Building geospatial data collections with location-based games

  • Authors:
  • Sebastian Matyas;Peter Wullinger;Christian Matyas

  • Affiliations:
  • Computing in the Cultural Sciences, Laboratory for Semantic Information Processing, Otto-Friedrich-University Bamberg;Computing in the Cultural Sciences, Laboratory for Semantic Information Processing, Otto-Friedrich-University Bamberg;Computing in the Cultural Sciences, Laboratory for Semantic Information Processing, Otto-Friedrich-University Bamberg

  • Venue:
  • KI'09 Proceedings of the 32nd annual German conference on Advances in artificial intelligence
  • Year:
  • 2009

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Abstract

The traditional, expert-based process of knowledge acquisition is known to be both slow and costly. With the advent of theWeb 2.0, community-based approaches have appeared. These promise a similar or even higher level of information quantity by using the collaborative work of voluntary contributors. Yet, the community-driven approach yields new problems on its own, most prominently contributor motivation and data quality. Our former work [1] has shown, that the issue of contributor motivation can be solved by embedding the data collection activity into a gaming scenario. Additionally, good games are designed to be replayable and thus well suited to generate redundant datasets. In this paper we propose semantic view area clustering as a novel approach to aggregate semantically tagged objects to achieve a higher overall data quality. We also introduce the concept of semantic barriers as a method to account for interaction betwen spatial and semantic data. We also successfully evaluate our algorithm against a traditional clustering method.