CYC: a large-scale investment in knowledge infrastructure
Communications of the ACM
Communications of the ACM
ConceptNet — A Practical Commonsense Reasoning Tool-Kit
BT Technology Journal
Verbosity: a game for collecting common-sense facts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human computation
Designing games with a purpose
Communications of the ACM - Designing games with a purpose
Capability-aligned matching: improving quality of games with a purpose
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
RISQ! Renowned Individuals Semantic Quiz: a Jeopardy like quiz game for ranking facts
Proceedings of the 7th International Conference on Semantic Systems
If you build it they might stay: retention mechanisms in World of Warcraft
Proceedings of the 6th International Conference on Foundations of Digital Games
Serious questionnaires in playful social network applications
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
ACTraversal: ranking crowdsourced commonsense assertions and certifications
PRIMA'11 Proceedings of the 14th international conference on Agents in Principle, Agents in Practice
Capability modeling of knowledge-based agents for commonsense knowledge integration
PRIMA'11 Proceedings of the 14th international conference on Agents in Principle, Agents in Practice
Energy-Aware agents for detecting nonessential appliances
PRIMA'10 Proceedings of the 13th international conference on Principles and Practice of Multi-Agent Systems
Resource-bounded crowd-sourcing of commonsense knowledge
IJCAI'11 Proceedings of the Twenty-Second international joint conference on Artificial Intelligence - Volume Volume Three
Climate quiz: a web application for eliciting and validating knowledge from social networks
Proceedings of the 18th Brazilian symposium on Multimedia and the web
Semantics Discovery via Human Computation Games
International Journal on Semantic Web & Information Systems
Perspectives on crowdsourcing annotations for natural language processing
Language Resources and Evaluation
Power of friends: when friends guess about their friends' guess
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Games with A Purpose have successfully harvested information from web users. However, designing games that encourage sustainable and quality data contribution remains a great challenge. Given that many online communities have enjoyed active participation from a loyal following, this research explores how human computation games may benefit from rich interactions inherent in a community. We experimented by implementing two games for commonsense data collection on the leading social community platforms: the Rapport Game on Facebook and the Virtual Pet Game on PTT. In this paper, we present the choices of interaction mode and goal-oriented user model for building a community-based game. The data quality, collection efficiency, player retention, concept diversity, and game stability of both games are analyzed quantitatively from data collected since August/November 2008. Our findings should provide useful suggestions for designing community-based games in the future.