CYC: a large-scale investment in knowledge infrastructure
Communications of the ACM
Open Mind Common Sense: Knowledge Acquisition from the General Public
On the Move to Meaningful Internet Systems, 2002 - DOA/CoopIS/ODBASE 2002 Confederated International Conferences DOA, CoopIS and ODBASE 2002
Extracting and evaluating general world knowledge from the Brown corpus
HLT-NAACL-TEXTMEANING '03 Proceedings of the HLT-NAACL 2003 workshop on Text meaning - Volume 9
Verbosity: a game for collecting common-sense facts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer
Language-Independent Set Expansion of Named Entities Using the Web
ICDM '07 Proceedings of the 2007 Seventh IEEE International Conference on Data Mining
Methods for domain-independent information extraction from the web: an experimental comparison
AAAI'04 Proceedings of the 19th national conference on Artifical intelligence
Community-based game design: experiments on social games for commonsense data collection
Proceedings of the ACM SIGKDD Workshop on Human Computation
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Building commonsense knowledge bases is a challenging undertaking. While we have witnessed the successful collection of large amounts of commonsense knowledge by either automatic text mining or games with a purpose (GWAP), such data are of limited precision. Verifying data is typically done with repetition, which works better for very large data sets. Our research proposes a novel approach to data verification by coupling multiple data collection methods. This paper presents ACTraversal, a graph traversal algorithm for ranking data collected from GWAP and text mining. Experiments on aggregating data from two GWAPs, i.e. Virtual Pets and Top10, with two text mining tools, i.e. SEAL and Google Distance, showed significant improvements.