Where on-line meets on the streets: experiences with mobile mixed reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sharing multimedia content with interactive public displays: a case study
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Interaction in 4-second bursts: the fragmented nature of attentional resources in mobile HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ContextPhone: A Prototyping Platform for Context-Aware Mobile Applications
IEEE Pervasive Computing
'Location is not enough!': an Empirical Study of Location-Awareness in Mobile Collaboration
WMTE '05 Proceedings of the IEEE International Workshop on Wireless and Mobile Technologies in Education
Peekaboom: a game for locating objects in images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interweaving mobile games with everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Practical Lessons from Place Lab
IEEE Pervasive Computing
Magic moments in situated mediascapes
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Hitchers: designing for cellular positioning
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
In the hands of children: exploring the use of mobile phone functionality in casual play settings
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
OPOS: an observation scheme for evaluating head-up play
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
AMT '09 Proceedings of the 5th International Conference on Active Media Technology
Unleashing creative writers: situated engagement with mobile narratives
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Making friends by killing them: using location-based urban gaming to expand personal networks
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Building geospatial data collections with location-based games
KI'09 Proceedings of the 32nd annual German conference on Advances in artificial intelligence
Do games motivate mobile content sharing?
ICADL'10 Proceedings of the role of digital libraries in a time of global change, and 12th international conference on Asia-Pacific digital libraries
Perceptions, quality and motivational needs in image tagging human computation games
Journal of Information Science
Who, what, why: examining annotations in mobile content sharing games
ICADL'11 Proceedings of the 13th international conference on Asia-pacific digital libraries: for cultural heritage, knowledge dissemination, and future creation
Harnessing player creativity to broaden the appeal of location based games
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Classifying music user groups and identifying needs for mobile virtual music services
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
The Design and Evaluation of Task Assignment Algorithms for GWAP-based Geospatial Tagging Systems
Mobile Networks and Applications
An analytical model for generalized ESP games
Knowledge-Based Systems
A detour planning algorithm in crowdsourcing systems for multimedia content gathering
Proceedings of the 5th Workshop on Mobile Video
Exploring social interaction in co-located multiplayer games
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
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This paper introduces 'Gophers', a social game for mobile devices that utilises task oriented gameplay to create a novel entertainment experience. The study combines a number of key research themes: mobile social gaming, acquiring useful data through gameplay and content sharing in mobile settings. The experience of trialling the game in the real world is discussed and the findings from the study are presented.