference on Hypertext and hypermedia
Designing incentives for online question and answer forums
Proceedings of the 10th ACM conference on Electronic commerce
Towards methods for the collective gathering and quality control of relevance assessments
Proceedings of the 32nd international ACM SIGIR conference on Research and development in information retrieval
Page hunt: improving search engines using human computation games
Proceedings of the 32nd international ACM SIGIR conference on Research and development in information retrieval
Incentives for social annotation
Proceedings of the 32nd international ACM SIGIR conference on Research and development in information retrieval
Understanding the nature of online emotional experiences: a study of enjoyment as a web experience
Proceedings of the 11th International Conference on Electronic Commerce
Finding min-repros in database software
Proceedings of the Second International Workshop on Testing Database Systems
KissKissBan: a competitive human computation game for image annotation
Proceedings of the ACM SIGKDD Workshop on Human Computation
Community-based game design: experiments on social games for commonsense data collection
Proceedings of the ACM SIGKDD Workshop on Human Computation
Page Hunt: using human computation games to improve web search
Proceedings of the ACM SIGKDD Workshop on Human Computation
Thumbs-Up: a game for playing to rank search results
Proceedings of the ACM SIGKDD Workshop on Human Computation
The role of game theory in human computation systems
Proceedings of the ACM SIGKDD Workshop on Human Computation
On formal models for social verification
Proceedings of the ACM SIGKDD Workshop on Human Computation
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
Improving search engines using human computation games
Proceedings of the 18th ACM conference on Information and knowledge management
Play the language: play coreference
ACLShort '09 Proceedings of the ACL-IJCNLP 2009 Conference Short Papers
AMT '09 Proceedings of the 5th International Conference on Active Media Technology
A Framework for Context-Aware Adaptation in Public Displays
OTM '09 Proceedings of the Confederated International Workshops and Posters on On the Move to Meaningful Internet Systems: ADI, CAMS, EI2N, ISDE, IWSSA, MONET, OnToContent, ODIS, ORM, OTM Academy, SWWS, SEMELS, Beyond SAWSDL, and COMBEK 2009
Designing a language game for collecting coreference annotation
ACL-IJCNLP '09 Proceedings of the Third Linguistic Annotation Workshop
Image annotation through gaming (TAG4FUN)
DSP'09 Proceedings of the 16th international conference on Digital Signal Processing
A brief survey of computational approaches in social computing
IJCNN'09 Proceedings of the 2009 international joint conference on Neural Networks
Curator: a game with a purpose for collection recommendation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Who are the crowdworkers?: shifting demographics in mechanical turk
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Visual structure-based web page clustering and retrieval
Proceedings of the 19th international conference on World wide web
Building geospatial data collections with location-based games
KI'09 Proceedings of the 32nd annual German conference on Advances in artificial intelligence
OutRandom: addressing an underrated skill
Proceedings of the 3rd International Conference on Fun and Games
Modeling and querying graphical representations of statistical data
Web Semantics: Science, Services and Agents on the World Wide Web
Ranking using multiple document types in desktop search
Proceedings of the 33rd international ACM SIGIR conference on Research and development in information retrieval
The anatomy of a large-scale human computation engine
Proceedings of the ACM SIGKDD Workshop on Human Computation
Sentence recall game: a novel tool for collecting data to discover language usage patterns
Proceedings of the ACM SIGKDD Workshop on Human Computation
Toward automatic task design: a progress report
Proceedings of the ACM SIGKDD Workshop on Human Computation
Translation by iterative collaboration between monolingual users
Proceedings of Graphics Interface 2010
Seek-n-Tag: a game for labeling and classifying virtual world objects
Proceedings of Graphics Interface 2010
Creation and validation of symbols with purposeful games and online survey
DESIRE '10 Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design
Learning script knowledge with web experiments
ACL '10 Proceedings of the 48th Annual Meeting of the Association for Computational Linguistics
Dynamic Matching with a Fall-back Option
Proceedings of the 2010 conference on ECAI 2010: 19th European Conference on Artificial Intelligence
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
Creating speech and language data with Amazon's Mechanical Turk
CSLDAMT '10 Proceedings of the NAACL HLT 2010 Workshop on Creating Speech and Language Data with Amazon's Mechanical Turk
Five design challenges for human computation
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Evaluating game genres for tagging images
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
XRDS: Crossroads, The ACM Magazine for Students - Comp-YOU-Ter
Do games motivate mobile content sharing?
ICADL'10 Proceedings of the role of digital libraries in a time of global change, and 12th international conference on Asia-Pacific digital libraries
Event-based data collection engine for serious games
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
KissKissBan: a competitive human computation game for image annotation
ACM SIGKDD Explorations Newsletter
Generating saliency maps using human based computation agents
CAEPIA'09 Proceedings of the Current topics in artificial intelligence, and 13th conference on Spanish association for artificial intelligence
A crowdsourcing based mobile image translation and knowledge sharing service
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Crowdsourcing systems on the World-Wide Web
Communications of the ACM
Automatic image semantic interpretation using social action and tagging data
Multimedia Tools and Applications
A social approach to image re-targeting based on an interactive game
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
Human-assisted graph search: it's okay to ask questions
Proceedings of the VLDB Endowment
Eliciting risk perceptions with an online game: preliminary results
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Guess who?: enriching the social graph through a crowdsourcing game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human computation: a survey and taxonomy of a growing field
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gamification. using game-design elements in non-gaming contexts
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Sense-respond cloud mediator architecture for services evolution
Proceedings of the 2011 ACM Symposium on Applied Computing
Performance and perceptions of human computation games for image tagging
Proceedings of the 2011 ACM Symposium on Applied Computing
Tweetflows: flexible workflows with twitter
Proceedings of the 3rd International Workshop on Principles of Engineering Service-Oriented Systems
Interactive evolution of camouflage
Artificial Life
Proceedings of Graphics Interface 2011
Little search game: term network acquisition via a human computation game
Proceedings of the 22nd ACM conference on Hypertext and hypermedia
On the role of user-generated metadata in audio visual collections
Proceedings of the sixth international conference on Knowledge capture
Mining tags using social endorsement networks
Proceedings of the 34th international ACM SIGIR conference on Research and development in Information Retrieval
How good is the crowd at "real" WSD?
LAW V '11 Proceedings of the 5th Linguistic Annotation Workshop
The crowdsourcing design space
FAC'11 Proceedings of the 6th international conference on Foundations of augmented cognition: directing the future of adaptive systems
Text text revolution: a game that improves text entry on mobile touchscreen keyboards
Pervasive'11 Proceedings of the 9th international conference on Pervasive computing
Reuse by placement: a paradigm for cross-domain software reuse with high level of granularity
ICSR'11 Proceedings of the 12th international conference on Top productivity through software reuse
Defensive research within the mobile marketplace
Proceedings of the 2nd international workshop on Research in the large
Quality control for real-time ubiquitous crowdsourcing
Proceedings of the 2nd international workshop on Ubiquitous crowdsouring
Capability-aligned matching: improving quality of games with a purpose
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
Multiagent environment design in human computation
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
Reliability and effectiveness of clickthrough data for automatic image annotation
Multimedia Tools and Applications
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
Perceptions, quality and motivational needs in image tagging human computation games
Journal of Information Science
Information Processing and Management: an International Journal
A study of awareness in multimedia search
Information Processing and Management: an International Journal
Calibration games: making calibration tasks enjoyable by adding motivating game elements
Proceedings of the 24th annual ACM symposium on User interface software and technology
SPLASH: blending gaming and content sharing in a location-based mobile application
SocInfo'11 Proceedings of the Third international conference on Social informatics
Betterrelations: using a game to rate linked data triples
KI'11 Proceedings of the 34th Annual German conference on Advances in artificial intelligence
Evaluating an associative browsing model for personal information
Proceedings of the 20th ACM international conference on Information and knowledge management
Fu-Finder: a game for studying querying behaviours
Proceedings of the 20th ACM international conference on Information and knowledge management
Quality assurance in document conversion: a hit?
Proceedings of the 4th ACM workshop on Online books, complementary social media and crowdsourcing
Co-Creation: Toward a Taxonomy and an Integrated Research Perspective
International Journal of Electronic Commerce
Understanding playability and motivational needs in human computation games
ICADL'11 Proceedings of the 13th international conference on Asia-pacific digital libraries: for cultural heritage, knowledge dissemination, and future creation
Communications of the ACM
Exploring the character of participation in social media: the case of Google Image Labeler
Proceedings of the 2012 iConference
Citizen science system assemblages: understanding the technologies that support crowdsourced science
Proceedings of the 2012 iConference
Incentives for emotional multimedia tagging
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
The chain model for social tagging game design
Proceedings of the 6th International Conference on Foundations of Digital Games
Wisdom about the crowd: assuring geospatial data quality collected in location-based games
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
From game design elements to gamefulness: defining "gamification"
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Schelling points on 3D surface meshes
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Declarative platform for data sourcing games
Proceedings of the 21st international conference on World Wide Web
User-generated metadata in audio-visual collections
Proceedings of the 21st international conference companion on World Wide Web
DNIS'11 Proceedings of the 7th international conference on Databases in Networked Information Systems
Twiage: a game for finding good advice on twitter
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CommunitySourcing: engaging local crowds to perform expert work via physical kiosks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SIGMOD '12 Proceedings of the 2012 ACM SIGMOD International Conference on Management of Data
GoFish: fishing thousand words worth a picture
IHCI'10 Proceedings of the 2010 international conference on Interaction Design & International Development
Micro perceptual human computation for visual tasks
ACM Transactions on Graphics (TOG)
Whodunit? collective trust in virtual interactions
SBP'12 Proceedings of the 5th international conference on Social Computing, Behavioral-Cultural Modeling and Prediction
The Design and Evaluation of Task Assignment Algorithms for GWAP-based Geospatial Tagging Systems
Mobile Networks and Applications
Combining human and machine intelligence in large-scale crowdsourcing
Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Quality through flow and immersion: gamifying crowdsourced relevance assessments
SIGIR '12 Proceedings of the 35th international ACM SIGIR conference on Research and development in information retrieval
The video summary GWAP: summarization of videos based on a social game
Proceedings of the 12th International Conference on Knowledge Management and Knowledge Technologies
Crowdsourcing research opportunities: lessons from natural language processing
Proceedings of the 12th International Conference on Knowledge Management and Knowledge Technologies
Personal image tagging: a game-based approach
Proceedings of the 8th International Conference on Semantic Systems
Validation of music metadata via game with a purpose
Proceedings of the 8th International Conference on Semantic Systems
A preliminary study using PageFetch to examine the searching ability of children and adults
Proceedings of the 4th Information Interaction in Context Symposium
An analytical model for generalized ESP games
Knowledge-Based Systems
CyLog/Crowd4U: a declarative platform for complex data-centric crowdsourcing
Proceedings of the VLDB Endowment
GamiCAD: a gamified tutorial system for first time autocad users
Proceedings of the 25th annual ACM symposium on User interface software and technology
Purposeful gaming & socio-computational systems: a citizen science design case
Proceedings of the 17th ACM international conference on Supporting group work
A serious game for building a portuguese lexical-semantic network
Proceedings of the 3rd Workshop on the People's Web Meets NLP: Collaboratively Constructed Semantic Resources and their Applications to NLP
Helping designers in making choices through games
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
VisualizIR: a game for identifying and categorizing relevant text in documents
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
A game-theoretic analysis of the ESP game
ACM Transactions on Economics and Computation - Inaugural Issue
Commonsense knowledge acquisition through children's stories
PKAW'12 Proceedings of the 12th Pacific Rim conference on Knowledge Management and Acquisition for Intelligent Systems
Ask'nSeek: a new game for object detection and labeling
ECCV'12 Proceedings of the 12th international conference on Computer Vision - Volume Part I
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Collaboratively built semi-structured content and Artificial Intelligence: The story so far
Artificial Intelligence
GeoCrowd: enabling query answering with spatial crowdsourcing
Proceedings of the 20th International Conference on Advances in Geographic Information Systems
Linking smart cities datasets with human computation: the case of urbanmatch
ISWC'12 Proceedings of the 11th international conference on The Semantic Web - Volume Part II
Semantics Discovery via Human Computation Games
International Journal on Semantic Web & Information Systems
Enhancing reliability using peer consistency evaluation in human computation
Proceedings of the 2013 conference on Computer supported cooperative work
Motivating crowds using social facilitation and social transparency
Proceedings of the 2013 conference on Computer supported cooperative work companion
Emergent semantics from game-induced folksonomies
Proceedings of the First International Workshop on Crowdsourcing and Data Mining
Perspectives on crowdsourcing annotations for natural language processing
Language Resources and Evaluation
Phrase detectives: Utilizing collective intelligence for internet-scale language resource creation
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special section on internet-scale human problem solving and regular papers
Leveraging the crowd to improve feature-sentiment analysis of user reviews
Proceedings of the 2013 international conference on Intelligent user interfaces
Proceedings of the 2013 ACM SIGMOD International Conference on Management of Data
How well do you know Tom Hanks?: using a game to learn about face recognition
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Power of friends: when friends guess about their friends' guess
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Disassembling gamification: the effects of points and meaning on user motivation and performance
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Incentives, gamification, and game theory: an economic approach to badge design
Proceedings of the fourteenth ACM conference on Electronic commerce
Crowdsourcing MapReduce: JSMapReduce
Proceedings of the 22nd international conference on World Wide Web companion
Tower of babel: a crowdsourcing game building sentiment lexicons for resource-scarce languages
Proceedings of the 22nd international conference on World Wide Web companion
Social machines: a unified paradigm to describe social web-oriented systems
Proceedings of the 22nd international conference on World Wide Web companion
Pick-a-crowd: tell me what you like, and i'll tell you what to do
Proceedings of the 22nd international conference on World Wide Web
Psychological maps 2.0: a web engagement enterprise starting in London
Proceedings of the 22nd international conference on World Wide Web
TAG4VD: a game for collaborative video annotation
Proceedings of the 2013 ACM international workshop on Immersive media experiences
UNTANGLED: A Game Environment for Discovery of Creative Mapping Strategies
ACM Transactions on Reconfigurable Technology and Systems (TRETS)
Experience breeding in process-aware information systems
CAiSE'13 Proceedings of the 25th international conference on Advanced Information Systems Engineering
Human computation: Image metadata acquisition based on a single-player annotation game
International Journal of Human-Computer Studies
Mate Marote: A flexible automated framework for large-scale educational interventions
Computers & Education
Aesthetic capital: what makes london look beautiful, quiet, and happy?
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Leveraging the contributory potential of user feedback
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Proceedings of The First ACM SIGSPATIAL International Workshop on Computational Models of Place
Answering planning queries with the crowd
Proceedings of the VLDB Endowment
Feedback Fidelities in Three Different Types of Crisis Management Training Environments
International Journal of Sociotechnology and Knowledge Development
Teaching tips we wish they'd told us before we started: high school edition
Proceedings of the 45th ACM technical symposium on Computer science education
Lifelong learning for acquiring the wisdom of the crowd
IJCAI'13 Proceedings of the Twenty-Third international joint conference on Artificial Intelligence
Triangle charades: a data-collection game for recognizing actions in motion trajectories
Proceedings of the 19th international conference on Intelligent User Interfaces
Large-scale linked data integration using probabilistic reasoning and crowdsourcing
The VLDB Journal — The International Journal on Very Large Data Bases
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
Contextual keyword extraction by building sentences with crowdsourcing
Multimedia Tools and Applications
Crowdsourced Knowledge Acquisition: Towards Hybrid-Genre Workflows
International Journal on Semantic Web & Information Systems
Multimedia Tools and Applications
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Data generated as a side effect of game play also solves computational problems and trains AI algorithms.